[Official] Project M discussion: RIP

Started by nanobuds, November 09, 2011, 10:30:29 PM

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Quote from: Eternal Yoshi on November 06, 2013, 11:30:25 PM
They are small looking because Luigi's hands aren't that big. They are scaled a lot in Luigi's animations.
No [censored] :0

That's what bone scaling is for.
Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


For Sonic's alt. costume...I want to see Classic Sonic as an alt. costume. That'll be awesome.

Quote from: Velen on November 06, 2013, 12:25:15 AM
Not saying they look bad. They look great. I'm just saying they could've gone for larger nostalgia appeal by going for the oldest iterations possible.

They're aiming too much at Melee than just the battle physics and all that they originally mentioned...

At first, I expected P:M to be a balance between all smash games up to now, but it's been stepping into Melee territory a bit too much... I understand about the techniques and everything, but no need to go back into textures...

But after all, what'd you expect from just the name of the project itself? Project MELEE

SSBB FC:0775-8556-4547
SSBB Name: Omega
SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
SSBB rank: I don't even know
[spoiler]Additional Smileys that KC-MM doesn't have or are hidden:

We're trying to appeal to the competitive Melee fanbase.

A lot of them prefer Melee Fox's design. Personally, I do too.

As for Link, Melee or not his OoT design is awesome.

Just out of curiosity, is it possible with the alt-costume engine to have more than one alt costume on a given character (assuming the graphic and sound effects stay the same)? If so, what would be the limit to that?

Secondly, is the PMBR going to divulge how the alt-character engine works at any point, or would I have to reverse engineer their reverse engineering to figure it out?


"Additionally, cBliss does not have support for Team Colors with its added costumes."
Can someone clarify what you mean by that?
cBliss does support team colors very well, just not like Brawl originally does.
This is by design and not by flaw; it is to give it a more uniform setup.

Thanks for the stab though.


Skype: ASF1nk



Quote from: ASF1nk on November 07, 2013, 07:13:38 AM
"Additionally, cBliss does not have support for Team Colors with its added costumes."
Can someone clarify what you mean by that?
cBliss does support team colors very well, just not like Brawl originally does.
This is by design and not by flaw; it is to give it a more uniform setup.

Thanks for the stab though.

It was rather poorly worded, but I think what it meant was that their alt-character engine supports team colors for the alt characters as well, as with their example of being able to have two red Marios (Mario's default color and Doctor Mario's red color) on the same Red Team without the white overlay.



That makes sense now, thanks.
Though that won't be true for long.

Anyways congrats glad to finally see something.
Skype: ASF1nk



yeah... back to my favourite mewtwo topic, you guys said his thinner fingers were because of the more recent design mewtwo was given... well, in X and Y he still has the "bulb" fingers...
so yeah...

Quote from: Kage Ryu on November 07, 2013, 06:07:14 AM
Just out of curiosity, is it possible with the alt-costume engine to have more than one alt costume on a given character (assuming the graphic and sound effects stay the same)? If so, what would be the limit to that?

Secondly, is the PMBR going to divulge how the alt-character engine works at any point, or would I have to reverse engineer their reverse engineering to figure it out?
Question 1: We have a limit, yes. We can't add unlimited amount of slots to a character. I forgot the exact number we can have, but I'm pretty sure it's around the same as the amount that Wario has (10ish?). We may not use all of them for each character though...

Question 2: it depends on what our coders think.

Quote from: ASF1nk on November 07, 2013, 07:13:38 AM
"Additionally, cBliss does not have support for Team Colors with its added costumes."
Can someone clarify what you mean by that?
cBliss does support team colors very well, just not like Brawl originally does.
This is by design and not by flaw; it is to give it a more uniform setup.

Thanks for the stab though.



As Kage said, we can have the alts on the Red, Blue, or Green team for team battles.

Quote from: Nanobuds on November 07, 2013, 01:10:27 PMQuestion 1: We have a limit, yes. We can't add unlimited amount of slots to a character. I forgot the exact number we can have, but I'm pretty sure it's the same as the amount that Wario has. We may not use all of them for each character though...
10 slots.; and wario has 12 slots.

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now if only we could fit megaman into project m. the thing is, he was never in a previous smash bros. a shame really, i REALLY wanna play as him without replacing Ness.

Switch FC: SW-4190-2933-4524


The Alt costumes are great and all, but I'd honestly prefer melee alts for all the characters. Some may say "Not everyone is in melee though!" Well why not use a design that's similar to melee? An example of this is SA2 Sonic, but maybe with a better melee touch to it. I know my ideas aren't going to be used, but it's a suggestion :P

or just give sonic more actual recolors than just green and red. black sonic could actually be black (semi-representing shadow), and gold ring sonic could be light gray (representing silver). as for snake, just use his regular skins, but his head is that of TS Snake in each.

Switch FC: SW-4190-2933-4524

Will dry bowser have his blue flames or is that not possible?