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Author Topic: The Brawl Expansion Project  (Read 2847272 times)
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Sammi Husky
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    « Reply #2055 on: February 04, 2014, 11:42:38 AM »


    EY there is quite a bit of things that need to be done if you want to patch articles. the first thing you need to fix though is that accessor error. change that 00000006 to 0000000D.

    That indicates the numbre of relocations for the characters acessors. the relocation right before that number points to the offset in that same section that the relocations start. there are 13 of them. which in hex is D.

    i'll PM you the messages that me and PW have been exchanging regarding patching the articles if you want? let me know.

    toonlinks section[8] should look like this BEFORE patching articles
    « Last Edit: February 04, 2014, 11:50:14 AM by sammi-huskyEX » Logged

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    « Reply #2056 on: February 04, 2014, 12:50:34 PM »


    Oh THAT's what that number was for. Thank you.

    I'd like those PM's too please.
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    Sammi Husky
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    « Reply #2057 on: February 04, 2014, 01:38:52 PM »


    The BrawlEx Clone tool can now populate the list on page 1 with clones and automatically name them What their Result screen name is in the cosmetic config Smiley in the future those images will be the actual images from sc_selcharacter......hopefully...lol

    BrawlEx Clone Tool (beta)

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    KingJigglypuff
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    « Reply #2058 on: February 04, 2014, 01:52:03 PM »


    I can't really figure out how to really use your tool, sammi.

    The only thing I can figure out is to add a clone and make proper directories.
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    Eternal Yoshi
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    « Reply #2059 on: February 04, 2014, 02:10:27 PM »


    Still getting that error in the same place and time.

    Code:
    00:40:932 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:  File Read  (SD): Open failed (/private/wii/app/RSBE/pf/menu2/sc_selcharacter.pac)  
    00:40:938 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (NAND): /tmp/a1f6 (size:3975244 byte, adr:0x93103420) at 588
    00:40:940 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:  File Read  (SD): Open failed (/private/wii/app/RSBE/pf/menu2/sc_selcharacter2.pac) 
    00:40:954 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (NAND): /tmp/20f2 (size:684793 byte, adr:0x81703980) at 588
    00:41:223 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: PlayID[ 9978] Index[231]
    00:42:510 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: #ftSlot init [0 Color:0 Kind:64]
    00:42:510 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: #load fighter overlay kind:64 heap:53
    00:42:511 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: load fighter sound kind:64 ret:80300
    00:42:513 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:  File Read  (SD): Open failed (/private/wii/app/RSBE/pf/sfx/42.sawnd) 
    00:42:571 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/module/ft_simon.rel (size:191192 byte, adr:0x91a44320) at 675
    00:42:582 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:  <<gfModule>> create Instance (adr:0x81081ce0  size: 0x00027888 text:0x81081dac) 
    00:42:583 Src\PowerPC\Interpreter\Interpreter.cpp:320 N[PowerPC]: Last PC = 00000000 : rlwimi. r19, r18, 8, 9, 2 (ffe07fff)
    00:42:583 Src\PowerPC\Interpreter\Interpreter.cpp:320 N[PowerPC]: Last PC = 00000000 : rlwimi. r19, r18, 8, 9, 2 (ffe07fff)
    00:42:621 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/fighter/simon/FitSimon.pac (size:291296 byte, adr:0x91ab3740) at 678
    00:42:645 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: _Accessers[ 64 ] == NULL
    00:42:645 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: isExistAccesser false.  kind =   64
    00:42:738 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/fighter/simon/FitSimonMotionEtc.pac (size:3558880 byte, adr:0x9170df20) at 683
    00:42:800 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/fighter/simon/FitSimon00.pcs (size:549203 byte, adr:0x916879e0) at 687

    Once again, this only happens when over an EX slot and doesn't happen over Toon Link.

    http://www.mediafire.com/download/63jp69zby4dajzm/ft_simon.rel

    If anyone can resolve this, please tell me what the problem was.
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    « Reply #2060 on: February 04, 2014, 02:10:59 PM »


    all it can do for now is display the folder layout, display your current clones, and add new clones based off of the last clone ID you have.

    You have to select your PF folder.

    it basically adds a new clone, but you still need to set up the fighter config in the config tool for now, as well as edit the module in the module editor. and edit CSS code to include the new character, like usual. But it does validate your brawlEx directories and creates a new one if there isn't one already. as well as adds new clones.

    in the future all of the other features will be there, just not yet..for now it just saves tons of time in sorting through the config templates, renaming, and placing them on the SDcard.

    EY try this one

    ft_simon.rel
    « Last Edit: February 04, 2014, 02:17:15 PM by sammi-huskyEX » Logged

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    « Reply #2061 on: February 04, 2014, 02:27:14 PM »


    Same problem. Sad
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    Sammi Husky
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    « Reply #2062 on: February 04, 2014, 02:47:11 PM »


    you shouldn't be getting the acessor error now :O now it should be crashing entering the game because of articles
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    « Reply #2063 on: February 04, 2014, 03:05:30 PM »


    You mean it should be crashing on the SSS screen due to articles and NOT when I try to spawn them mid match?

    Edit: Log is slightly different here.

    Code:
    07:37:930 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: free fighter sound kind:65 
    07:37:930 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: #ftSlot exit [0]
    07:37:944 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: #ftSlot init [0 Color:0 Kind:64]
    07:37:944 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: #load fighter overlay kind:64 heap:53
    07:37:945 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: load fighter sound kind:64 ret:80300
    07:37:946 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:  File Read  (SD): Open failed (/private/wii/app/RSBE/pf/sfx/42.sawnd) 
    07:38:017 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/module/ft_simon.rel (size:191192 byte, adr:0x91a44320) at 1632
    07:38:028 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:  <<gfModule>> create Instance (adr:0x81081ce0  size: 0x00027888 text:0x81081dac) 
    07:38:070 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/fighter/simon/FitSimon.pac (size:291296 byte, adr:0x91ab3740) at 1635
    07:38:096 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: _Accessers[ 64 ] == NULL
    07:38:099 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: isExistAccesser false.  kind =   64
    07:38:184 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/fighter/simon/FitSimonMotionEtc.pac (size:3558880 byte, adr:0x9170df20) at 1640
    07:38:234 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/fighter/simon/FitSimon00.pcs (size:549203 byte, adr:0x916879e0) at 1644

    « Last Edit: February 04, 2014, 03:08:46 PM by Eternal Yoshi » Logged


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    « Reply #2064 on: February 04, 2014, 03:27:23 PM »


    All right, so I am trying to use this with Project M (that might be my issue) anyways, I am trying to get a additional Lucas slot. However, I keep getting a additional Mario slot to the right of random. Game does not crash or anything, the original Mario's border gets highlighted when over it and I am able to change Mario's color. Any ideas?
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    « Reply #2065 on: February 04, 2014, 03:40:46 PM »


    The BrawlEx Clone tool can now populate the list on page 1 with clones and automatically name them What their Result screen name is in the cosmetic config Smiley in the future those images will be the actual images from sc_selcharacter......hopefully...lol

    BrawlEx Clone Tool (beta)




    I noticed it reads 'master chief' in the picture, but i'm only aware of the one on captain falcon. Since there's no module for him yet, which one is in the picture?
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    « Reply #2066 on: February 04, 2014, 03:45:30 PM »


    I noticed it reads 'master chief' in the picture, but i'm only aware of the one on captain falcon. Since there's no module for him yet, which one is in the picture?

    Snake.
    Who else?
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    « Reply #2067 on: February 04, 2014, 03:55:53 PM »


    Snake.
    Who else?

    There' an mc psa on snake??
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    « Reply #2068 on: February 04, 2014, 04:10:21 PM »


    There' an mc psa on snake??

    No, but any PSA (except Deadpool) fits Master Chief.
    Also, there are many models.
    Halo 3 and Halo 4 versions.
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    « Reply #2069 on: February 04, 2014, 04:32:53 PM »


    No, but any PSA (except Deadpool) fits Master Chief.
    Also, there are many models.
    Halo 3 and Halo 4 versions.

    I'm just surprised is all.
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