Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7)

Started by piggybank67, February 17, 2010, 12:31:13 AM

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Quote from: dingoberriz on March 28, 2010, 12:45:56 AM
Yup some moves can be altered to make it even more like GNT. Like diving punch and throwing kunais as down air and neutral air.
Are throwing Kunai's possible then?
Anyway, yes, some moves can be alternated.
As a matter of fact, I edited the Naruto CoN PSA you send me to (almost) fully work with the Naruto model.
Only the Kyuubi Final combo and D-Tilt won't seem to land hits.
And of course the effects and Article models need work.

Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.

Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.

You can make him throw any unused bone and attach a kunai to it.

Quote from: dingoberriz on March 28, 2010, 01:40:28 AM
Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.

Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.

You can make him throw any unused bone and attach a kunai to it.
Wow, if you can do that, that would be great/awesome as for I don't possess that kind of skill of PSA/BrawlBox.


Quote from: dingoberriz on March 28, 2010, 01:40:28 AM
Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.

Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.

You can make him throw any unused bone and attach a kunai to it.

i think i've found a model for that before
and if we do a counter
i think i found the log for substitution
but it's getting late im going to sleep
Check out my YouTube Channel! -

I suggest Substitution Jutsu for ground dodges. Which would also mean less animating those things.

Quote from: dingoberriz on March 28, 2010, 05:21:22 AM
I suggest Substitution Jutsu for ground dodges. Which would also mean less animating those things.
Yeah, that could be easily done in PSA.
BTW, has anyone done SquatJump yet.
If not I could do it.


Ok great.
Any suggestions for which animation I should do?

Quote from: dingoberriz on March 26, 2010, 08:59:46 PM
Reminder: Doing EntryL, EntryR, SquatJump, StepJump, StepPose, StepPoseAir, StepFall, FallF, FallB.

Special Jumps and landing when we decide specials.

I'm doing those starting tomorrow.

Ok then.
But do we have an agreement over the specials or not?

Make down b him dropping an exploding tag. Maybe the side-b shouldn't be uzamaki barrage. He's too old for that.  I'll set up the down-b and try to eliminate his external graphics.

So your doing that in PSA?
Or should I do it?
Because I seriously don't know how to get an exploding tag.