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Author Topic: [Official] Project M discussion: RIP  (Read 735001 times)
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silver856
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    « Reply #960 on: November 25, 2013, 05:32:02 PM »


    Seems like a reasonable answer. I guess I'll have to make one mehself.
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    « Reply #961 on: November 25, 2013, 07:45:08 PM »


    Seems like a reasonable answer. I guess I'll have to make one mehself.
    That would actually be really cool. You should make the theme SM64 or SMRPG
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    « Reply #962 on: November 26, 2013, 12:48:34 AM »


    Project M's Mewtwo has it's own custom boneset different from Lucario meaning nothing on Brawl Vault will be compatible period.

    Because of this, depending on how popular PM gets, PM Mewtwo will eventually need it's own entry since nothing on the vault currently will work over PM M2.
    Idk if that is possible...
    But couldn't they release a mewtwo base, FORCE people to credit or not use so people know it's from the same mewtwo, and then have people upload there hacks of the pm mewtwo?
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    « Reply #963 on: November 26, 2013, 01:15:32 AM »


    Whatever I want to drop this topic since the Vault needs other things added that won't ever get added(like a NSFW category).

    To start a new one, how about that PM Yoshi?
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    « Reply #964 on: November 26, 2013, 04:23:00 AM »


    Whatever I want to drop this topic since the Vault needs other things added that won't ever get added(like a NSFW category).
    You probably shouldn't rebound on the topic like that if you really want to drop the subject...

    You asked about a new section just for PMBR's Mewtwo, I answered that there's no reason custom bonesets should each get their own section, no matter how "messy" their ports would end up being. Not to mention, if the boneset is only really working with the Mewtwo P:M moveset, I doubt all that many people will port models on it. At least not enough to justify a distinct section.

    It's not even a matter of "don't have time" or "don't want" like a NSFW category. It's that the whole notion is honestly quite silly. Really, that's about it.
    « Last Edit: November 26, 2013, 04:25:28 AM by Miacis » Logged

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    « Reply #965 on: November 26, 2013, 10:08:05 AM »


    Was wondering the same thing, tbh. So if someone made Mega Mewtwo's for PM-Mewtwo, that would be categorized under Lucario? I guess nothing a simple Search function cannot handle, or a proper description for the model swap. Hope to see some creativity with him and Roy in the future.
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    « Reply #966 on: November 26, 2013, 11:21:43 AM »


    I find it funny how we're discussing about adding things to the Vault that just wouldn't exist.

    First because it's off-topic.

    Second because even if there WERE to be any changes to the Vault, they couldn't happen because there's a lack of this thing called a "coder".

    I mean, it doesn't stop you from saying "Vault should have this and that", but it just makes you look much sillier.
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    « Reply #967 on: November 26, 2013, 07:43:24 PM »


    I'm personally excited for samus. that Beam changing is gonna leave my opponents with a face fo' sho'!
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    « Reply #968 on: November 26, 2013, 07:44:38 PM »


    anyone have ike's files from the 2.6b version of project m? somehow mines got corrupted and trying to redownload from the website has been a pain recently. (it always stops at 29Mb >_>
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    « Reply #969 on: November 27, 2013, 01:16:39 PM »


    whats NSFW?
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    « Reply #970 on: November 27, 2013, 01:18:04 PM »


    whats NSFW?
    Not Safe for Work.
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    « Reply #971 on: November 27, 2013, 02:27:43 PM »


    Possibly a silly question, but what is Project M's method of getting the gameplay for the videos on the YouTube channel? (Especially for the turbo videos)

    I don't believe that someone's actually playing. (But if someone is, congrats to you.)
    Or is the gameplay edited on an emulator?
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    « Reply #972 on: November 27, 2013, 02:31:05 PM »


    Possibly a silly question, but what is Project M's method of getting the gameplay for the videos on the YouTube channel? (Especially for the turbo videos)

    I don't believe that someone's actually playing. (But if someone is, congrats to you.)
    Or is the gameplay edited on an emulator?
    We save a replay from the Wii, then play/record it using Dolphin.
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    « Reply #973 on: November 27, 2013, 03:44:40 PM »


    *subs*
    Well, time to read most of the posts... be right back.


    anyone have ike's files from the 2.6b version of project m? somehow mines got corrupted and trying to redownload from the website has been a pain recently. (it always stops at 29Mb >_>

    Here: https://www.dropbox.com/sh/39d9yt5z01xi2qe/KYD-1yQhqG

    Link will be removed soon.
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    « Reply #974 on: November 28, 2013, 11:15:01 AM »


    Have some Samus gameplay footage.
    <a href="http://youtu.be/kRY-ZeY8Tjs" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/kRY-ZeY8Tjs</a>



    And some Alt Costume shenanigans
    <a href="http://youtu.be/ivqcKUH6wbw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/ivqcKUH6wbw</a>
    « Last Edit: November 28, 2013, 11:21:03 AM by Nanobuds » Logged

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