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Author Topic: The Brawl Expansion Project  (Read 2847928 times)
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shock44
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    « Reply #2775 on: February 18, 2014, 02:33:36 PM »


    dkn if you guys know this but southcraft megaman over ness works almost perfectly if renamed to ness and using lucas entry,result and final.pacs xD tested this over the scott pilgrim clone of lucas that i had and he works.

    theres 3 glitches
    1 when he dash atacks a tiny bit of graphic goes to the screen for less than 1/4 second
    2 his foward smash goes much further
    3 cant run with the leaf shield

    Great work! Just so everyone knows, the first and third glitches that you listed are not glitches. I found this to be the case when playing the hack regularly over Ness. You can't move with the leaf shield until you press down b again. His dash attack which is his top spin attack, always had a graphical glitch.

    But this is awesome news! Thank you for figuring out how to get this to work Carnage!
    I'm excited to try it.
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    Carnage
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    « Reply #2776 on: February 18, 2014, 02:59:56 PM »


    So, I decided to start putting custom cosmetics in my build and I followed the tutorials word for word. Now it freezes at the black screen for when the result screen would show up, just when using the character with new cosmetics.

    Also, I didn't get the Straploader freeze until I started adding the cosmetics. What's up, guys?
    theres 2 parts to the cosmetics you also need to do result cosmetics did you do them?
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    Axel Akutare
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    « Reply #2777 on: February 18, 2014, 03:04:45 PM »


    Yeah, I followed both videos. Only things I did differently was I imported all the stock icons into the STGRESULT at once, and I made my Result Portraits by exporting the CSPs.
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    Not Kratos
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    « Reply #2778 on: February 18, 2014, 03:09:31 PM »


    Yeah, I followed both videos. Only things I did differently was I imported all the stock icons into the STGRESULT at once, and I made my Result Portraits by exporting the CSPs.
    This might be your problem; if your result portraits have any compression (as in the file as a whole not the portraits themselves) the game will freeze. I know this from experience.
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    Axel Akutare
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    « Reply #2779 on: February 18, 2014, 03:10:48 PM »


    This might be your problem; if your result portraits have any compression (as in the file as a whole not the portraits themselves) the game will freeze. I know this from experience.

    Ohhh so just LZ77 and not ExtendedLZ77?
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    « Reply #2780 on: February 18, 2014, 03:11:25 PM »


    Ohhh so just LZ77 and not ExtendedLZ77?

    No compression at all. It has to be set to 'None'.
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    Axel Akutare
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    « Reply #2781 on: February 18, 2014, 03:12:42 PM »


    No compression at all. It has to be set to 'None'.

    OH! HERP, I'm a dope. I'll test that now.

    Post Merge: February 18, 2014, 03:20:55 PM
    Yeah, I'm still getting the same freeze. Solid Black Screen like it just fails to load.
    « Last Edit: February 18, 2014, 03:20:55 PM by Axel Akutare » Logged

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    Segtendo
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    « Reply #2782 on: February 18, 2014, 03:44:41 PM »


    try it with just the stuff from the core files, and see if it works..if it does, then it has to be something to do with either the common3 or the stuff you replaced in sc_selcharacter
    What I was doing is what you did in your first tutorial...
    BrawlEx Custom CSP's and CSS icons [tutorial]

    ...to the edited sc_selcharacter.pac. I'll try the plain file sometime.
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    Carnage
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    « Reply #2783 on: February 18, 2014, 03:49:14 PM »


    Yeah, I followed both videos. Only things I did differently was I imported all the stock icons into the STGRESULT at once, and I made my Result Portraits by exporting the CSPs.

    when i tryed adding stocks to my stgresult i got this problem too try to put the stock  like they were frames and everything and it will work.
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    Sammi Husky
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    « Reply #2784 on: February 18, 2014, 04:07:44 PM »


    What I was doing is what you did in your first tutorial...
    ...to the edited sc_selcharacter.pac. I'll try the plain file sometime.

    oh, well you don't need to redo all your cosmetics if that's what you mean. inside the resources folder that came with the CSS expansion download, you only have to open up your sc_selcharacter.pac and go into miscdata[30], then into 3d models. replace the MenSelchrPos_TopN with the one that came with the download. (the .mdl0 file, not the chr0)

    Then back out of 3d models, and open anmCHR, and replace the MenSelchrPos_TopN_0 with teh .chr0 in the download.

    do these things to the sc_selcharacter you already had, then everything should be fine. no need to redo textures and stuff
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    Not Kratos
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    « Reply #2785 on: February 18, 2014, 04:19:09 PM »


    Just curious, has anyone figured out how to add stock icons to the stage select screen yet?
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    Segtendo
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    « Reply #2786 on: February 18, 2014, 04:24:00 PM »


    @Sammi
    It was just an example.
    That's what I've been doing. NO RESULTS WTF Im srs here
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    « Reply #2787 on: February 18, 2014, 04:36:25 PM »


    @Sammi
    It was just an example.
    That's what I've been doing. NO RESULTS WTF Im srs here

    well, if ur desperate or you already have all chars unlocked anyways, you may wanna try that code.

    incidentally, you don't have the css code, custom random, css fixes for zss/samus  zelda/shiek, or giga and company css fix do you?
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    Segtendo
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    « Reply #2788 on: February 18, 2014, 05:13:12 PM »


    Yeap. They're not on.
    I re-added those files to a copy of my BrawlEX sc_selcharacter. I'll also add the "Unlock All Characters" code, just to be safe. I'll try again in a bit.
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    HaloFanODST
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    « Reply #2789 on: February 18, 2014, 05:51:16 PM »


    Just curious, has anyone figured out how to add stock icons to the stage select screen yet?

    It is better to not have them and have a question mark instead.
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