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Author Topic: The Brawl Expansion Project  (Read 2846783 times)
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    « Reply #3555 on: March 04, 2014, 08:11:18 AM »


    I have a question, regarding possible future BrawlEx rels...

    Would it be possible to have BrawlEx rels for the individual Pokemon (so we'll be able to give them a Down Special and separate them from the Pokemon Trainer, thus increasing file size for them)?
    i was thinking about this too. ASF1nk made it possible for zelda and sheik to have separate rels. so if he combined brawlex with what he did for that and make it for the pokemon, im thinking maybe it would work
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    « Reply #3556 on: March 04, 2014, 08:37:29 AM »


    Change your frame hook in USB Loader to AX Next Frame.
    i did but it wont work
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    « Reply #3557 on: March 04, 2014, 08:43:42 AM »


    i did but it wont work
    download an entire pack and try it out becuase you might have outdated stuff like brawlex now cant have a CSS code in the gct and needs cssroster.data on the brawlex folder and the filepatch code is diferent, do this make a backup of your SD card on your pc and delete the entire pf folder, download a pack like Nebulon pack(its on his signature) add the pf folder,replace your gct and add those files like gameconfig and such to the root of your sd card and try it
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    « Reply #3558 on: March 04, 2014, 08:50:30 AM »


    i was thinking about this too. ASF1nk made it possible for zelda and sheik to have separate rels. so if he combined brawlex with what he did for that and make it for the pokemon, im thinking maybe it would work


    He already made one for the Pokemon: http://forums.kc-mm.com/index.php?topic=61315.0

    Under "Somewhat Tested"

    I haven't tested it myself, but it's worth a shot, I guess.
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    « Reply #3559 on: March 04, 2014, 09:29:25 AM »


    He already made one for the Pokemon: http://forums.kc-mm.com/index.php?topic=61315.0

    Under "Somewhat Tested"

    I haven't tested it myself, but it's worth a shot, I guess.

    the thing its they are just codes not rels modified to be independant so ppl could make them brawlex
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    « Reply #3560 on: March 04, 2014, 09:42:18 AM »


    No. Indy Pokemon do not load any PT assets meaning they will have no down B and no Final Smash.
    Thanks. Not really interested in a Down B nor Final Smash. It was purely a cosmetic idea I had, but it seems I'll need to think of another way to get it to work.
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    « Reply #3561 on: March 04, 2014, 10:05:11 AM »


    Does anyone know a way to fix the issue with Olimar clones where when you die his pikmin freeze then just disappear? It only occurs when you get KO'd but killing the pikmin normally doesn't do that. Theres also an issue where if you desync your pikmin for too long and they attempt to change from leaf to bud or bud to flower it freezes the game.
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    « Reply #3562 on: March 04, 2014, 10:21:50 AM »


    download an entire pack and try it out becuase you might have outdated stuff like brawlex now cant have a CSS code in the gct and needs cssroster.data on the brawlex folder and the filepatch code is diferent, do this make a backup of your SD card on your pc and delete the entire pf folder, download a pack like Nebulon pack(its on his signature) add the pf folder,replace your gct and add those files like gameconfig and such to the root of your sd card and try it
    i tried it and again the normal roster what am i doing wrong maybe its usb loader gx
    Edit: i tried it on cfg but when i start up the game my tv say's no signal
    « Last Edit: March 04, 2014, 10:27:04 AM by robintjuh » Logged

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    « Reply #3563 on: March 04, 2014, 10:36:45 AM »


    the thing its they are just codes not rels modified to be independant so ppl could make them brawlex

    Oh, rels!

    Whoops lol

    Yeah, that's a different story Tongue
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    « Reply #3564 on: March 04, 2014, 12:01:13 PM »


    i tried it and again the normal roster what am i doing wrong maybe its usb loader gx
    Edit: i tried it on cfg but when i start up the game my tv say's no signal
    are you sure you even have ocarina on? and your using a ntsc disc/iso right?

    Does anyone know a way to fix the issue with Olimar clones where when you die his pikmin freeze then just disappear? It only occurs when you get KO'd but killing the pikmin normally doesn't do that. Theres also an issue where if you desync your pikmin for too long and they attempt to change from leaf to bud or bud to flower it freezes the game.
    that is probably the article that is patched wrongly but since PW himself made that article patch then he probably is the only one able to see if he can fix it so my guess is you need to ask him or wait until he sees your message

    Oh, rels!

    Whoops lol

    Yeah, that's a different story Tongue
    that is the problem without independant rels theres nothing  sammy pikazz EY and such can do to make the rel brawlex compatible since all the pokes have  their entire info inside the same rel we need someone that makes separated rels that work by themselves

    « Last Edit: March 04, 2014, 12:10:58 PM by Carnage » Logged


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    « Reply #3565 on: March 04, 2014, 12:03:59 PM »


    that is the problem without independant rels theres nothing  sammy pikazz EY and such can do to make the rel brawlex compatible since all the pokes have  their entire info inside the same rel we need someone that makes separated rels that work by themselves

    Completely agree with you...

    Just matter of IF it can be done, I guess.
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    « Reply #3566 on: March 04, 2014, 01:09:20 PM »


    Completely agree with you...

    Just matter of IF it can be done, I guess.
    Writing a module from scratch is really REALLY hard. Very few can do that. (Dantarion comes to mind)
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    « Reply #3567 on: March 04, 2014, 01:57:41 PM »


    are you sure you even have ocarina on? and your using a ntsc disc/iso right?
    that is probably the article that is patched wrongly but since PW himself made that article patch then he probably is the only one able to see if he can fix it so my guess is you need to ask him or wait until he sees your message
    that is the problem without independant rels theres nothing  sammy pikazz EY and such can do to make the rel brawlex compatible since all the pokes have  their entire info inside the same rel we need someone that makes separated rels that work by themselves


    yeah i have ocarina on and it is a ntsc iso i dont know why but on dolphin everything works perfect
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    « Reply #3568 on: March 04, 2014, 02:03:02 PM »


    Writing a module from scratch is really REALLY hard. Very few can do that. (Dantarion comes to mind)

    PW made the bx_fighter module completely from scratch. idk if Dant has wrote a module from scratch, or just rebuilt existing ones. Dunno so i couldn't say. But yea, seperating characters from each other would be incredibly difficult, and really not worth it unless it was specifically for transforming characters sake
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    « Reply #3569 on: March 04, 2014, 02:04:31 PM »


    Totally just for the float!

    You never know, there's a buyer for everything, as they say.

    Couldn't you just make shadow ball from scratch if you wanted to?

    Something new does sound cool though.
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