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« Reply #300 on: May 01, 2014, 06:53:48 PM » |
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@Tidus: I put it in Sonic's Neutral Special without problems. It might have issues with certain characters that I don't know about, so there's that to be careful of too.
We don't know if Sonic has something in particular that allows him to use that LA Bit as opposed to Mario or something. That's why.
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  In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #301 on: May 01, 2014, 07:22:13 PM » |
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I'm testing her now, and... you guys did something weird with Lucina. At the end of the Up Special, if you hold up or any direction in the up direction (sounds weird...) she'll float a bit at the end. I noticed that it was then that she seemed to freeze in the air.
The freeze frame also matched the frames where she ends the up special.
Again, did you add any momentum codes or something to the up special?
None as far as I know of. It was just recently that I found out about the glitch. I didn't actually edit the Asynchronous Timer for the Bit to happen at frame 40 (the last frame of her Up Special now) until after finding a glitch. She still had the weird floating for me when she still had the original Up B animation. But yeah as I said, I thought moving over the Asynch timer to the last frame of the new animation would fix it, haha.
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« Reply #302 on: May 01, 2014, 07:27:30 PM » |
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Wow. Wasn't expecting another glitch. Honestly, as much as I've played her, I've never ran into this problem before. I'll try to test this glitch out to see if I get the same problem you guys are getting.
EDIT:Okay, I know its probably because I'm playing with her on PM, but I'm not getting any of those glitches you mentioned. I'm actually really trying to make them happen. I might try with vBrawl.
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« Last Edit: May 01, 2014, 07:38:33 PM by Naoto-san »
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WiFi Brawl FC:0606-0014-4748  You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #303 on: May 01, 2014, 07:46:12 PM » |
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Same thing with me actually. I ran into it on accident myself. I only got it when a Level 9 CPU edge-guarded me, but I went past them and barely made it to the surface of the stage (vBrawl still by the way). I suppose it's a good thing that I had to TRY and make it happen again, but at the same time I don't think it's good to have it happen at all.
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« Reply #304 on: May 01, 2014, 07:52:46 PM » |
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That's true. I'm gonna test her in vBrawl now and see if I get those results or not.
EDIT: Still couldn't get it to happen man. Dunno what conditions you were in but I couldn't recreate the glitch myself.
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« Last Edit: May 01, 2014, 08:14:04 PM by Naoto-san »
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WiFi Brawl FC:0606-0014-4748  You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #305 on: May 01, 2014, 09:28:26 PM » |
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Another thing to look at might be Lucario's Up Special. If you've noticed, he can't use it consecutively on the ground. He has to jump and land again first before he can use it a second time, whether aerial or grounded. It turns out that, if you remove the helpless fall, he cannot use it twice in the air either. He can, however, use it on the ground and enter the air, and then use it in the air again. So whatever Bit Variable is doing that, maybe you can use it here?
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 "I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #306 on: May 01, 2014, 09:54:40 PM » |
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That's true. I'm gonna test her in vBrawl now and see if I get those results or not.
EDIT: Still couldn't get it to happen man. Dunno what conditions you were in but I couldn't recreate the glitch myself.
It happens at the very end of Lucina's Up B. If you hold up during the whole move, Lucina floats up slightly at the end of the slash. If you land during that part of the animation, you'll freeze at that frame and then you'll just slide around until you fall off/get hit.
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  In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #307 on: May 02, 2014, 03:37:35 AM » |
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I tried that and it never happened to me. I tried for like 20 minutes on different stages and platforms. Never happened, so I don't know whats wrong but I'm not getting that little problem at all. Maybe I'm lucky or something. I never edited her Up Special from the ones you guys have either.
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WiFi Brawl FC:0606-0014-4748  You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #308 on: May 02, 2014, 03:58:19 AM » |
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I tried that and it never happened to me. I tried for like 20 minutes on different stages and platforms. Never happened, so I don't know whats wrong but I'm not getting that little problem at all. Maybe I'm lucky or something. I never edited her Up Special from the ones you guys have either.
I'm pretty sure it was just me that's edited the PSA since then, no worries. I only edited it to begin with because this problem happened before. Then I ended up giving her a new animation later on, but yeah. In any case, I know for certain at base, Marth always had that happen where if you hold up he would always gain a bit of extra momentum after the end of the Up B. It went in the opposite manner if the control stick is held down right afterward, he would fall earlier. I guess if it could be edited so that Lucina has absolutely no momentum right after the animation ends, maybe that would fix it? If so, where in the Up Special offset would I put the change?
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« Reply #309 on: May 02, 2014, 04:14:37 AM » |
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I dunno. Maybe towards the end of it.
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WiFi Brawl FC:0606-0014-4748  You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #310 on: May 02, 2014, 08:17:43 AM » |
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Why not use VBrawl Marth's up special animation and see if it works?
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  In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #311 on: May 02, 2014, 09:25:31 AM » |
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I just wanna re-state my suggestion about using Lucario's Up Special for reference. Also check his landing and landinglight while you're at it to see if you can find where it clears the variable. I'll do some testing and checking around myself if I get time today.
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 "I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #312 on: May 02, 2014, 10:11:04 AM » |
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I just wanna re-state my suggestion about using Lucario's Up Special for reference. Also check his landing and landinglight while you're at it to see if you can find where it clears the variable. I'll do some testing and checking around myself if I get time today.
theres no point checking that... lucario up special does not clear stuff in the open same for most moves, since they are commanded by floating points wich is all undercover code except for some values
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« Reply #313 on: May 02, 2014, 10:25:35 AM » |
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theres no point checking that... lucario up special does not clear stuff in the open same for most moves, since they are commanded by floating points wich is all undercover code except for some values
This.
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  In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #314 on: May 02, 2014, 10:29:57 AM » |
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theres no point checking that... lucario up special does not clear stuff in the open same for most moves, since they are commanded by floating points wich is all undercover code except for some values
Lucario's Up Special does something fancy in addition to sending him into helpless fall. This "something fancy" prevents him from using Up Special twice consecutively, and causes uninterruptible landing lag with both jumps and aerial attacks. (That is, landing lag continues for the full duration of the landing animation, rather than the duration listed in the Attributes section.) It is cleared only on landing, swim, and damage. (Damage I presume is an automatic hidden clear, since it would have to clear so many things. Then again, that could mean that there are automatic clears on landing and swim, too, and the developers forgot to take the variable out when deciding to use helpless fall for Luc's Up Special.) Floating Point Articles are how Extreme Speed's direction is controlled, right? So something else controls whether or not it can be used twice. Anyway, even if there are hidden automatic Clears for it (which I still think I/we should check), that doesn't mean we can't steal it for ourselves for Lucina and set manual Clears. Especially if we're lucky and it auto-Clears for any character, not just Lucario. Also, if I get time, I could also try replacing Marth's helpless from Up Special with LA-Bit[61] from Sonic and see if it causes freezing. If it doesn't cause freezing during initial testing, it will probably work fine reliably. There probably aren't any incompatibility problems if it works once, after all. (Then again, Brawl is screwy like that.)
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 "I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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