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Question: Lucario Won. Who should be the new Plug and Play?
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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 343544 times)
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    « Reply #315 on: March 13, 2013, 12:39:31 PM »


    I had tried to when I posted stuff about the Ice Climber .rel, but he brought it back up
    man...
    I only brought it up because Dant is a hacking god to me... :/
    and you saying he never did anything toward hacking...
    I could prove you wrong on so many levels.

    you don't have to sound like that for me bamfing a really bad bamf :/
    I know you batter than that...

    actually, you're sounding alot like I was when I started MDL0 programming >_>

    anyways...
    if I had anything "useful" to post I'd post it...
    but all I can really post right now is my progress on my decompilation language <_<
    (nobody seems to care about UMC dev5 (the godly build))

    I've been asking for input on that for weeks now, and got nothing D=
    (other than support for PBR FSYS files)
     ^ also found in P-XD


    as for REL progress, the last thing I've posted was my HexEdit Template's progress...
    (sadly, I havn't worked on it since) =3=
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    « Reply #316 on: March 13, 2013, 01:23:34 PM »



    and you saying he never did anything toward hacking...

    I never said that. now lets not bring this back up
    « Last Edit: March 13, 2013, 01:24:49 PM by SonicBrawler » Logged

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    « Reply #317 on: March 15, 2013, 10:36:26 AM »


    Either you all behave (Specially you, SonicBrawler), or I'll be forced to lock and warn everyone involved in this child-like conflict.  Angel
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    « Reply #318 on: March 15, 2013, 12:25:41 PM »


    *flips desk* I was trying to stop people from brining it back up and stuff. Its like people hate me >.>

    So i thought i made a semi working mario rel over luigi. Half of it worked. The odd thing was, i never added the rel
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    « Reply #319 on: March 16, 2013, 01:14:12 AM »


    Wow I haven't been on the forums for a while and a lot of people have been up sonicbrawlers ass lately Tongue

    @Sonicbrawler- good job getting that to work.. Sorta. You can probably tweak the rel (or PSA) to make it work 100%
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    « Reply #320 on: March 16, 2013, 01:21:48 AM »


     mario over luigi with no rel awesome try the psa over pikachu and put it over luigi and see
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    « Reply #321 on: March 21, 2013, 02:32:40 PM »


    have took personally look on Lucario over Rob (made it myself) but I still got the same prblem like everyone else!

    and I know where the problem is! it's the offset at 85DC and possible the offset 84C4.
    why is it is because 85DC ID gets stored to Sora_melee with an offset that is unique than any other Module and it goes somewhere in Sora_melee that has actually ID the same as lucario! I am pretty sure that is about AuraSphere

    84C4 also has a unique offset but I couldn't find where in sora_melee I were.

    everyone with the those unique offsets will be hard to port over, while everyone that only has the offsets that are linked to same place in every module can be easy ported!

    I need to find a way to trick the game to think the clones has the ID thats are required to get access to the "unique" offsets in sora_melee but still keeps the cloned ID to work ingame.

    also, fun note I found!
    if you playing lucario, the lucario clone and a kirby in a game, the clones aura sphere gets visible! kirby must have trigged it to make lucario clone get access somehow o.o
    but without the original lucario, the game will freeze D:

    EDIT: on the 2 special offsets, I made a lucario rel file (no clone, the original) and edit them so it has ROB ID!
    here comes the fun part! on offset 85DC, nothing happed.
    but both 85DC and 84C4. if original Lucario were alone in a match, the aura sphere and all Aura Graphfics were invisible ingame!
    together with the clone lucario over rob, the original Lucario Aura Sphere were visible again but not the clone!
    with a kirby and the clone lucario, all aura sphere were visible! both on lucario and the clone!

    I can smell how I can fix that Im srs here
    « Last Edit: March 21, 2013, 03:03:08 PM by pikazz » Logged

    Stupid Tinypic :C

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    « Reply #322 on: March 21, 2013, 03:20:16 PM »


    lets hope the day for a perfect lucario rel exists
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    « Reply #323 on: March 21, 2013, 03:21:32 PM »


    lets hope the day for a perfect lucario rel exists
    ^this and also snake rel
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    « Reply #324 on: March 21, 2013, 03:27:51 PM »


    ^this and also snake rel
    ^this and also Mario rel
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    « Reply #325 on: March 21, 2013, 04:03:21 PM »


    ^this and also Mario rel

    ^this and also Link rel

    Someone had to say it
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    « Reply #326 on: March 21, 2013, 04:05:13 PM »


    have took personally look on Lucario over Rob (made it myself) but I still got the same prblem like everyone else!

    and I know where the problem is! it's the offset at 85DC and possible the offset 84C4.
    why is it is because 85DC ID gets stored to Sora_melee with an offset that is unique than any other Module and it goes somewhere in Sora_melee that has actually ID the same as lucario! I am pretty sure that is about AuraSphere

    84C4 also has a unique offset but I couldn't find where in sora_melee I were.

    everyone with the those unique offsets will be hard to port over, while everyone that only has the offsets that are linked to same place in every module can be easy ported!

    I need to find a way to trick the game to think the clones has the ID thats are required to get access to the "unique" offsets in sora_melee but still keeps the cloned ID to work ingame.

    also, fun note I found!
    if you playing lucario, the lucario clone and a kirby in a game, the clones aura sphere gets visible! kirby must have trigged it to make lucario clone get access somehow o.o
    but without the original lucario, the game will freeze D:

    EDIT: on the 2 special offsets, I made a lucario rel file (no clone, the original) and edit them so it has ROB ID!
    here comes the fun part! on offset 85DC, nothing happed.
    but both 85DC and 84C4. if original Lucario were alone in a match, the aura sphere and all Aura Graphfics were invisible ingame!
    together with the clone lucario over rob, the original Lucario Aura Sphere were visible again but not the clone!
    with a kirby and the clone lucario, all aura sphere were visible! both on lucario and the clone!

    I can smell how I can fix that Im srs here
    I will look into that
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    « Reply #327 on: March 22, 2013, 07:51:26 AM »


    I have a question
    does the 2 characters use the same soundbank?
    i mean Lucario and mewtwo
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    « Reply #328 on: March 22, 2013, 08:37:17 AM »


    I have a question
    does the 2 characters use the same soundbank?
    i mean Lucario and mewtwo
    yeah its just like a sonic .rel port the ported sonic will have the normal sfx intell you go to the psa and change it to the persion you have it ported over
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    « Reply #329 on: March 30, 2013, 02:58:05 PM »


    Is the Sonic .rels you guys use generic, and can it work over any character? Or does it need to be edited?

    For example, can I take the .rel from the Shadow over Dedede port, and put it over any other character without editing the .rel?
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