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« Reply #540 on: September 28, 2014, 04:01:40 PM » |
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size means nothing, as long as i have the suits inb4ridley
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Switch FC: SW-4190-2933-4524
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« Reply #541 on: October 06, 2014, 11:47:52 AM » |
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alright will continue power suit samus.
I cannot edit pac-man's arm length. so he will have long arms, when I figure out how to do bone edits I will come back to him and make them shorter. may just release what I have for him and move on. then edit based on any feedback that was given.
for anyone that cares there are 4 characters that are getting edits:
- ryu hayabusa: better rig, 4 new costumes(6 total), specs, metal, and fs eyes
- skyloft link: fixed arm rig, expressions, fs eyes, and items to replace brawl items
- other m zss: expressions, vertexed head and body similar to brawl, better replacement gun, fs eyes, and metal
- dreamland Kirby: everything (was removed)
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« Reply #542 on: October 07, 2014, 08:06:08 PM » |
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I cannot edit pac-man's arm length. so he will have long arms, when I figure out how to do bone edits I will come back to him and make them shorter. may just release what I have for him and move on. then edit based on any feedback that was given.
I think thats the best option , but his arms look fine to me, imo Btw i havent looked at this thread before, everything looks awesome. *subscribes*
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« Reply #543 on: October 08, 2014, 09:22:25 PM » |
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I think thats the best option , but his arms look fine to me, imo Btw i havent looked at this thread before, everything looks awesome. *subscribes*
thanks and welcome pac-man will be up tomorrow after I finish my homework. I just have to test everything and try one last time to give him some materials. I managed to give link some new expressions with working eyelids. it's not as good as before, the verts mysteriously increased for two of the different faces and I got lazy when I had to create them a second time. all he needs now is: rig fix on skirt/chainmail, and materials and shaders. I still have the bomb, bows, clawshot, slingshot, and other stuff, so those will be uploaded with him as well.
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« Last Edit: October 08, 2014, 09:48:24 PM by iwantgames »
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« Reply #544 on: October 11, 2014, 01:01:26 PM » |
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@u@ I have no idea how to add edge to the thing in brawl vault
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« Reply #545 on: October 14, 2014, 04:12:46 PM » |
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Soooo I've had this laying around for a while now... since March. http://i.imgur.com/BpyLS8z.pngWe were gonna use it for PM, but we went with a different suit instead... I dunno. Mine has a different gun. Do you want it for recolors n stuff? Or should I just release it myself?
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« Reply #546 on: October 14, 2014, 05:03:28 PM » |
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Soooo I've had this laying around for a while now... since March. http://i.imgur.com/BpyLS8z.pngWe were gonna use it for PM, but we went with a different suit instead... I dunno. Mine has a different gun. Do you want it for recolors n stuff? Or should I just release it myself? recolors and stuff, no. I wasn't going to do recolors for mine either, was going to have it as an alt. you did what I was gonna do minus the gun, didn't think of making a new gun. it's looks like it already has specs and I am pretty sure you are gonna add glow to it. if I do anything, it would be to change the gun model back, not that the new gun model is bad. it's just that it's the gun model that was used on the suit originally. so unless you guys want the arm cannon that came with the powersuit, I am going to drop that project. As for other progress, there is none. link's face, hands, and pouches are black, so I have been trying to figure that out. that's the reason why I haven't gotten to releasing pac-man, too busy messing with link.
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« Reply #547 on: November 01, 2014, 04:40:53 PM » |
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I think thats the best option , but his arms look fine to me, imo Btw i havent looked at this thread before, everything looks awesome. *subscribes*
^^this
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« Reply #548 on: November 05, 2014, 08:22:14 PM » |
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hey I was wondering is ryu post poned? and also if you upload the doa models that would be great or you can send the models to me and i'll rig them Post Merge: November 05, 2014, 08:24:39 PM
alright will continue power suit samus.
I cannot edit pac-man's arm length. so he will have long arms, when I figure out how to do bone edits I will come back to him and make them shorter. may just release what I have for him and move on. then edit based on any feedback that was given.
for anyone that cares there are 4 characters that are getting edits:
- ryu hayabusa: better rig, 4 new costumes(6 total), specs, metal, and fs eyes
- skyloft link: fixed arm rig, expressions, fs eyes, and items to replace brawl items
- other m zss: expressions, vertexed head and body similar to brawl, better replacement gun, fs eyes, and metal
- dreamland Kirby: everything (was removed)
ok I see what happened to ryu my bad man I'm late on this one m8
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« Last Edit: November 05, 2014, 08:24:40 PM by powerofthe17 »
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« Reply #549 on: November 11, 2014, 08:25:22 PM » |
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sorry for the lack of activity, been busy. anyway I have some progress for pac-man: I decided to custom model his 3ds/wii u look. It will have better expressions to use over sonic, a better rig, and some other stuff. also for those interested have an album for ryu hayabusa progress. these are the costumes that will be imported. they are already matched up to marth skeleton, just needs to be optimized and rigged after correcting the error on 2 of the costumes http://imgur.com/a/OZpRN#0
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« Reply #550 on: November 12, 2014, 03:42:07 PM » |
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I'm loving the new pac-man, but will you be releasing the old one? I like how it was a mix of both his classic and modern design
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« Reply #551 on: November 15, 2014, 07:32:58 AM » |
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Off-topic question, but how were you able to give SS Link expressions?
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« Reply #552 on: November 15, 2014, 07:10:35 PM » |
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I'm loving the new pac-man, but will you be releasing the old one? I like how it was a mix of both his classic and modern design
I guess I can Off-topic question, but how were you able to give SS Link expressions?
quote below will help you To give Link faces, you need to vertex them off the original face polygon. So, do this:
Vertex each different face (Note! Vertex: Moving vertex point, not adding or deleting more nor modifying the mesh other than for moving and rotating its current vertex points) off a clone of the current face polygon.
Once you are done with a face, save the .MAX file then proceed to make the next face (Cloned of the main face).
Once done with them all, import into BrawlBox and rename the faces' vertex sets to match Link's original vertex sets names, then go ahead and delete the face objects from the Mdl0.
If you can't vertex: Tough luck.
as for pac-man, all that's left for him is to model one more mouth expression, model tongue, modify open smile mouth, slight eye edit, make new eyes for other expressions, and texture and map. will take a day or two to finish when I start back on him. for those that like to see progress here you go
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« Last Edit: November 15, 2014, 07:12:25 PM by iwantgames »
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« Reply #553 on: December 13, 2014, 12:59:58 AM » |
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well school is out for me, so for anyone that cares SS link should be up tomorrow. progress pics are to show off rig can't see but he uses brawl eyes so that he doesn't have the soulless look. just needs materials done for all of his shields, swords, and stuff.
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« Reply #554 on: December 13, 2014, 04:36:59 PM » |
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really very nice link !!
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