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Author Topic: The Brawl Expansion Project  (Read 3080629 times)
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    « Reply #8370 on: December 09, 2015, 10:53:39 PM »


    If you're meaning to try and revert the CSS background back to normal, I believe that you'd just have to replace MiscData[30] With a clean version, and just simply add the clone names back in.
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    « Reply #8371 on: December 11, 2015, 06:38:47 PM »


    Does anyone know if I can implement custom victory themes for clones?
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    « Reply #8372 on: December 11, 2015, 06:48:00 PM »


    Does anyone know if I can implement custom victory themes for clones?
    Yes, edit the "Victory Fanfare" portion of a character's slot config file.
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    « Reply #8373 on: December 11, 2015, 07:41:15 PM »


    Yes, edit the "Victory Fanfare" portion of a character's slot config file.

    Is there a specific name I have to give it?
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    « Reply #8374 on: December 11, 2015, 08:22:49 PM »


    Yes. Victory Fanfare is a song ID. Replace the song ID in the slot config with the one you want. http://opensa.dantarion.com/wiki/Song_IDs
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    « Reply #8375 on: December 11, 2015, 08:28:10 PM »


    I got it now! Thank you!  Happy Face
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    « Reply #8376 on: December 11, 2015, 09:38:50 PM »


    i see some custom CSS's out there, like the hexagon CSS, or pillar. How would you go about making those compatible with BeX? i tried editing the selcharpos files but that just breaks it xD completely >.> i assume they have custom edits to those to change how the menu is laid out.
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    « Reply #8377 on: December 11, 2015, 10:27:45 PM »


    i see some custom CSS's out there, like the hexagon CSS, or pillar. How would you go about making those compatible with BeX? i tried editing the selcharpos files but that just breaks it xD completely >.> i assume they have custom edits to those to change how the menu is laid out.
    Been so long but it requires editing one chro section inside the selcharacter pac file
    So the bone edits are done in that chro section


    This probably has been addressed.  But is there like a code or something that can omit character names to save space on the selcharacter file?
    Or maybe a config setting that redirects to one name?
    « Last Edit: December 11, 2015, 10:32:48 PM by Don Jon Bravo » Logged


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    « Reply #8378 on: December 12, 2015, 07:43:20 AM »


    This probably has been addressed.  But is there like a code or something that can omit character names to save space on the selcharacter file?
    Or maybe a config setting that redirects to one name?

    Replace these two files in sc_selcharacter's MiscData[30] and it should make the names disappear for any CSS screen. http://www.mediafire.com/download/6kkkopbv68vm7b2/sc_selcharacter+MiscData%5B30%5D.rar
    I think you're free to delete the MenSelchrChrNm.### textures from MiscData[30] then. Let me know if I'm right/wrong on this. (I didn't in case I wanted to restore the names at a later time. I use the experimental CSS expansion so sc_selcharacter filesize isn't an issue for me.)

    Just my thoughts on custom CSS: While many of them do look cool I find that the CSPs best stand out against a white background. I actually like vBrawl's CSS the best.
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    « Reply #8379 on: December 12, 2015, 10:35:21 AM »


    Replace these two files in sc_selcharacter's MiscData[30] and it should make the names disappear for any CSS screen. http://www.mediafire.com/download/6kkkopbv68vm7b2/sc_selcharacter+MiscData%5B30%5D.rar
    I think you're free to delete the MenSelchrChrNm.### textures from MiscData[30] then. Let me know if I'm right/wrong on this. (I didn't in case I wanted to restore the names at a later time. I use the experimental CSS expansion so sc_selcharacter filesize isn't an issue for me.)

    Just my thoughts on custom CSS: While many of them do look cool I find that the CSPs best stand out against a white background. I actually like vBrawl's CSS the best.

    Thanks
    Ill try it out sometime
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    « Reply #8380 on: December 14, 2015, 03:57:53 PM »


    Is there any known complaint or issue with the Rob module? Is there anything it's known to mess up?
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    « Reply #8381 on: December 14, 2015, 04:14:14 PM »


    Is there any known complaint or issue with the Rob module? Is there anything it's known to mess up?

    I believe it is flawless.
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    « Reply #8382 on: December 14, 2015, 05:40:47 PM »


    I wanna bring up advancements again.

    Have there been any advancements/discoveries that relate to either Tournament Mode, SSE, or Kirby Hats for BrawlEx characters?
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    « Reply #8383 on: December 14, 2015, 05:55:04 PM »


    Those in particular? Nope, don't think so.
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    « Reply #8384 on: December 15, 2015, 01:39:58 AM »


    I think the biggest advancements as of late would've been increasing our amount of selectable costumes to 14 and the work that's being done to get a compatible ASL. The latter of which is still being actively worked on.
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