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Author Topic: Ikarus Development... Nah it's dead  (Read 67245 times)
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KingJigglypuff
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    « Reply #60 on: August 10, 2013, 11:15:16 PM »


    My body is ready. So how much of a donation would it take for you to get motivated enough to work on GFX support? Since you said you didn't want to do it, because of its high difficulty. :u
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    « Reply #61 on: August 10, 2013, 11:27:00 PM »


    Set anchored article?

    Well, if I may quote my very close acquaintance BlackJax96:

    "Aww yiss."

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    Carnage
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    « Reply #62 on: August 11, 2013, 01:09:24 AM »


    we can see articles now  that is preety good xD
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    DarkPikachu
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    complexity == fun

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    « Reply #63 on: August 11, 2013, 06:50:53 AM »


    aww yiss mother[censored]in' BREAD CRUMBZ
    Note: SFX is also playing but clearly you can't hear it in a still image.

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    « Reply #64 on: September 01, 2013, 02:14:45 AM »


     So... How's Ikarus? Tongue
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    Chaoszard
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    « Reply #65 on: September 06, 2013, 12:52:17 PM »


    Yeah... how is it going ?
    Since you told me that would be able to modify Fighter.pac, i can't wait for it !
    Oh wait... will the first release be able to do so ?
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    « Reply #66 on: September 06, 2013, 11:48:18 PM »


    Let's list this out:
    1. PSAs for characters. (Maybe the Fighter.pac file)
    2. Change DMG and Flags for items. (Maybe)
    3. See preview(s) of actual character, hitbox, and SFX.
    4. See preview(s) of articles from a character.

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    Akeno/Archer
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    « Reply #67 on: September 07, 2013, 11:07:37 AM »


    He also said that GFX may be visible!
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    « Reply #68 on: September 07, 2013, 12:17:56 PM »


    Haven't worked on it lately because I've been prioritizing finishing BB's interpolation and module editors, which are pretty much done now, and school.

    Fighter.pac will be supported, item editing might be supported, and GFX previewing will not be supported.

    Rendering GFX with all those REFF parameters would take a long time, and just supporting editing all the characters' movesets without bugs will take a long time, so that's why I'm not doing it.

    I'm not even sure if I can render position indicators, as REFF animations are still unknown and the time would need to be multiplied by the velocity along with adding the offset to get the position and whatnot and it'd get just as complicated.
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    KendallJT
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    « Reply #69 on: September 08, 2013, 03:11:29 PM »


    This is brilliant! Such great Ideas! Hopefully tutorials can come along with this one. I still don't fully understand the program Smash Attacks.
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    « Reply #70 on: September 09, 2013, 02:31:02 AM »


    I almost forgot, If you're able to make items to be editable, would the pokemon and the assisting characters would also be editable? I used OpenSA2 to look at the bumper, and it was able to see the moveset but wasn't editable.
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    « Reply #71 on: September 11, 2013, 01:19:13 AM »


    so will we be able to psa stuff from subspace scene they to have a psa?
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    « Reply #72 on: September 11, 2013, 05:44:20 PM »


    BlackJax you should get paid for doing this xD.
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    « Reply #73 on: September 11, 2013, 06:16:37 PM »


    I almost forgot, If you're able to make items to be editable, would the pokemon and the assisting characters would also be editable? I used OpenSA2 to look at the bumper, and it was able to see the moveset but wasn't editable.


    Fighter.pac will be supported, item editing might be supported, and GFX previewing will not be supported.



    pokemon and assist trophies are items.

    BlackJax you should get paid for doing this xD.



    pls ;-;

    so will we be able to psa stuff from subspace scene they to have a psa?


    nope
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    KendallJT
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    « Reply #74 on: September 14, 2013, 12:23:52 AM »


    Over all what version are you currently at since then?
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