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« Reply #195 on: March 27, 2010, 06:51:57 PM » |
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Yup some moves can be altered to make it even more like GNT. Like diving punch and throwing kunais as down air and neutral air.
Are throwing Kunai's possible then? Anyway, yes, some moves can be alternated. As a matter of fact, I edited the Naruto CoN PSA you send me to (almost) fully work with the Naruto model. Only the Kyuubi Final combo and D-Tilt won't seem to land hits. And of course the effects and Article models need work.
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« Reply #196 on: March 27, 2010, 07:40:28 PM » |
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Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.
Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.
You can make him throw any unused bone and attach a kunai to it.
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« Reply #197 on: March 27, 2010, 07:53:26 PM » |
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Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.
Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.
You can make him throw any unused bone and attach a kunai to it.
Wow, if you can do that, that would be great/awesome as for I don't possess that kind of skill of PSA/BrawlBox.
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« Reply #198 on: March 27, 2010, 08:04:14 PM » |
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I'll do that when we have the animations for them.
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« Reply #199 on: March 27, 2010, 11:05:01 PM » |
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Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.
Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.
You can make him throw any unused bone and attach a kunai to it.
i think i've found a model for that before and if we do a counter i think i found the log for substitution but it's getting late im going to sleep
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Check out my YouTube Channel! -
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« Reply #200 on: March 27, 2010, 11:21:22 PM » |
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I suggest Substitution Jutsu for ground dodges. Which would also mean less animating those things.
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« Reply #201 on: March 28, 2010, 07:22:30 AM » |
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I suggest Substitution Jutsu for ground dodges. Which would also mean less animating those things.
Yeah, that could be easily done in PSA. BTW, has anyone done SquatJump yet. If not I could do it.
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« Last Edit: March 28, 2010, 07:25:38 AM by ds22 »
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« Reply #202 on: March 28, 2010, 10:53:49 AM » |
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I'm doing it tomorrow.
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« Reply #203 on: March 28, 2010, 11:33:38 AM » |
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Ok great. Any suggestions for which animation I should do?
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« Reply #204 on: March 28, 2010, 11:38:11 AM » |
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Reminder: Doing EntryL, EntryR, SquatJump, StepJump, StepPose, StepPoseAir, StepFall, FallF, FallB.
Special Jumps and landing when we decide specials.
I'm doing those starting tomorrow.
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« Reply #205 on: March 28, 2010, 11:43:08 AM » |
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Ok then. But do we have an agreement over the specials or not?
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« Reply #206 on: March 28, 2010, 11:52:47 AM » |
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Make down b him dropping an exploding tag. Maybe the side-b shouldn't be uzamaki barrage. He's too old for that. I'll set up the down-b and try to eliminate his external graphics.
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« Reply #207 on: March 28, 2010, 11:55:13 AM » |
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So your doing that in PSA? Or should I do it? Because I seriously don't know how to get an exploding tag.
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« Reply #208 on: March 28, 2010, 11:56:52 AM » |
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I'm gonna PM you something soon.
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« Reply #209 on: March 28, 2010, 11:58:25 AM » |
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I'm gonna PM you something soon.
Ok.
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« Last Edit: March 28, 2010, 12:34:51 PM by ds22 »
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