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Author Topic: Mega Man X over Samus -Work in Progress-  (Read 50077 times)
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ramonM64
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    « Reply #120 on: June 01, 2012, 01:50:32 AM »


    yeh i noticed that too. it's probably cuz, after re-adding the bones, i didn't fix their placement to how exactly they were on Samus' before and didn't fix the motion file's translations for them. anyway, i didn't fix em cuz i was told we weren't gonna need them, which is why i deleted them in the first place

    yeaaa.. this X business is getting on my nerves. when it looks like smooth running, we trip over something and fall face-first and then recovery is unseen and random. before messing with anything else X related, im gonna wait and see what marioking64DS says about the situation. he probably knew about this, which is why he wanted the unneeded bones deleted

    meanwhile though, you could continue animating if you want. X's bone positions are final. so even if it comes down to rigging him to a re-build of the boneset, he should be good to go since ill write down and paste v7's translations onto it
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    Hero ©
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    « Reply #121 on: June 01, 2012, 12:28:00 PM »


    Ok, back to work on X! (finally)
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    Element
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    « Reply #122 on: June 02, 2012, 02:30:23 PM »


    Are you guys going to make his up B hover AND be able to shoot megabuster shots as well?

    How will each level of charge look?
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    « Reply #123 on: June 02, 2012, 02:42:51 PM »


    Up B is NOT hover if you even read the first page.

    Yes he will be able to shoot/charge while hovering.

    For each level of charge, he will just be in his Wait1 (idle) animation and changes color (You know like what he does in his games). So its like: Green colored X = Lv2 charge shot (the green blast thing), Orange colored X = Max Charge shot (Lv3). So there really is no Lv1 charge since its just the regular shots, but i do consider it Lv1.

    But if you are talking about the graphic of each level of the shots, i want to try to use custom graphics but i'll need someone else to do the PSA for that part since i don't know how to do that.
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    tempesttime
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    « Reply #124 on: June 02, 2012, 03:34:04 PM »


    Yo guys. For the effects I was wondering if you guys wanted a model with thickness, or one that's open for "Nova Strike."
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    « Reply #125 on: June 04, 2012, 11:24:10 AM »


    Yo guys. For the effects I was wondering if you guys wanted a model with thickness, or one that's open for "Nova Strike."
    Sorry i just saw your comment but i have no idea how to insert custom effects into a model.

    I only know how to animate. I wish i would know how to do that though.
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    SonicBrawler
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    « Reply #126 on: June 04, 2012, 01:03:43 PM »


    hey, if ou want for a hidden attakc teh hadoken from megaman x, i have Ryu's 3d hadoken model that i could send you
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    « Reply #127 on: June 04, 2012, 01:12:44 PM »


    Cool, but im not sure where in the moveset that will go in. It certaintly will NOT go in Side-Smash.

    But again, i don't know how to add custom effects in a model or make it show up in-game unless someone teaches me.
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    « Reply #128 on: June 04, 2012, 01:14:26 PM »


    i know how to maek them appear but not go away. it could be a secret special attack ro soemting
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    « Reply #129 on: June 04, 2012, 01:16:45 PM »


    If its possible..Maybe if you press A+B together sort of like what Lucario in Project:M does with his Big Sphere Ball he throws.

    Well if you know only how to make it appear, i guess thats good enough for me. I'll ask someone else to help on how to make it disappear afterwards.
    « Last Edit: June 04, 2012, 01:19:46 PM by -Hero- » Logged


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    « Reply #130 on: June 04, 2012, 01:30:21 PM »


    well if you get some one to, then okay. i myself wont psa it, but if you get soem onewho knows how, le tme knwo and i wills end teh model
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    « Reply #131 on: June 04, 2012, 03:17:16 PM »


    If you want I could look into making the model a projectile article.
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    « Reply #132 on: June 05, 2012, 02:09:18 PM »


    You could try to do that.

    I've been fixing the animations on the new model that Ramon provided and..its just a pain to fix every single animation I worked on when imported...Im progressing very slowly on it, so don't lose hope on me since im working on these by myself with no help. Grin

    « Last Edit: June 07, 2012, 06:09:15 PM by -Hero- » Logged


    ramonM64
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    « Reply #133 on: June 10, 2012, 12:47:59 AM »


    i wont lose hope in Team Hero, keep at it Hero. i'd help if i could, all i'm of use for is model importing what you need for X. so i guess im mostly a sort of cheer leader and idea man for you and the teams now

    yuuup.. keep it at dude
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    Element
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    « Reply #134 on: June 10, 2012, 12:22:27 PM »


    Ermmm wacka alpacka has a video on youtube talking about how to swap articles or import them or something. Not sure if that would help though. It's actually pretty easy.

    Post Merge: June 10, 2012, 12:38:19 PM
    Ermmm wacka alpacka has a video on youtube talking about how to swap articles or import them or something. Not sure if that would help though. It's actually pretty easy.
    « Last Edit: June 10, 2012, 12:38:19 PM by Element » Logged

    "You can plan all you want but it won't matter if there's no execution."
    Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

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