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Author Topic: Cinematic Final Smashes - Pokemon Trainer  (Read 170500 times)
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ABloodyCanadian
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    « Reply #225 on: August 17, 2012, 01:46:25 AM »


    'Kay. It might take a while (several days) though- everything suddenly got busy. Im srs here

    I'll be sure to give you credit...
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    CascadeHope
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    « Reply #226 on: August 17, 2012, 04:34:51 PM »


    I am having some problems with Sheik and Zelda...

    The other ones all work great and look amazing.
    As for Sheik and Zelda... they pull out the arrow, while zoomed in on them, but do not shoot anything. It seems like the arrow is trying to fire, but is stuck or something. At pointblank range, the arrow does 3% (ish) and gives the lagged knockback, but with pretty much no distance.

    In case it matters, I am using Riivolution (Though all of my other ones work, and I've had mods on Zelda before)
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    ABloodyCanadian
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    « Reply #227 on: August 17, 2012, 05:25:10 PM »


    I am having some problems with Sheik and Zelda...

    The other ones all work great and look amazing.
    As for Sheik and Zelda... they pull out the arrow, while zoomed in on them, but do not shoot anything. It seems like the arrow is trying to fire, but is stuck or something. At pointblank range, the arrow does 3% (ish) and gives the lagged knockback, but with pretty much no distance.

    In case it matters, I am using Riivolution (Though all of my other ones work, and I've had mods on Zelda before)

    I've used Riivolution before, and I remembered that some characters don't have support for FitMotionEtc.pac files when used. I remember Zelda being one of those characters. Probably the same case for Shiek too.
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    « Reply #228 on: August 17, 2012, 05:33:22 PM »


    I've used Riivolution before, and I remembered that some characters don't have support for FitMotionEtc.pac files when used. I remember Zelda being one of those characters. Probably the same case for Shiek too.
    actually, they are supported. they're just in a different location.
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    ABloodyCanadian
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    « Reply #229 on: August 17, 2012, 05:35:12 PM »


    actually, they are supported. they're just in a different location.

    Well I used the one with the Gecko Setup so I probably don't know this. Please do tell what it is.
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    « Reply #230 on: August 17, 2012, 05:41:36 PM »


    Well I used the one with the Gecko Setup so I probably don't know this. Please do tell what it is.
    I think it's Common.pac.
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    CascadeHope
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    « Reply #231 on: August 18, 2012, 02:58:32 AM »


    actually, they are supported. they're just in a different location.

    Is this also why I can't place any Sheik or ZSS PSAs into folders without getting it to freeze when I select them?

    Also, where is the common.pac file, and is that the exact name?

    Edit: Found the common.pac and modded the file. Not sure if it answers about my Sheik and ZSS PSAs yet though.

    Edit 2: Nevermind... Still doesn't work properly, and has the same problem as before. Guess I'll probably just have to leave out Zelda/Sheik + Samus/ZSS in the zoomins.
    « Last Edit: August 18, 2012, 07:47:24 AM by CascadeHope » Logged

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    « Reply #232 on: August 18, 2012, 08:17:06 AM »


    The FitZelda and FitSheik pac files go in their respective folders from /fighter

    The fitmotions are put in the common.pac and in the same folder as the fitxxxxx.pac.
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    « Reply #233 on: August 18, 2012, 09:44:09 AM »


    ^ What he said. You have to do both, if my understanding is correct. ^

    Also, I've been playing with adding external GFX (Sonic's Chaos Emerald). I was able to add an effect, but when I tried it I ended up with a black-and-white runtrace, so I'm not sure if it just rearranged the GFX or if I still don't know what I'm doing.
    I'm going to be gone for a couple days and then College starts, but I still can't see this as taking too long to figure out. Once I do, I'll PM you the file.
    In the meantime, if everyone's too impatient to wait for a week (or two if things are much more complicated than I imagined), maybe working on another character first would keep the streak going until I finish the new .pac file.
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    ABloodyCanadian
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    « Reply #234 on: August 18, 2012, 12:14:27 PM »


    ^ What he said. You have to do both, if my understanding is correct. ^

    Also, I've been playing with adding external GFX (Sonic's Chaos Emerald). I was able to add an effect, but when I tried it I ended up with a black-and-white runtrace, so I'm not sure if it just rearranged the GFX or if I still don't know what I'm doing.
    I'm going to be gone for a couple days and then College starts, but I still can't see this as taking too long to figure out. Once I do, I'll PM you the file.
    In the meantime, if everyone's too impatient to wait for a week (or two if things are much more complicated than I imagined), maybe working on another character first would keep the streak going until I finish the new .pac file.

    Alright then. I guess I'll start a poll then.
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    rittto
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    « Reply #235 on: August 18, 2012, 01:42:38 PM »


    This is amazing, thank you so much
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    CascadeHope
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    « Reply #236 on: August 18, 2012, 01:50:11 PM »


    The FitZelda and FitSheik pac files go in their respective folders from /fighter

    The fitmotions are put in the common.pac and in the same folder as the fitxxxxx.pac.

    Currently, I have the files in question set up as follows:

    root/brawlmods/custom2/Fighter/Zelda
    - FitZelda.pac
    - FitZelda[01-04].pac & .pcs
    - FitZeldaFinal.pac
    - FitZeldaMotionEtc.pac

    root/brawlmods/custom2/System
    - common.pac
    - common3.pac
    - ef_common.pac

    In the common.pac, I have opened it with brawlbox , right clicked the FitZeldaMotionEtc.pac, and replaced it with the same one that is inside  the Zelda folder.

    Still doing the same thing...
    Is my common.pac in the wrong folder?
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    « Reply #237 on: August 18, 2012, 02:27:49 PM »


    Currently, I have the files in question set up as follows:

    root/brawlmods/custom2/Fighter/Zelda
    - FitZelda.pac
    - FitZelda[01-04].pac & .pcs
    - FitZeldaFinal.pac
    - FitZeldaMotionEtc.pac

    root/brawlmods/custom2/System
    - common.pac
    - common3.pac
    - ef_common.pac

    In the common.pac, I have opened it with brawlbox , right clicked the FitZeldaMotionEtc.pac, and replaced it with the same one that is inside  the Zelda folder.

    Still doing the same thing...
    Is my common.pac in the wrong folder?

    I think it'd be safe to apply the changes to both the FitMotionEtc.pac and the FitCharacter.pac files.
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    Mattimation
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    « Reply #238 on: August 18, 2012, 04:18:31 PM »


    Hey I had a small idea for Captain Falcon's Cinematic Final Smash (if you take ideas that is. Otherwise that's fine)

    Do you think that it would be possible to make it sorta based on this scene?

    https://www.youtube.com/watch?v=FFtw7qW7Vcw

    I'm not expecting a perfect recreation though if you like my idea. Just something based on that.

    Side note: Can't wait for when you do Sonic and Pokémon Trainer in the future.
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    CascadeHope
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    « Reply #239 on: August 18, 2012, 04:31:25 PM »


    I think it'd be safe to apply the changes to both the FitMotionEtc.pac and the FitCharacter.pac files.

    Can you elaborate on what exactly you mean?
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