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Author Topic: [General] Custom made models  (Read 233871 times)
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DemonBoy
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    « Reply #285 on: September 30, 2013, 01:48:54 PM »


    What? NOTHING!?

    ....Need a rigger?

    As much as I want to do it myself, i'm pretty sure I would never finish it.

    If you want to rig him and what not then sure. I just want to fix up a few rough edges and whatnot.
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    Gamma Ridley
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    « Reply #286 on: September 30, 2013, 03:20:42 PM »


    I used the lowpoly model as a base.


    Holy mama that's hot. Nice.
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    DemonBoy
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    « Reply #287 on: October 02, 2013, 03:43:26 AM »


    Alright I think T.O.M. ready now.


    He looks much better than the lowpoly model before.
    His hands might need a little more work, but that was the best I could do.
    Spex, if you still want the model or if anybody want's to use him for whatever, you can download it here
    https://www.dropbox.com/s/m03iu10egrfhsfl/T.O.M.zip
    « Last Edit: October 02, 2013, 03:45:09 AM by DemonBoy » Logged

    Spex130
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    So very Spexcellent.

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    « Reply #288 on: October 02, 2013, 02:18:56 PM »


    Alright I think T.O.M. ready now.


    He looks much better than the lowpoly model before.
    His hands might need a little more work, but that was the best I could do.
    Spex, if you still want the model or if anybody want's to use him for whatever, you can download it here
    https://www.dropbox.com/s/m03iu10egrfhsfl/T.O.M.zip


    That's really good. Really good!


    I think I'm getting a bit better at this Custom thing too. Made one of the Mighty No. 9 Call finalists, "Model H."




    Not done yet, but I think it's alright. Proud of that hair texture, and the mouth is built with mouth geometry behind a transparent texture.
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    ShadowLuigi~NG~
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    I make mods and mod accessories

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    « Reply #289 on: October 12, 2013, 09:02:38 AM »


    So, for this Halloween I've started a possibly original Brawl Vault idea? I am currently re-modeling/creating every character to have a "Dry" body. Some parts will be textures however. Every regular Brawl Character aside from Bowser himself of course. Here is Mario in a Beta Preview in 3DS Max. Yes, I am using partss from Dry Bowser (Winter Games Model HP). Any ideas on what to do with the head in terms of his Jaw? Separate it or no? Also, I will do an alt where he will retain his sig Gloves.

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    BlueBrain
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    « Reply #290 on: October 12, 2013, 10:02:29 AM »


    what about his face?
    will you make a different model for that too?
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    Iwvi
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    « Reply #291 on: October 12, 2013, 04:00:05 PM »


    I'm pretty sure Mario's skull includes his huge nose. there's gotta be something supporting that thing. Also looking forward to dry kirby Tongue That's one great idea for a project.
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    ShadowLuigi~NG~
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    « Reply #292 on: October 12, 2013, 10:26:39 PM »


    what about his face?
    will you make a different model for that too?


    Possibly. Here he is so far. Depending on the replies on this thread I may do a model for his head or simply leave as is. Textures for clothes, face and eyes are subject to change.


    Post Merge: October 13, 2013, 03:08:34 PM
    Hero of Hyrule preview



    Post Merge: October 13, 2013, 06:19:59 PM
    The King of the Jungle is here!


    « Last Edit: October 13, 2013, 06:20:00 PM by ShadowLuigi-NG- » Logged



    Ricky (Br3)
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    « Reply #293 on: November 10, 2013, 10:26:46 AM »


    Have we got no more new custom models lately?
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    DoctorFlux(Mariodk)
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    « Reply #294 on: November 10, 2013, 01:24:19 PM »



    a model me&LJstar made
    LJstar made the blue&Red&silver parts between the lower pipe part,the koopa shell
    i made the rest (or more vertexed&merged models from other stuff to make this)

    this is one of the alts. for the Dalek(doctor who) moveset
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    Gamma Ridley
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    « Reply #295 on: November 14, 2013, 12:39:03 PM »


    Well I promised myself I wouldn't show this until it was done but





    Started this, like, two months ago. Did all of it in one weekend, haven't touched it since. I need to stop doing that.

    The model is mostly done-ish, I'm not happy with the legs, and I still need to weld the arms and legs to the body rather than having them disconnected like that. Then there's unwrapping and all that [censored].

    I dunno, maybe I'll finish it at some point or something.
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    KAZECoyote
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    « Reply #296 on: November 20, 2013, 09:39:10 PM »


    So I decided to check this site after god knows how long and I noticed that a lot of stuff changed. one being the model import being done. I had a fangasm of sorts and had to start a new project! So I started on this guy.



    I put a ridiculous amount of time in awakening and really enjoyed the character. I jumped around with modeling and texturing because i have some areas with separate maps done. I have to figure out how to make a good arm cape without using A-pose(unless i can use a-pose in brawl, can someone confirm this for me haha) Because with T-pose it'll rest on his arm all weird. I may have to add/move bones. I would like to make a PSA for him, though.
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    Kage Ryu
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    « Reply #297 on: November 20, 2013, 10:23:26 PM »


    So I decided to check this site after god knows how long and I noticed that a lot of stuff changed. one being the model import being done. I had a fangasm of sorts and had to start a new project! So I started on this guy.


    I put a ridiculous amount of time in awakening and really enjoyed the character. I jumped around with modeling and texturing because i have some areas with separate maps done. I have to figure out how to make a good arm cape without using A-pose(unless i can use a-pose in brawl, can someone confirm this for me haha) Because with T-pose it'll rest on his arm all weird. I may have to add/move bones. I would like to make a PSA for him, though.
    1) Props to your endeavor to model him entirely from scratch—I salute you for it.

    2) Theoretically you can use an A pose if you want, even with the original skeleton. You can rotate the arm joints, rig the mesh to the joints, and when everything is all rigged, reset the joints' rotations back to their original positions. Actually, as long as you don't change the default orientation of the joints, you can probably import in whatever pose you like, since the animations will always rotate the joints relative to their default orientation anyway.
    I've never tried it myself, but it sounds like it would work fine in theory.
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    the_randomizer
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    « Reply #298 on: November 20, 2013, 11:13:10 PM »


    Have we got no more new custom models lately?

    If I only knew how to make them, I've tons of ideas, just lack the skills Tongue
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    BlueBrain
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    « Reply #299 on: November 21, 2013, 03:30:12 AM »


    If I only knew how to make them, I've tons of ideas, just lack the skills Tongue
    all you need is interest.
    just start with some simple stuff, dont start on your favourite character, because that will only discourage you if you dont match your own expectations, it's normal to not make a perfect model as a first attempt, but eventually you'll get there. Smiley
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