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« Reply #90 on: April 08, 2010, 04:26:58 AM » |
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You wanted to make Cloud Vs. Aeon. Aeon doesn't run away. Here he is. PAL and NTSC Version. Download and complete description on the first page. Please give feedback. Updates will come but all of his attacks (except dash attack) are done. He's completely playable and I need feedback to do some correctings. I could do the Air Combo from the video but I couldn't find a way to use some items. They are not that important I think. Gameplay is a bit different and all animations look better. TRY HIM. Have fun with the new Aeon. More on the first page.
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« Reply #91 on: April 08, 2010, 10:42:56 AM » |
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Very Cool. But I noticed when i was playing the NTSC Version of Marth, His ground Dodges Do not go anywhere, He stays in the same spot when i try to dodge left and right. On His Neutral Special, The Laser Loops and Aeon Is stuck until he is hit. Using The Final Smash in Air Causes Aeon To get stuck in an animation where he is unuseable because he is intangible. Just need to fix these glitches and Then He Should Top Notch
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« Reply #92 on: April 08, 2010, 10:56:51 AM » |
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Thanks. Might be that I forgot some things in NTSC. I copied every attack so it's easy to forget some things. Sorry. Use PAL until I fix it. I didn't add special sound effects. Fixing it should not be that much work. Update will come soon.
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« Reply #93 on: April 08, 2010, 11:36:53 AM » |
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There a bug/awesome trick with Marth Aeon's side special that the cpu keeps doing, he will go backwards while still facing forward or will release the attack and slash while going forwards then shoot backwards after. I have no idea how to do it but it's cool to see the cpu doing that.
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« Reply #94 on: April 08, 2010, 11:42:55 AM » |
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I know but I don't know how he does it. I managed it one time to do this.
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« Reply #95 on: April 08, 2010, 11:45:26 AM » |
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I think I found it, you gotta hit A right after you hit the side special.
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« Reply #96 on: April 08, 2010, 02:51:45 PM » |
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I prefer the PAL version so he can be silent like all of the other PSAs you made.
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« Reply #97 on: April 08, 2010, 04:57:54 PM » |
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I think this is the first fully detailed moveset to have two different versions on two different characters... o_o
Anyways, now that was have a Marth version, I definitely want this. I may make some alternate outfits so I can permanently replace Marth with Aeon instead of Roy. :3
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« Reply #98 on: April 09, 2010, 08:23:00 AM » |
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on the NTSC version of Marth, his lazer skill is broken. When used, he constantly does the animation as if he's still shooting and he wont stop until hit.
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"If the illogical is rational enough, we can probably achieve the impossible." ~sincerely yours, Garnett J. Frederick
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« Reply #99 on: April 10, 2010, 12:06:09 AM » |
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I fixed the bugs Ayzer mentioned: Lszer is good now, Dodged move him and Final Smash in Air won't freeze him or let him stay invincible.
Why is there so less feedback? I worked verry hard to make him.
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« Reply #100 on: April 10, 2010, 12:09:23 AM » |
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I don't have a save file for my emulator. Otherwise I could give you some.
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« Reply #101 on: April 10, 2010, 10:25:53 AM » |
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F*** I have my wii for the week-end but I can't test Aeon, I've got a problem with my SD card! è_é
For some reason I can copy/paste every texture in my SD card but I can't put other files like my CSP and your PSA. O_o I just don't undertand. -_-
I'll try it this summer when I buy a new SD card and I have my wii in my flat. But I can already say he looks AWESOME!
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« Reply #102 on: April 11, 2010, 10:22:58 AM » |
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Nice Fixes, But i noticed that The Final Smash On The Ground, will not stop the animation as well. this doesnt bug me that much, becuase i do not use final smashes (or items) But i just want this moveset To be As Perfect as possible. because it is great. Aeon is a Beast Solo Fighter And A Great Character To Be Teamed Up With. I Honestly think that there could'nt be any marth moveset better than This one. (My Opinion. I know there can be, but this one is just to great in my perspective)
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« Reply #103 on: April 11, 2010, 01:35:01 PM » |
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Yeah, the final smash is glitchy, as Ayzer said, he doesn't stop the ending animation... Also, his neutral air seems kinda overpowered, well not the actual power, but the range and speed. His neutral B uncharged also has a little too much range, and can be abused... Though actually all of his moves are a little like that, maybe you could slowdown some of his moves... Or something. Though, I'm not good at judging balance in characters, it's an interesting moveset.
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« Reply #104 on: April 11, 2010, 01:48:23 PM » |
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I wouldn't say slow him down, but I would say lessen the range. It's beyond ridiculous. But at least it's not as bad as spamming with Cloud. After a few matches of people abusing his B moves (and the realization that there may never be a new version of him) I had to (regretfully) remove him from play.
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"If the illogical is rational enough, we can probably achieve the impossible." ~sincerely yours, Garnett J. Frederick
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