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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1603044 times)
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Mewtwo2000
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    « Reply #2385 on: December 19, 2010, 06:35:55 PM »




    Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.
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    « Reply #2386 on: December 19, 2010, 06:43:05 PM »


    ^ Happy Face
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    « Reply #2387 on: December 19, 2010, 06:49:25 PM »




    Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.


    well thats good too hear *Faints because of the stage again*
    « Last Edit: December 19, 2010, 06:51:20 PM by Memories » Logged

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    « Reply #2388 on: December 19, 2010, 07:32:10 PM »


    Hey Mewtwo2000, I've made Fountain of Dreams images for SSS, just because this is my fav stage of all!!!
    You're doing a really great job on this stage and I want it so bad!!!
    Please look at these images I made for this stage:





    Keep your fantastic work!!  Wink
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    « Reply #2389 on: December 19, 2010, 07:35:43 PM »


    Hey Mewtwo2000, I've made Fountain of Dreams images for SSS, just because this is my fav stage of all!!!
    You're doing a really great job on this stage and I want it so bad!!!
    Please look at these images I made for this stage:





    Keep your fantastic work!!  Wink


    They look great!
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    « Reply #2390 on: December 19, 2010, 09:00:30 PM »


    they really do thanks now i no where to get my stuff when i download this.

    are you sure they don't crash the game though O.O
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    « Reply #2391 on: December 19, 2010, 09:50:26 PM »


    Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.

    You could always just include an rel. Here, I made one:  Kirby Dance http://www.mediafire.com/?22aab828xzxye8z Kirby Dance
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    « Reply #2392 on: December 19, 2010, 10:26:51 PM »


    He could but i think he does something to program the stage to go over any stage.
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    « Reply #2393 on: December 19, 2010, 10:28:29 PM »




    Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.


    well thats good too hear *Faints because of the stage again*
    Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin
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    « Reply #2394 on: December 19, 2010, 11:47:52 PM »


    Question: Are you taking those screenshots in Project M or regular Brawl?

    Because that stage looks tiny.
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    « Reply #2395 on: December 20, 2010, 05:58:12 AM »


    Question: Are you taking those screenshots in Project M or regular Brawl?

    Because that stage looks tiny.
    how would that affect the size of the stage he built?  It is just a codeset...or does it somehow have a code that shrinks all stages? 

    @Mewtwo, I know you said you were not planning on making mirrored water (at least for some time), but I was wondering if this idea might possibly work.   Can you create the mirror effect by putting a texture on the floor of the stage that just is what the reflection of the stage would look like (ie add images of the crap on the background to the texture of the floor of the stage) and adapt your shadow system so that it projects images of the characters onto the ground instead of shadows?  You could have this system for the bottom floor and the regular shadow system for the platforms.  Does that work?
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    Mewtwo2000
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    « Reply #2396 on: December 20, 2010, 06:47:36 AM »


    Having a texture featuring the garbage in the background was between my possibilities, it would look like a reflection more or less. Or the same thing using a shadow kirby or something, to emulate the effect a little better. But I got another idea a few minutes ago, thought I'm not sure if I will be doing it. The idea would be make the ground transparent, placing a copy of the fountain inside the stage (but mirrored) and doing the same with some of the background elements. That technique is used in many 'official' stages. Rayquaza's lake is a good example of this.

    Regarding what you said about the shadow system, I can't do that. The shadow system is just brawl's shadow model to be placed where you need it. So it will be always 2D, always single-colored, and will always be a projection. Nothing similar to a reflection indeed.

    Well, I will see what to do later, first thing today is finishing the platforms (right now only the left one is completed) and the background rings (every little detail needs brain and patience).

    I'm proud of myself, the stage is coming along quite well in my opinion.
    « Last Edit: December 20, 2010, 06:50:55 AM by Mewtwo2000 » Logged

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    « Reply #2397 on: December 20, 2010, 06:51:34 AM »


    Having a texture featuring the garbage in the background was between my possibilities, it would look like a reflection more or less. Or the same thing using a shadow kirby or something, to emulate the effect a little better. But I got another idea a few minutes ago, thought I'm not sure if I will be doing it. The idea would be make the ground transparent, placing a copy of the fountain inside the stage (but mirrored) and doing the same with some of the background elements. That technique is used in many 'official' stages. Rayquaza's lake is a good example of this.

    Well, I will see what to do later, first thing today is finishing the platforms (right now only the left one is completed) and the background rings (every little detail needs brain and patience).

    I'm proud of myself, the stage is coming along quite well in my opinion.

    Keep up the good work.
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    « Reply #2398 on: December 20, 2010, 07:17:31 AM »


    I'm proud of myself, the stage is coming along quite well in my opinion.
    Are you kidding me?! Im srs here

    It's coming along Great! Happy Face
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    « Reply #2399 on: December 20, 2010, 08:19:27 AM »


    Question: Are you taking those screenshots in Project M or regular Brawl?

    Because that stage looks tiny.
    how would that affect the size of the stage he built?  It is just a codeset...or does it somehow have a code that shrinks all stages? 
    Project M shrunk the characters, which makes the stages look bigger by comparison. If his screenshots are from regular Brawl, then the stage will be bigger in PM, but if they're already PM screenshots, then I'd start worrying about the size of the stage.
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