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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602859 times)
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    « Reply #5580 on: November 12, 2011, 09:14:01 AM »


    Heh, you read my mind again xD

    That's one of my ideas in mind too Tongue

    To be exact, the idea was a quick animation while spawning the characters, just before starting the match, and when on the desk, doing the transition to the second form, with the peach's castle in the background. One version with my real castle in the background would be included in the idea too.
    lol. That's great! You don't think we share a brain telepathically, do you? But then again I'd be making stages if that were the case...
    In any case, you got me more hyped... again! xD
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    Mewtwo2000
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    « Reply #5581 on: November 12, 2011, 05:46:14 PM »


    Mmm... 160 downloads is sure a good acceptation for the Stage Roster Tool...

    I suppose it will even get better acceptation when people know that playlists can be edited too now...

    To edit the playlists used by the custom stages, just re-download the program, I guess it's easy enough so no explanation is needed Tongue
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    « Reply #5582 on: November 12, 2011, 05:54:00 PM »


    Mmm... 160 downloads is sure a good acceptation for the Stage Roster Tool...

    I suppose it will even get better acceptation when people know that playlists can be edited too now...

    To edit the playlists used by the custom stages, just re-download the program, I guess it's easy enough so no explanation is needed Tongue

    Okay dude I'm not an expert with Stages but I have the original Stage expansion code by Phantom Wings (with the SSE stages on it) does this tool allows me to edit such code? I want to add my own stages without replacing the SSE ones that it had.. just asking because I really want to add New stages to my roster without deleting or replacing the old ones. Smiley :S Thanks in advice.. xP
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    Mewtwo2000
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    « Reply #5583 on: November 12, 2011, 06:02:21 PM »


    If you're using the old, original code, you will be able to edit things in your roster, but only stgcustoms 1-9 will be loaded. You would need to delete the old code and, once done, use the program to add the new one and edit whatever you want.

    While your code loads up to stgcustom9.pac, the new one could load up to stgcustomFF.pac

    When you use the new code, stgcustom1-9 won't be loaded anymore, you will need to rename to stgcustom01, stgcustom02...

    Anyway, most of the stages in the original pack are outdated, you should try to find them in the vault and use the fixed versions, with new spawn points, corrected trainer and such...  Undecided
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    « Reply #5584 on: November 12, 2011, 06:20:29 PM »


    If you're using the old, original code, you will be able to edit things in your roster, but only stgcustoms 1-9 will be loaded. You would need to delete the old code and, once done, use the program to add the new one and edit whatever you want.

    While your code loads up to stgcustom9.pac, the new one could load up to stgcustomFF.pac

    When you use the new code, stgcustom1-9 won't be loaded anymore, you will need to rename to stgcustom01, stgcustom02...

    Anyway, most of the stages in the original pack are outdated, you should try to find them in the vault and use the fixed versions, with new spawn points, corrected trainer and such...  Undecided

    Okay then I'll do this xD
    anyways I will save a backup file on my PC for If I do something wrong with the code or the stages x3 :3

    Thanks dude! that really helps me xD *goes to test out stages and codes*
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    « Reply #5585 on: November 12, 2011, 07:54:06 PM »


    I suppose it will even get better acceptation when people know that playlists can be edited too now...

    I love you. You are so damn awesome.

    On another note, how is Ganon's Tower coming along?
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    « Reply #5586 on: November 13, 2011, 01:53:25 PM »


    Almost done, hope to be able to release next week.
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    « Reply #5587 on: November 13, 2011, 02:45:05 PM »


    Are you still going to be doing Ganondorf with his sword over ike?
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    Mewtwo2000
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    « Reply #5588 on: November 14, 2011, 02:58:26 AM »


    Sure, why not? xD

    The main one will use the Melee Ganondorf vertex we all know. I may be doing another one with brawl's Ganondorf.

    Well, new week. Let's see if I'm able to finally release OoT Link, Ganon's Castle and Fountain of Dreams.
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    « Reply #5589 on: November 14, 2011, 04:28:52 AM »


    Well, new week. Let's see if I'm able to finally release OoT Link, Ganon's Castle and Fountain of Dreams.

    If so, I sure look forward to that week then.
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    « Reply #5590 on: November 14, 2011, 10:25:48 AM »


    Sure, why not? xD

    The main one will use the Melee Ganondorf vertex we all know. I may be doing another one with brawl's Ganondorf.

    Well, new week. Let's see if I'm able to finally release OoT Link, Ganon's Castle and Fountain of Dreams.

    AWESOME =3
    We could do a True Twilight Princess Ganondorf PSA, with no artical manipulation involved xD

    Oh man, what about darth vader vertex with a light saber over Ike O_O ;;;; shiiiiit
    *claims it before anyone else does*

    Hmm, should make a version with the light sword and the epic sword (I think it's a darknut sword) from one of his victories Cheesy
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    « Reply #5591 on: November 14, 2011, 10:33:30 AM »


    The thread name has me hyped Awesome Face
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    « Reply #5592 on: November 14, 2011, 11:41:09 AM »


    Hey Mewtwo, The Stage Expansion worked awesome for me  Awesome Face and that hyped me to make a custom stage for my brawl xD and I've tried to import a model to a Stage yesterday.

    and I succeeded with the import: :3


    Its Giratina (from E-scope12 thank to him)
    when I try to move him around the stage... the texture... this happens:


    what can I do? I don't know Sad
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    « Reply #5593 on: November 14, 2011, 01:49:28 PM »


    I guess it's a problem with the materials & shaders
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    « Reply #5594 on: November 14, 2011, 01:52:34 PM »


    I guess it's a problem with the materials & shaders

    and how can I fix it? :3
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