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Author Topic: The Brawl Expansion Project  (Read 2848359 times)
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Sammi Husky
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    « Reply #3780 on: March 08, 2014, 10:05:41 PM »


    My first time using BrawlEx and when I got to the CSS, there were no icons. Can someone help?


    If no icons show up, it means that CSSRoster.dat wasn't read. Make sure you don't have any CSS related codes in your GCT and that you have CSSRoster.dat in the BrawlEx directory
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    Makarew
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    « Reply #3781 on: March 08, 2014, 10:09:34 PM »


    If no icons show up, it means that CSSRoster.dat wasn't read. Make sure you don't have any CSS related codes in your GCT and that you have CSSRoster.dat in the BrawlEx directory

    All I have in my GCT is the file patch code and Spunit262's Custom CSS Code. The CSSRoster.dat is in the BrawlEx directory.
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    ShinF
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    « Reply #3782 on: March 08, 2014, 10:10:53 PM »


    All I have in my GCT is the file patch code and Spunit262's Custom CSS Code. The CSSRoster.dat is in the BrawlEx directory.

    The Custom CSS Code needs to go. The CSSRoster.dat file replaces it.
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    Makarew
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    « Reply #3783 on: March 08, 2014, 10:16:08 PM »


    The Custom CSS Code needs to go. The CSSRoster.dat file replaces it.

    That worked, but the clone isn't there and it freezes when I scroll over Lucas.
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    ShinF
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    « Reply #3784 on: March 08, 2014, 10:19:25 PM »


    That worked, but the clone isn't there and it freezes when I scroll over Lucas.

    Did you edit CSSRoster to add the clone using the Config Utility?
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    Makarew
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    « Reply #3785 on: March 08, 2014, 10:19:53 PM »


    Did you edit CSSRoster to add the clone using the Config Utility?

    Yes I did.
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    Xero874
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    « Reply #3786 on: March 08, 2014, 10:26:39 PM »


    Can I get like... a small lil' tut on how to add announcer calls?
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    « Reply #3787 on: March 08, 2014, 10:39:48 PM »


    Can I get like... a small lil' tut on how to add announcer calls?
    http://forums.kc-mm.com/index.php?topic=65113.msg1234041#msg1234041
    Although I would like something more elaborate and explain, if possible, and easy way to find the sound that wants to be replaced.
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    Xero874
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    « Reply #3788 on: March 08, 2014, 10:46:11 PM »


    http://forums.kc-mm.com/index.php?topic=65113.msg1234041#msg1234041
    Although I would like something more elaborate and explain, if possible, and easy way to find the sound that wants to be replaced.

    I think I get the main idea, find a sound file that won't be used. Replace it with the announcer call, convert the infoindex number into hex, then put it in your cosmetic config.
    I think...
     

    Post Merge: March 08, 2014, 10:59:28 PM
    Wait, what file is ShinF using on that example?

    Post Merge: March 08, 2014, 11:15:54 PM
    Nevermind, I got sounds working! That was easier than expected.

    Post Merge: March 08, 2014, 11:30:33 PM
    Only problem is, it doesn't seem like smashbros_sound isn't loading from the SD, so I have to replace the sound file in the iso :\
    « Last Edit: March 08, 2014, 11:30:33 PM by Xero874 » Logged


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    Don Jon Bravo
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    « Reply #3789 on: March 08, 2014, 11:49:49 PM »


    u mean the specific sawnd file?
    or the whole smashbros brsar?
    are u using IE's sound code?
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    Xero874
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    « Reply #3790 on: March 09, 2014, 12:01:40 AM »


    Only File Patch code.
    Now the game crashes whenever sound starts xD So I'm just regetting the sawd file, I probably went over the file size limit.
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    « Reply #3791 on: March 09, 2014, 12:19:20 AM »


    Is your sound in stereo? I've had that happened when it freezes when I accidentally put that sound in stereo. If so, it's gotta be mono.
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    robintjuh
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    « Reply #3792 on: March 09, 2014, 01:31:32 AM »


    i dont need help anymore i forget to edit the sc_selcharacter with the css expension files
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    Makarew
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    « Reply #3793 on: March 09, 2014, 08:54:29 AM »


    I fixed my problem, but is it possible to get random back?
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    « Reply #3794 on: March 09, 2014, 09:18:51 AM »


    I fixed my problem, but is it possible to get random back?
    random has the id of 29 so you should add the 29 after the last characterr you added
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