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Author Topic: The Brawl Expansion Project  (Read 2827460 times)
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Not Kratos
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« Reply #2715 on: February 17, 2014, 08:05:51 AM »


For those who want to use Ridley with BrawlEx, I've successfully cloned him over Marth:
https://www.dropbox.com/s/h9ucw703jomf6uo/ridley.zip
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    « Reply #2716 on: February 17, 2014, 08:09:31 AM »


    For those who want to use Ridley with BrawlEx, I've successfully cloned him over Marth:
    https://www.dropbox.com/s/h9ucw703jomf6uo/ridley.zip

    Any differences or glitches? Cosmetic issues? Etc?
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Not Kratos
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    « Reply #2717 on: February 17, 2014, 08:13:43 AM »


    Any differences or glitches? Cosmetic issues? Etc?
    Nope! Everything works as it should!
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    DarkDeity
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    « Reply #2718 on: February 17, 2014, 09:04:58 AM »


    Can i just say that nebulon you are an awesome person for your help?
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    « Reply #2719 on: February 17, 2014, 09:10:34 AM »


    So... With the advent of the new CSS Expansion, I have a bit of a question. Is there a file size limit on the new CSS? I mean, I know with 100 characters the cosmetics are going to take up a lot of space.

    I know I read QUITE A WHILE back that ShinF's CSS wasn't experiencing file size limit for an unknown reason. And that was before the new CSS we were gifted with by PW. Could the new CSS Slots not count toward the file size or something?

    To clarify, I found out what was going on with this, and it was so stupid I actually, physically facepalmed. It has to do with how my computer (a Mac) reads file sizes differently than Windows. While my file size limit appears to be higher, it's really not.

    However, a good way I've found to save on file size is to decrease CSPs' size to 100 x 125. The reduction in quality is negligible, but the file size it saves adds up.
    « Last Edit: February 17, 2014, 09:12:32 AM by ShinF » Logged


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    « Reply #2720 on: February 17, 2014, 09:15:10 AM »


    For those who want to use Ridley with BrawlEx, I've successfully cloned him over Marth:
    https://www.dropbox.com/s/h9ucw703jomf6uo/ridley.zip

    Dude you are awesome for this, thanks!

    Now I won't have to wait for a Captain Falcon module, I am still hoping for Ganondorf and Toon Link rels though but I believe they will come within time.

    To clarify, I found out what was going on with this, and it was so stupid I actually, physically facepalmed. It has to do with how my computer (a Mac) reads file sizes differently than Windows. While my file size limit appears to be higher, it's really not.

    However, a good way I've found to save on file size is to decrease CSPs' size to 100 x 125. The reduction in quality is negligible, but the file size it saves adds up.

    Do you happen to have the csps in your cbliss effect pack?
    « Last Edit: February 17, 2014, 09:16:10 AM by ShadowSnake » Logged

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    « Reply #2721 on: February 17, 2014, 10:02:34 AM »


    plus is tehr a way to give the clones tjeir own csp's, css icons, etc. different from the originals?[say example i take one of the ichigo psa's that are over marth and put him in a clone character slot. and i want him to have his own icon and csps and such.]
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    Segtendo
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    « Reply #2722 on: February 17, 2014, 10:04:47 AM »


    plus is tehr a way to give the clones tjeir own csp's, css icons, etc. different from the originals?[say example i take one of the ichigo psa's that are over marth and put him in a clone character slot. and i want him to have his own icon and csps and such.]
    Yes. It's entirely possible. There's a tutorial in the OP that explains that.
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    ShinF
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    « Reply #2723 on: February 17, 2014, 10:05:16 AM »


    Do you happen to have the csps in your cbliss effect pack?

    No, the cBliss effect pack is just the BrawlEx files. I can upload my sc_selcharacter if you want, though.

    Is anyone else getting random freezes on the victory screen on occasion or coming back to a blank CSS after adding the expansion for it? On occasion, I've won a match and the CSS was just blank when I got back to it. More odd was that it was the Grid CSS, and I'm not even using that one. I'm using the vBrawl one the PW included.
    « Last Edit: February 17, 2014, 10:12:29 AM by ShinF » Logged


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    « Reply #2724 on: February 17, 2014, 10:13:48 AM »


    Yes. It's entirely possible. There's a tutorial in the OP that explains that.

    ah...right...^^' ehehe oops
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    « Reply #2725 on: February 17, 2014, 10:16:46 AM »


    made this thread:
    http://forums.kc-mm.com/index.php?topic=66246.0

    for brawlex packs.

    be ready to give some proper credit though xD
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    « Reply #2726 on: February 17, 2014, 10:21:15 AM »


    so um i just need a little help understanding. what would i be changing the css code to if i were adding say 1 character?
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    « Reply #2727 on: February 17, 2014, 10:58:38 AM »


    Working on an awesome update for the Clone Tool. soon, it will be able to add and delete clones, and automatically add and remove them from the css. Cheesy as well as edit the Fighter config files.

    ===========

    the current bug i didn't mention, is that the tool doesn't change the fighter config to have 10 costumes. just the css config. that's already done in this update. im just waiting on the other stuff before i release the update.

    ALSO i will include a readme on how to use it. (even though it's kinda self explanatory.) admittedly the File open save and save as stuff is a little misleading since it's not done. just remember for now that everything is changed on your sd card in real time. no saving needed.


    Awesome, extremly looking forward to this.
    So we have only the cosmetics left to do?
    « Last Edit: February 17, 2014, 11:00:28 AM by Heavy-taste » Logged


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    « Reply #2728 on: February 17, 2014, 12:11:50 PM »


    Nope! Everything works as it should!
    sorry to burt your buble guys but theres a major glitch well 2

    when jumping foward or backward if you use down special in the air you slide across the stage

    same as  abode for neutral special but neutral special slides much less i will try to fix this in psa but i doubt i can fix it tough
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    « Reply #2729 on: February 17, 2014, 12:13:22 PM »


    so um i just need a little help understanding. what would i be changing the css code to if i were adding say 1 character?

    I walk through the process in my video tutorial in the OP. But to add 1 character to the css code (which isn't even necessary anymore, and won't work at all with the roster expansin) is to add 1 to the character count, then add the new ID to the bottom of the code


    Awesome, extremly looking forward to this.
    So we have only the cosmetics left to do?


    Editing the fighter config, and then all CORE functions will be done. After core functions will come adding NEW cosmetic slots to the sc_selcharacter.pac, support for editing configs manually, FULL clone properties from Name to announcer call, as well as general polishing and a more user friendly interface.
    « Last Edit: February 17, 2014, 12:14:38 PM by sammi-huskyEX » Logged

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