|
|
« Reply #8820 on: February 05, 2019, 12:54:51 PM » |
|
Uh... Is the hooktype set to AXNextFrame?
|
|
|
Logged
|
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
|
|
|
|
|
|
« Reply #8821 on: February 05, 2019, 01:09:14 PM » |
|
How would I go about checking that? (Should probably have mentioned, I'm using the build with the project m homebrew launcher through the homebrew channel on wii) Post Merge: February 05, 2019, 01:30:15 PM
So I changed the hooktype to what you suggested up there and got the same result. I'm not sure what the issue is, thought I would post the codes for his cosmetic file and see if I was doing something incorrectly.
|
|
« Last Edit: February 05, 2019, 01:30:16 PM by sinchan »
|
Logged
|
|
|
|
|
|
|
« Reply #8822 on: February 05, 2019, 02:43:28 PM » |
|
Ah, if you've got 114 for that icon, the Hex ID should be 72
|
|
|
Logged
|
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
|
|
|
|
|
|
« Reply #8823 on: February 06, 2019, 06:10:00 PM » |
|
I suspect this is an issue with Dolphin Emulator but I want to mention a potential issue with file patch codes here. Full explanation: Preservation of SD Cards (Offline/Online)I finally got around to looking into this and there does seem to be an issue with writing to the SD card with mods. I'm not sure if this is the mod's, Dolphin's, or WinImage's issue though.
With Brawl, the File Patch Code (FPC, tested on Dolphin 5.0-9475 with FPC versions 3.5.1 and 3.5.1b) seems to write to the SD card when certain files are involved. I isolated one of those files (StrapEn.pac) and put it in the attached SD.raw files. StrapEn.pac contains a custom Wiimote strap screen. The only code included in the /codes folder is FPC 3.5.1b. If I remember correctly, Mario Kart Wii uses a very similar code for mods.
Steps to reproduce: 1. Extract sd.raw. Place one copy in the appropriate location for Dolphin and another copy elsewhere for comparison. 2. Enable the SD card in Dolphin if not enabled. 3. Set Brawl as your default ISO. 4. Launch Gecko OS or Minima Launcher and proceed to play Brawl until you see the custom strap screen. 5. Exit emulation. 6. Compare the copy of sd.raw to the one in the appropriate location and observe a difference between the two files. The timestamps are also different.
Oddly, when I try to extract and compare both the original and "modified" StrapEn.pac files, they are identical. I don't know if this is WinImage being weird. Regardless, something isn't right here. Let me know if you want me to make this a separate issue.
|
|
« Last Edit: February 08, 2019, 04:29:54 PM by Ebola16 »
|
Logged
|
|
|
|
|
|
|
« Reply #8824 on: February 10, 2019, 06:57:32 PM » |
|
Last time I checked, Mario Kart Wii doesn't use Gecko at all, for mods you use Riivolution.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8825 on: February 10, 2019, 09:19:39 PM » |
|
Is there a way to use BX Extended with a custom CSS background? I don't like the plain look of vBrawl's CSS background.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8826 on: February 20, 2019, 02:19:55 PM » |
|
Wow I'm surprised (pleasantly) that this thread is still active :O
Cool. A part of me really wants to stop being a lazy bastard and get back to using this :3
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8827 on: February 22, 2019, 12:13:31 PM » |
|
Last time I checked, Mario Kart Wii doesn't use Gecko at all, for mods you use Riivolution.
Yeah that sounds right. The Dolphin Emulator issue was for multiple games but I believe the inappropriate SD write issues are Dolphin's problem at this point. Also, I believe that All star VS Beta 10.01d [wiiztec] won't work with BrawlEx Clone Engine v2.0.0.0 Extended Edition Post Merge: February 23, 2019, 02:56:56 AM
Also, [Legacy TE] Always use PACs instead of PCS files [DukeItOut] * 0484CB40 60000000 saves a lot of space and works around Brawlex's corrupted Fake costume path bug. Fit*Fake.pac loads as expected with this code.
|
|
« Last Edit: February 23, 2019, 02:56:56 AM by Ebola16 »
|
Logged
|
|
|
|
|
|
|
« Reply #8828 on: March 16, 2019, 02:46:37 PM » |
|
Can someone make a program that let’s us add the 242 slots or update the brawlexconfig Utility, because the hex editor way is alittle confusing
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8829 on: March 20, 2019, 07:16:24 PM » |
|
Can someone make a program that let’s us add the 242 slots or update the brawlexconfig Utility, because the hex editor way is alittle confusing
this
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8830 on: June 16, 2019, 12:14:30 PM » |
|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8831 on: July 16, 2019, 01:52:08 AM » |
|
Anyone have any idea how to get rid of those 8 Mario icons on the CSS in the 242 build?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8832 on: June 07, 2020, 07:37:57 AM » |
|
Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii VanillaPMExWill this be updated to work with BrawlEx Clone Engine v2.0.0.0 Extended Edition?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8833 on: June 21, 2020, 05:20:33 PM » |
|
Anyone have any idea how to get rid of those 8 Mario icons on the CSS in the 242 build?
I looked into this awhile ago and found that PMEX's sc_selcharacter.pac file causes this. Removing that file and replacing it with vBrawl's fixed the issue, and it's not present in the vBrawl 242 build. Kitsu later found the offending piece inside the file, something to do with the CSS background (I forget the exact one...). Not sure why, but it causes the extra 8 Marios.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8834 on: August 05, 2020, 07:09:56 AM » |
|
The 51st character I added isn't showing up. How do I animate more slots for BrawlEx CSS? Post Merge: August 05, 2020, 11:29:30 AM
Oh dear, I forgot to mention or fix that. Yikes. Uh.... If you got that, you're actually doing it right, I think right now you 'need' to have 100/242 slots ready or funky things happen, though I've just horrible memory.
Uh... You need to use a hex editor to fix things up, sorry for this forgetfulness
Highlighted red is CSS size, F2 is the max amount for all 242 slots (pretend this is blue, actual blue on this background sucks) Highlighted blue is Random amount, F2 is also the max amount here, although this also assumes you forego the 'random' slot Highlighted green is useable CSS slots Likewise, highlighted purple is useable random slots
Uhm... Hopefully this helped at all, I dunno.
I get this issue with BrawlEx Extended: https://imgur.com/a/g8NFo1g
|
|
« Last Edit: August 05, 2020, 11:29:30 AM by Anonymous456 »
|
Logged
|
|
|
|
|
|