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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1613043 times)
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ForOhFor Error
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    « Reply #3285 on: February 28, 2011, 04:22:42 AM »


    Well, as far as I can tell it's not scenedata (characters aren't affected).
    One of the models is probably corrupted.
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    Mewtwo2000
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    « Reply #3286 on: February 28, 2011, 04:59:12 AM »


    That's not exactly this way. Characters will always play fine. The problem with scenedata, if the problem was that, is that a scenedata has lights for certain models, and a stage may have models that are not prepared for that light set. Any scenedata is prepared for characters, so characters are always ok.

    Anyway, it could be something with the model. But not corruption. If it's ported, you're not granted it's working the way you want it to work in brawl. Some models work great. Others, are just bad. The base model for FoD is bad, it's always the same no matter the lights I use. Also, when there are too many models in the same modeldata, it turns unshaded. Fortunately, it looks just fine in the stage. Your models may be similar and need some fix.

    I'll test all of this later today

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    « Reply #3287 on: February 28, 2011, 06:19:14 AM »


    Welcome back, Mewtwo2000
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    « Reply #3288 on: February 28, 2011, 08:23:11 AM »


    Are you playing the PAL version?

    No its USA (NTSC).

    did you copy the module files as well?

    Yes I did. Its in the correct file.
    did you copy the module files as well?


    Not just that...

    1: you have to name the stage you're replacing the current stage with the SAME name that the proper stage names list gives u for that particular stage(the one you're replacing)
    2: You have to rename the rel too, I suggest you use the stage switcher tool from wackalpackas video.

    Tutorial on rel editing: http://www.youtube.com/watch?v=wq0rGN7m_Ms
    Link to download the stage switcher tool: http://www.mediafire.com/?zygvyygmwwy
    They should all be properly named without you having to do it yourself. We are talking about mewtwos custom stage expansion right?

    Yeah Its Stage Pack 2. (The one with HeartGold Final Destination and SoulSilver Destination.) The stages and .rel files are named STGCUSTOM01, STGCUSTOM0D and so on.

    Sorry to bother everyone but I just downloaded the Stage Pack 2 but none of them are working. They show up in the stage selection screen but when I try to select them, they do not work. It freezes the Wii. Is there anyway to fix this?

    By the way I just copied the stages. I didn't rename them or anything.

    Thanks.

    Are you using riivolution or gecko?
    If its riivolution, then you need to edit your .xml. Send it to me via PM and ill do it for you. If its gecko, i dont know what to say.


    Well uh...Its actually USB Loader. I have the disc but I just installed the game to the hard drive and use the cheats without the disc. Gecko never worked for me. But I have Riivolution. Should I still send it to you?
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    Mewtwo2000
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    « Reply #3289 on: February 28, 2011, 08:37:17 AM »


    I am an USB user too. If you've always been loading files flawlessly, this should be working.

    Also, the codes work, you're having the icons in the correct place.

    So, if no stage of them is working, first question would be: Is every other stage working? Are replacements for normal stages working?

    If they are, then something's wrong with the modules. The folder is called module, and it's in pf. Not modules, not in the stage folder.

    Only that thing can be wrong, the modules. It freezes because it doesn't load them. The stages are there, and they do work.

    If normal replacements don't work, or freeze, then the problem is somewhere else.

    I can't think of anything else, only the rel files and the stages (obviously) are needed to make those stages work.
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    « Reply #3290 on: February 28, 2011, 08:46:01 AM »


    I am an USB user too. If you've always been loading files flawlessly, this should be working.
    Oh! That's cool, I didn't know that.

    Quote
    So, if no stage of them is working, first question would be: Is every other stage working? Are replacements for normal stages working?
    Replacements for normal stages? Do you mean like if I click on the Mario Bros. Stage I get the Konoha Stage instead? Like that? If so then yes. Every other stage works.
    Also, the codes work, you're having the icons in the correct place.

    Quote
    If normal replacements don't work, or freeze, then the problem is somewhere else.

    I can't think of anything else, only the rel files and the stages (obviously) are needed to make those stages work.
    Icons are there. Normal Replacements work.
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    If they are, then something's wrong with the modules. The folder is called module, and it's in pf. Not modules, not in the stage folder.
    Whoops! I meant the pf folder. Sorry!

    Quote
    Only that thing can be wrong, the modules. It freezes because it doesn't load them. The stages are there, and they do work.
    Yeah the stages are there.
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    « Reply #3291 on: February 28, 2011, 09:23:59 AM »


    So, your rel files are in pf/module?

    If they're there, then I don't understand why they don't work... >_<
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    « Reply #3292 on: February 28, 2011, 09:34:30 AM »


    So, your rel files are in pf/module?

    If they're there, then I don't understand why they don't work... >_<

    I'm just as confused. Sorry about this. I'm really new to all of this. All I know is that when I press on the stage, it says loading (or something like that...) and then it goes on silent freeze (Not the long beeeep noise).

    Question:
    If there are two of the same stages at once (Ex. Alive Rayquaza's Lake, Temple of Time, Ganon's Tower), would that cause the rest of the Stage Pack to freeze?

    Also, my GCT file exceeds 256 lines. Would that cause the stages to freeze as well?
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    « Reply #3293 on: February 28, 2011, 10:24:28 AM »


    1- Having multiple instances of a stage in the slots is irrelevant, you could have 20 ganon towers if you wanted to.
    2- If the code is working (icons are showing), I'm supposing that your USB loader works with long ocarina codes (big gct files), so it shouldn't be that either. Anyway, make sure you're using a loader that is compatible with these kind of gct files. Mine is USB Loader CFG, and I need a small txt file in the root of the SD card to make long codes work, just like in GeckoOs.

    If nothing of this is still working, I'll need to see your files, either via screenshot or via packaging all your pf folder in a rar/zip file.
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    « Reply #3294 on: February 28, 2011, 10:30:17 AM »


    1- Having multiple instances of a stage in the slots is irrelevant, you could have 20 ganon towers if you wanted to.
    2- If the code is working (icons are showing), I'm supposing that your USB loader works with long ocarina codes (big gct files), so it shouldn't be that either. Anyway, make sure you're using a loader that is compatible with these kind of gct files. Mine is USB Loader CFG, and I need a small txt file in the root of the SD card to make long codes work, just like in GeckoOs.
    Hmm...guess the code works. I really have no idea what kind of USB Loader I have and I can't check right now since I'm not at home. I'll check for it later.

    Quote
    If nothing of this is still working, I'll need to see your files, either via screenshot or via packaging all your pf folder in a rar/zip file.
    All right then. Do you just need to see a screenshot of the pf folder? Are there any other folders you need to see? I don't know how to send you a rar/zip file.

    One more thing...whats a common5 file? I have a common3 file and I'm wondering if that causes any problems. The common3 file came with Brawl+.

    Thanks again for all of this!

    EDIT: Here is a screenshot:
    « Last Edit: February 28, 2011, 11:47:42 AM by AlexFlame » Logged

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    « Reply #3295 on: February 28, 2011, 01:42:09 PM »


    The base model for FoD is bad, it's always the same no matter the lights I use.
    I can fix this on any model. It's a matter of changing the shader (it's a piece in the .MDL0 that defines how the model is effected by light). I've edited them before. It's easy if you know what you're doing. If you'd like, I can make it react to light like a normal Brawl model for you.
    « Last Edit: February 28, 2011, 01:49:28 PM by Oshtoby » Logged

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    « Reply #3296 on: February 28, 2011, 01:52:19 PM »


    Well, I don't really dislike the way it is right now, so if it's too much work for you, it's not necessary. Thanks for the offer, and for the info anyway Wink
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    « Reply #3297 on: February 28, 2011, 01:55:52 PM »


    Well, I don't really dislike the way it is right now, so if it's too much work for you, it's not necessary. Thanks for the offer, and for the info anyway Wink
    Nah, I'll do it for you. I want this to be as PERFECT as possible. PM your most recent version over to me, and I'll send it back tonight.
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    « Reply #3298 on: February 28, 2011, 02:04:09 PM »


    The model is unchanged, just get the one in the vault then Tongue
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    « Reply #3299 on: February 28, 2011, 04:35:31 PM »


    welcome back mewtwo! (even tho im like probably a day late saying it since its tuesday there for u now i think o.o')

    anyways, if u wouldnt mind, i could rescale FoD and FD Melee to brawl size and put them in the vault with credit towards u ^^U

    also... how's M64 stage coming along? (and mine also xP )
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