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« Reply #285 on: June 09, 2010, 11:52:14 AM » |
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oh ok lol Made me wonder there for a moment. Anyways, I may look into finding the 8 gigs so I can extract the iso back to the pc and snag the files needed (after researching how and what) then look into editing. unless what I need is already posted here o.o''
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« Reply #286 on: June 09, 2010, 12:47:12 PM » |
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If you want to make animations, you could download the package from the previous page and go into the FitIkeMotion.pac file to create some animations. Just be sure to edit the ones which aren't being worked on or finished.
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« Last Edit: June 09, 2010, 12:48:23 PM by ds22 »
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« Reply #287 on: June 09, 2010, 06:31:19 PM » |
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oh neat... so I don't need to extract brawl and stuff? I'll see what I can do! ^_^
Edit: I think I've figured out most of it. Kinda wished the bones was clickable instead of guess working it. Oh well. I still may need to extract a char's motion pac so i know what most of the null options really are (I was thinking of doing the dodge or one of the cliff animations, though I found these easy.)
Edit x2: bah I'm having troubles with moving the bones around via numbers... even the thumb bones are annoying the tar outa me.
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« Last Edit: June 10, 2010, 07:38:47 PM by RydiaFromFF2 »
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« Reply #288 on: June 11, 2010, 02:50:09 PM » |
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oh neat... so I don't need to extract brawl and stuff? I'll see what I can do! ^_^
Edit: I think I've figured out most of it. Kinda wished the bones was clickable instead of guess working it. Oh well. I still may need to extract a char's motion pac so i know what most of the null options really are (I was thinking of doing the dodge or one of the cliff animations, though I found these easy.)
Edit x2: bah I'm having troubles with moving the bones around via numbers... even the thumb bones are annoying the tar outa me.
don't worry pull through i only have 2 more days of school
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Check out my YouTube Channel! -
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« Reply #289 on: June 11, 2010, 03:18:38 PM » |
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oh neat... so I don't need to extract brawl and stuff? I'll see what I can do! ^_^
Edit: I think I've figured out most of it. Kinda wished the bones was clickable instead of guess working it. Oh well. I still may need to extract a char's motion pac so i know what most of the null options really are (I was thinking of doing the dodge or one of the cliff animations, though I found these easy.)
Edit x2: bah I'm having troubles with moving the bones around via numbers... even the thumb bones are annoying the tar outa me.
don't worry pull through i only have 2 more days of school Finally. Then at least some animations will continue.
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« Reply #290 on: June 11, 2010, 08:51:03 PM » |
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Goofing around with what i've got, it's given me a lot of respect to you guys on how much has been done. If the bones could be clicked and dragged about, I'm sure I'd have som'in in a few days, but this number system has me in knots trying to get even the hand to be correct...
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« Reply #291 on: June 12, 2010, 04:36:11 AM » |
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Goofing around with what i've got, it's given me a lot of respect to you guys on how much has been done. If the bones could be clicked and dragged about, I'm sure I'd have som'in in a few days, but this number system has me in knots trying to get even the hand to be correct...
Amen to that brother. Dragging them around would be a lot easier.
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« Reply #292 on: June 12, 2010, 04:58:27 AM » |
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Sister XD When I get more free time I'll finish my "training" part (If you guys don't mind, I wanted to fix up his walk.. little too robotic.. using that to learn a bit about the stuff)
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« Reply #293 on: June 12, 2010, 05:53:57 AM » |
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Didn't know you are a lady. XP But sure, go ahead with fixing it (it was imported from Dragon Quest, so that causes the robotic feeling of it).
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« Reply #294 on: June 12, 2010, 10:43:14 PM » |
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it's all good sweety. But either way... I was thinking about doing the Back dodge where he does a back hand spring, but With the number system, I think that might be a bit far fetched to me now. If it was a Click/Drag system I prob would attempt it. I guess I could be a "clean up" girl if you guys don't mind.
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« Reply #295 on: June 13, 2010, 05:23:38 AM » |
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No problem, just try and see how it goes. EDIT: Even more hitbox fixes. http://www.mediafire.com/?xg5cnyxwinn
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« Last Edit: June 13, 2010, 08:32:54 AM by ds22 »
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« Reply #296 on: June 13, 2010, 12:35:12 PM » |
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since I've yet to extract anything from brawl, which animation is the dodge away?
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« Reply #297 on: June 13, 2010, 01:05:30 PM » |
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EscapeF is the forward dodge, EscapeB is the backward dodge, EscapeN is the normal dodge (sidestep) and EscapeAir is the air dodge.
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« Reply #298 on: June 13, 2010, 01:08:47 PM » |
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Spiffy. I'll see what I can do for EscapeB, though I'm sure it's not going to be much.
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« Reply #299 on: June 13, 2010, 01:13:03 PM » |
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It's atleast a beginning.
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