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Author Topic: WIP PSA Workshop  (Read 704098 times)
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    « Reply #1080 on: February 08, 2014, 01:25:26 PM »


    you dont need to rig the model over a pop or nana, you can just port the model

    This is true, its how I'm going to get Cain and Abel to work.

    Although, I don't know if Nana (or in this case, Luma) can have fully independent movements. Nana copies what Popo does (except in some cases, where the animation has Nana at the end of it. That designates a Nana specific animation), so there would be a chance that Luma would walk like a human.
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    « Reply #1081 on: February 08, 2014, 01:26:37 PM »


    And how would I do that? I know little to nothing about model stuff. I assumed you had to have it rigged

    Post Merge: February 08, 2014, 01:29:47 PM
    This is true, its how I'm going to get Cain and Abel to work.

    Although, I don't know if Nana (or in this case, Luma) can have fully independent movements. Nana copies what Popo does (except in some cases, where the animation has Nana at the end of it. That designates a Nana specific animation), so there would be a chance that Luma would walk like a human.

    Well I was going to make them have virtually the same specials and standard attacks. But the moves that I can make independant, I'm going to use for Luma. Luma was going to be the expendable part of the team. Rosalina can survive without him, but she is nowhere near as strong. I had an idea for their Up special, but I never worked on it. So I seperated the moveset, and worked on them independantly.
    « Last Edit: February 08, 2014, 01:29:47 PM by Pichi-Hime » Logged

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    « Reply #1082 on: February 08, 2014, 01:36:35 PM »


    This is true, its how I'm going to get Cain and Abel to work.

    Although, I don't know if Nana (or in this case, Luma) can have fully independent movements. Nana copies what Popo does (except in some cases, where the animation has Nana at the end of it. That designates a Nana specific animation), so there would be a chance that Luma would walk like a human.

    actually no. it could be in nana's psa you make "If character existis, go to this animation" which could be a different set of animations

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    « Reply #1083 on: February 08, 2014, 01:38:02 PM »


    actually no. it could be in nana's psa you make "If character existis, go to this animation" which could be a different set of animations



    Ohhh! I didn't know that!
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    « Reply #1084 on: February 08, 2014, 01:49:57 PM »


    Actually, Nana has her own set of Sub Actions.

    If you want Luma to have its own unique Animations alongside Rosalina, then you'll have to make all the Animations, rename them, and add them to the main Motion file.

    But good luck with that. There's about 300+ Animations for one character. So that would be about 600+ Animations total, which would really have a huge file size.

    Though I think they share the same hurtboxes.
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    « Reply #1085 on: February 08, 2014, 01:56:03 PM »


    Crap! All this talk and its not even over ICs... OK, now I'm motivated. I'll try to port the models to Popo and Nana
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    « Reply #1086 on: February 08, 2014, 02:34:28 PM »


    how about giving luma different bone names than rosalina, so the same animation is actually 2 animations in one?
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    « Reply #1087 on: February 08, 2014, 02:58:41 PM »


    I don't know how to do that... Undecided But the model is ported over ICs. Luma's texture is messed up and they run in place. Gotta open it in Tabuu. Well I'll periodically post updates.
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    « Reply #1088 on: February 08, 2014, 05:04:21 PM »


    I shall put in my 2 cents
    What Jokekids trying to say is rename all the Lumas bones so that they won't follow the same animations as Rosalina.
    For example, Rosalina's Left foot would be like RFootN
    Make the Lumas left foot/ appendage thing(lol) RFootLM
    That way the Luma would never follow Rosalina's anims
    And you don't need anything fancy to rename the bones just BB
    The only reason I know about this stuff is cause while working on Sasuke, I was originally going to give him two movesets, one with smashball one without. The Susano'o would only be visible in the smashball one. But since theres only so many animations, some of the Susano'o animations were gonna be recycled versions of Sasukes.
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    « Reply #1089 on: February 08, 2014, 05:10:20 PM »


    Oh! That's what he meant! Thank you Grin
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    « Reply #1090 on: February 08, 2014, 05:15:59 PM »


    np the ICs need a decent PSA other than the DBZ one
    And using a luma would he funny as hell
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    « Reply #1091 on: February 08, 2014, 06:35:48 PM »


    Ok, sorry for stealing the spotlight, and I swear this will be the last update for awhile.




    OK, that's a taunt. This is what Luma will be doing as Rosalina is waving her wand



    It's like she is controlling him with her wand. Lol sorry I couldn't show them together, but you get the gist of it.


    Have to touch up her arm, then I can move on
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    « Reply #1092 on: February 08, 2014, 06:55:36 PM »



    Now I'm working on custom animations. This one's 180 frames long, so I didn't bother trying to make a gif. He uses his right hand to spin his head around, then it whips back the other way, followed by him tilting his head to tell the player to get back to the fight (as you see here).
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    « Reply #1093 on: February 09, 2014, 11:56:00 AM »



    All I did was fix the wrist. The gifs are at 50fps instead of 30fps . At this speed the transition to idle looks alot better..?  The left leg seems to transition fine too. But it might just be me getting used to looking at the animation too much.  I also scrapped the pull back beacuse it didn't feel right.  The attack is meant to launch the opponent.  But adding the 2 frames pulling back made it look like the sword was stuck in the opponent.  Thoughts?


    The animation looks like Marth misses his opponent, 'cause the lunge doesn't move him straight forward.
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    « Reply #1094 on: February 10, 2014, 01:16:45 AM »


    Ok, sorry for stealing the spotlight, and I swear this will be the last update for awhile.




    OK, that's a taunt. This is what Luma will be doing as Rosalina is waving her wand



    It's like she is controlling him with her wand. Lol sorry I couldn't show them together, but you get the gist of it.


    Have to touch up her arm, then I can move on
    if rosalina is over popo
    and luma over nana

    and they sey its possible to summon luma after the luma dies
    how you is doing to code so Nana(aka now is luma) is coming back after dead? if that is possible as i dont think is
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