Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**

Started by Jack H., December 17, 2009, 06:57:13 PM

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Is there any chance of a Swordless, Chestplateless, Shoulderpadless, AND Capeless Ike?

I tried to hex off the cape myself, but I ran into problems that I didn't know how to fix.

Quote from: LordoftheMorning on October 23, 2010, 01:21:05 AM
Is there any chance of a Swordless, Chestplateless, Shoulderpadless, AND Capeless Ike?

I tried to hex off the cape myself, but I ran into problems that I didn't know how to fix.

Just make the cape texture invisible.

Hey can you remove the shadow vertex's eyelid which is polygons 16 and 18?? Thnks. Would be much appreciated! ;)

i know its not really a hex edit, but shouldnt the no helmet captain be here too?
cuz its just his original costume with a vertex over the helm and a lil texture on helm and face...

Quote from: jokekid on October 24, 2010, 03:08:04 PM
i know its not really a hex edit, but shouldnt the no helmet captain be here too?
cuz its just his original costume with a vertex over the helm and a lil texture on helm and face...
It should be, but this thread's OP hasn't been updated since MARCH 1ST!!!
We'd really appreciate it if a mod or someone would be able to update it.

If anyone wants me to, they could just send me a list of all the pre-hexed/edited hacks for the characters and I could make a compilation thread. I'm going to poke around for the peach and zelda textures (the pre-hexed ones with no real editing besides that, like look it's links various mods to zelda's hair and bust sizes) It would be called colaboration thread for a reason. Whoever finds the hacks for *insert character here* will be given credit for controbution to the collection, along with the original creator gaining credit tor the actual hack.

Course, I could just brows around myself and find them all, if anyone wants me to....

All the old pre-hexed ones should be replaced with more proper working models anyway. So if someone can redo the old ones to be vertex removed, and make an organized post to PM a mod to copy and paste over.

Quote from: dingoberriz on October 25, 2010, 01:57:21 AM
All the old pre-hexed ones should be replaced with more proper working models anyway. So if someone can redo the old ones to be vertex removed, and make an organized post to PM a mod to copy and paste over.

If that's the case I guess I could spend my freetime on peach making some new models. Here's the list of what I'm planning.

No Amulet Peach
No Amulet Or Broach Peach
No Amulet Or Broach Or Earrings
No Amulet Or Broach OR Earrings + Fixed Shoulders
No Amulet Or Broach OR Earrings + Fixed Shoulders and Fixed waist
No Amulet, or broach or neck-ring (whatever the hell it's called) or Earrings. also includes versions with fixed shoulders or fixed waist, along with fixed shoulders + Fixed Waist
Also might import the rosalina hair from someone (with credit of course) on all those, and include various bust sizes XP

I should probably make the topic OP then pm it to a mod/admin as a colaboration topic instead of the pre-hexed/modded thing? That way anyone could contribute to the thread instead of just one user ^+^;;

Quote from: NaruZeldaMaster on October 25, 2010, 02:11:05 AM
Quote from: dingoberriz on October 25, 2010, 01:57:21 AM
All the old pre-hexed ones should be replaced with more proper working models anyway. So if someone can redo the old ones to be vertex removed, and make an organized post to PM a mod to copy and paste over.

If that's the case I guess I could spend my freetime on peach making some new models. Here's the list of what I'm planning.

No Amulet Peach
No Amulet Or Broach Peach
No Amulet Or Broach Or Earrings
No Amulet Or Broach OR Earrings + Fixed Shoulders
No Amulet Or Broach OR Earrings + Fixed Shoulders and Fixed waist
No Amulet, or broach or neck-ring (whatever the hell it's called) or Earrings. also includes versions with fixed shoulders or fixed waist, along with fixed shoulders + Fixed Waist
Also might import the rosalina hair from someone (with credit of course) on all those, and include various bust sizes XP

I should probably make the topic OP then pm it to a mod/admin as a colaboration topic instead of the pre-hexed/modded thing? That way anyone could contribute to the thread instead of just one user ^+^;;

As long as you have one pic for each and every one of them. As for bust size and hair, there's too many combinations. Things like applying from one to another anyone can do with 20 seconds of their lives. I'll ask for tuts to be in this.

Granted anyone can make a hexed model now with only a few seconds of

Export -> Drag -> Drop -> Highlight -> Ctrl+F -> Fill In -> Save

But I'll still ask for tuts to be added for people who want to learn themselves. I'll include my models that make every possible piece of polygon visible. So anyone can just hex off whatever they don't want and leave them as is.

Quote from: dingoberriz on October 25, 2010, 02:24:53 AM
Quote from: NaruZeldaMaster on October 25, 2010, 02:11:05 AM
Quote from: dingoberriz on October 25, 2010, 01:57:21 AM
All the old pre-hexed ones should be replaced with more proper working models anyway. So if someone can redo the old ones to be vertex removed, and make an organized post to PM a mod to copy and paste over.

If that's the case I guess I could spend my freetime on peach making some new models. Here's the list of what I'm planning.

No Amulet Peach
No Amulet Or Broach Peach
No Amulet Or Broach Or Earrings
No Amulet Or Broach OR Earrings + Fixed Shoulders
No Amulet Or Broach OR Earrings + Fixed Shoulders and Fixed waist
No Amulet, or broach or neck-ring (whatever the hell it's called) or Earrings. also includes versions with fixed shoulders or fixed waist, along with fixed shoulders + Fixed Waist
Also might import the rosalina hair from someone (with credit of course) on all those, and include various bust sizes XP

I should probably make the topic OP then pm it to a mod/admin as a colaboration topic instead of the pre-hexed/modded thing? That way anyone could contribute to the thread instead of just one user ^+^;;

As long as you have one pic for each and every one of them. As for bust size and hair, there's too many combinations. Things like applying from one to another anyone can do with 20 seconds of their lives. I'll ask for tuts to be in this.

Granted anyone can make a hexed model now with only a few seconds of

Export -> Drag -> Drop -> Highlight -> Ctrl+F -> Fill In -> Save

But I'll still ask for tuts to be added for people who want to learn themselves. I'll include my models that make every possible piece of polygon visible. So anyone can just hex off whatever they don't want and leave them as is.

lol I was just talking about Peach/Rosalina versions of the hair only on my end. The ones that I'm making myself at least.(then again others could make the other hairstyles using my models themselves.) And D, DD, F, and G cup versions of each for bust sizes xP My personal preference on F and g are a bit more realistic than the new peach hack...well cept for G XP

Would it be possible for someone to make:

- a leg-less Squirtle model that always stands/walks on its tail (like he's a pogo stick, for lack of better example)
- a tail-less Charizard

I'd be very appreciative if this could happen, and I'd (obviously) credit you if I use the models for textures.
Is it just me, or are the people of Unova extremely generous?


The leg-less Squirtle would be an animation request for the pogo tail. >.>

Still going?


Me and TGP = Pro artists. 4 days of work to get that picture done. It's great, right? ^.^

Quote from: dingoberriz on November 29, 2010, 10:25:55 PM
The leg-less Squirtle would be an animation request for the pogo tail. >.>

Not necessarily; one could simply move Squirtle's tail model to stick out under the bottom of its shell...Right?
Is it just me, or are the people of Unova extremely generous?


Quote from: Mewcario on November 30, 2010, 08:36:05 PM
Quote from: dingoberriz on November 29, 2010, 10:25:55 PM
The leg-less Squirtle would be an animation request for the pogo tail. >.>

Not necessarily; one could simply move Squirtle's tail model to stick out under the bottom of its shell...Right?

No. It'll move like his tail. Has to be animated otherwise.

Besides, Squirtle runs on all fours. Pogo tail can only be done through animation.