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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

Pages:  1 ... 141 142 143 [144] 145 146 147 ... 492
Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602868 times)
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    « Reply #2145 on: December 04, 2010, 03:54:22 PM »


    Hey, Mewtwo! Just got yours, so you get mine.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14242
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    Albafika
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    « Reply #2146 on: December 04, 2010, 03:56:45 PM »


    dios mio no jodas ke eres español!!!!!!!!!!!
    no me creo que uno de los mejores hackers sea de aki!!!

    Eso se notaba de algunos posts que hace, el "jajaja", el "n_nU" entre otras cosas son comunmente usado por gente de habla hispana. =P
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    « Reply #2147 on: December 04, 2010, 06:13:42 PM »


    Oh, are you going to give out the Music you used?

    If not I already made and looped one.
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    BlueBrain
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    « Reply #2148 on: December 05, 2010, 02:14:41 PM »


    dios mio, como no me he dado cuenta!
    la gente de habla hispana deberia poner una "ñ" en el mensajito de debajo de la imagen...
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    « Reply #2149 on: December 05, 2010, 04:44:36 PM »


    Does anyone know how to get water on SSE Jungle? I tried it over Jungle Japes, and there is no water at all.
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    Kind of want to start making mods for this again

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    « Reply #2150 on: December 06, 2010, 06:46:02 PM »


    retroi is actual gaming nowadays lll ppl do is focus on graphics instead of actual gameplay and dats wat really matters
    Back when the N64 existed, people cared about gameplay instead of graphics Awesome Face
    It's opposite for overrated games nowadays.
    Back in that era the N64 was as good as graphics got anyway, so it catered to both kinds of people. I still believe that, graphically, the two Zelda 64 games hold up well against most of the PS2 library

    Does anyone know how to get water on SSE Jungle? I tried it over Jungle Japes, and there is no water at all.
    Try taking a fresh Jungle Japes and importing the SSE Jungle into it.
    « Last Edit: December 06, 2010, 06:58:35 PM by TommoPuppy » Logged


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    « Reply #2151 on: December 08, 2010, 03:08:45 AM »


    So, I'm not hacking because I'm with my girlfriend, and I'm tired only when I don't sleep much.

    That's good man, glad you're spending time with your wifey.

    You won't be getting much sleep though lol
    Lol Italian, you said what i was thinking XD
    Hey M2000, get some well deserved rest man. You have been working your butt off for that tower stage, you earned your rest Cheesy
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    Mewtwo2000
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    « Reply #2152 on: December 09, 2010, 03:07:10 AM »


    dios mio no jodas ke eres español!!!!!!!!!!!
    no me creo que uno de los mejores hackers sea de aki!!!


    xD

    Pues si, de aqui soy como puedes ver xD

    Oh, are you going to give out the Music you used?

    If not I already made and looped one.


    You mean the one for Ganon's Tower? It was already in the vault, and I posted all of them in the last page (143) I guess. If not, 142, or 141 O.o

    Does anyone know how to get water on SSE Jungle? I tried it over Jungle Japes, and there is no water at all.


    I know how (wait, I'm the one who made the stage xD)

    First of all, you need to enable the water model. So change the order of the modeldata[2], which you will see that is repeated.

    Then, enable the tangible water by changing the order of the STDTs or miscdata[20] (depending on the brawlbox version you're using), or just deleting the first one. When all of this is done, water and water collisions will be there when a jungle japes module is used.

    So, I'm not hacking because I'm with my girlfriend, and I'm tired only when I don't sleep much.


    That's good man, glad you're spending time with your wifey.

    You won't be getting much sleep though lol
    Lol Italian, you said what i was thinking XD
    Hey M2000, get some well deserved rest man. You have been working your butt off for that tower stage, you earned your rest Cheesy


    Thanks Smiley

    By the way, while at my girl's, I played a little on the Ganondorf stage and I need to make some fixes to every version, and make at least 2 more versions.

    If I'm not wrong:

    1- Standard version lacks 1 ledge in a block
    2- Falling version needs object spawns to be edited
    3- The no blocks one still have shadows where blocks should be. They shouldn't be there, obviously.
    4- The camera in the downside version need to be slighly fixed.

    And well, a new lighting needs to be done (I had no time to make it the day I uploaded the stage) with the orange fog in the original game...

    I'll try to make those today. Note that I'm off tomorrow again, cause I have to go back to my girl's home (I'm back today for classes, but this sunday we must to be together cause it's our anniversary).

    PS: On a side note, in mediafire, all versions together are over 1000 downloads O.o
    PS2: The villains stage in the vault has been updated. Right now, the one in the vault is newer than the one in the stage pack. Just minor changes from the one in the pack, but it's completely restructured since it was first made back before the Vault was made.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2236
    « Last Edit: December 09, 2010, 06:52:42 AM by Mewtwo2000 » Logged

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    « Reply #2153 on: December 09, 2010, 11:27:05 AM »


    So Mewtwo2000 do you like making stages.
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    « Reply #2154 on: December 09, 2010, 11:36:10 AM »


    What do you think? u_u

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    « Reply #2155 on: December 09, 2010, 12:01:57 PM »


    So Mewtwo2000 do you like making stages.
    Im srs here is what I looked like when I read that post.
    « Last Edit: December 09, 2010, 12:16:17 PM by Segtendo » Logged

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    Mewtwo2000
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    « Reply #2156 on: December 09, 2010, 12:54:12 PM »


    So Mewtwo2000 do you like making stages.
    Im srs here is what I looked like when I read that post.

    Same to me Im srs here
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    « Reply #2157 on: December 09, 2010, 02:20:32 PM »


    oh my gawd, i totally thaught u hated making stages! i could have never imagined u liked it...

    i always thought u were forced to...
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    « Reply #2158 on: December 09, 2010, 03:17:19 PM »


    I'm just wondering did you like making stages at first Mewtwo2000.
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    « Reply #2159 on: December 09, 2010, 04:42:53 PM »


    Well, let's say that doing stages is something I always wanted to do in some way. When I was younger, I played with an old 3D program and made my own 3D world by using pure standard models with textures, like spheres, cilinders and such, and lighting. I really enjoyed that, but at that point, that program didn't let me create my own models, only placing, resizing, texturing or joining them into a single model. And my creations were completely static, so I was only able to see my world change picture by picture, rendering each time.

    So, stage hacking is for me like an evolution of this, in which I still use standard geometric forms with textures, and lightings, but now my creations are animated, and I can even play one of my favorite games on them.

    So, yeah, I do like doing stages, I like it even since before the first smash bros was created, and I will always like it. If I stop doing them someday, it won't be because I don't like it, take it for sure.

    By the way, I've been fixing Ganon's Tower a little now I'm home, I've created a new lighting/fog for the stage, and this is how it looks:



    I'll be updating the mediafire folder with the updated versions right now
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