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Author Topic: Fire Emblem's Lucina PSA - WELCOMING AID!  (Read 187031 times)
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Yuuki Terumi
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    « Reply #255 on: April 16, 2014, 09:41:44 PM »


    Also a little off topic but, have you noticed that the Fusion thread is gone?

    Yeah, I heard.  Sad
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    « Reply #256 on: April 16, 2014, 10:12:18 PM »


    Yeah Mr. Me and I actually meet to play Smash a lot... and a play a bunch of other games really, hahaha.

    Anyway, that is a nice-looking Down Smash so far Heavy.

    I really have to wonder how we can fix that Sleep glitch...
    Could it be the Sawnd file be the reason for it? Maybe it glitched up some SFX in there.
    I'll have to look into it myself later or tomorrow when I have time
    (as in when I don't have so many essays to do >.<).
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    « Reply #257 on: April 17, 2014, 02:12:50 AM »


    Is that the down smash start or down smash animation?
    It's the first half. I still need to transition to Wait1, which I'm working on now.

    Yeah, I heard. Sad
    It's weird, I wonder what happened to it, and to Omega's profile. Oh well, I guess we'll see.

    Yeah Mr. Me and I actually meet to play Smash a lot... and a play a bunch of other games really, hahaha.

    Anyway, that is a nice-looking Down Smash so far Heavy.

    I really have to wonder how we can fix that Sleep glitch...
    Could it be the Sawnd file be the reason for it? Maybe it glitched up some SFX in there.
    I&#039;ll have to look into it myself later or tomorrow when I have time
    (as in when I don&#039;t have so many essays to do >.<).
    Thanks man. Glad you like it. I'm a bout halfway done with it, as I said earlier. Also, yeah I really don't know what's causing that glitch either. It's really weird. Maybe someone can figure it out.
    « Last Edit: April 17, 2014, 02:18:43 AM by Naoto-san » Logged

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    « Reply #258 on: April 17, 2014, 03:01:36 AM »


    if it freezes while it sleeps then either somehoew the furafura sleep animations are missing/broken or the psa ot corrupted, if the case is the second grab a fresh pac and copy paste between bb windows and do a single save(cant copy paste set air grounds or set aerial/onstage these are the ones that have a higher probably of corruption so try to be careful on actions and such) and it should sleep again.
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    « Reply #259 on: April 17, 2014, 04:07:24 AM »


    if it freezes while it sleeps then either somehoew the furafura sleep animations are missing/broken or the psa ot corrupted, if the case is the second grab a fresh pac and copy paste between bb windows and do a single save(cant copy paste set air grounds or set aerial/onstage these are the ones that have a higher probably of corruption so try to be careful on actions and such) and it should sleep again.
    Well could you try and fix it? Cause I have no idea where to start.

    EDIT: I just finished her Down Smash animation. It's rough, but passable at least. Here's a gif.
    « Last Edit: April 17, 2014, 04:12:34 AM by Naoto-san » Logged

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    « Reply #260 on: April 17, 2014, 04:15:59 AM »


    a down smash that only hits behind? that is wierd lol usualy all down smash either hit on the front or on both sides not only on the back.
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    « Reply #261 on: April 17, 2014, 04:19:10 AM »


    It starts from one end to the other. It's just the angle the gif was taken from. Wait a minute. I just noticed that Lucina's FuraSleepLoop is only 1 Frame for some reason. That may be why it's freezing. I'll fix it and see if that helps.

    EDIT:Great news! No more sleep freeze glitch! Also the Down Smash actually looks pretty good in game. So when I send the files over to CHMH, I think she'll be ready for release. Happy Face
    « Last Edit: April 17, 2014, 06:03:36 AM by Naoto-san » Logged

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    « Reply #262 on: April 17, 2014, 06:05:29 AM »


    Dat hair clipping in the gif tho

    Not too noticeable in the middle of a fight, so you should be fine.
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    « Reply #263 on: April 17, 2014, 06:10:45 AM »


    Can't do anything about that. She doesn't have bones in her hair.

    Also if anyone is interested. Mia's new model works with this PSA as well.

    Post Merge: April 17, 2014, 04:34:26 PM
    Okay, I'm pretty sure everything with Lucina is done. I just sent CrazyHand all the updated files. Now we wait for it's big release!
    « Last Edit: April 17, 2014, 04:34:26 PM by Naoto-san » Logged

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    « Reply #264 on: April 18, 2014, 12:25:41 AM »


    I just tested her out and she is just awesome!

    There is just one tiny problem now unfortunately...
    It seems that if she lands in the water after using her recovery, she cannot use it again until getting out and landing on solid ground. That can be a problem in stages where the water is at a lower level than the platforms (which is most of them).

    It makes me frustrated because, well obviously it's another problem. Also, I don't know how to fix it... *sob*

    Just one more hurdle to overcome until release then.
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    « Reply #265 on: April 18, 2014, 01:39:25 AM »


    Damn it. We were so close too. I dunno how to fix that either.
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    « Reply #266 on: April 18, 2014, 02:01:45 AM »


    Damn it. We were so close too. I dunno how to fix that either.
    thats very easy just put bitvaribale clear labit 100=false on the swim subactions we forgot to cover the water lol
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    « Reply #267 on: April 18, 2014, 02:38:34 AM »


    Oh, cool. Well thanks again for the help. Does it have to be on every swim subaction?
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    « Reply #268 on: April 18, 2014, 02:47:01 AM »


    Oh, cool. Well thanks again for the help. Does it have to be on every swim subaction?
    it doesnt hurt having it on all of them its a single line code so it doesnt affect anything just copy paste that to every swim and call it a day xD
    « Last Edit: April 18, 2014, 02:48:38 AM by Carnage » Logged


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    « Reply #269 on: April 18, 2014, 02:49:53 AM »


    Alright then. I'm doing it now. then I'll update my post to CrazyHand, then she should be released. Hopefully, if no other problems arise.

    EDIT: Alright it's done. CrazyHand when you get back on try testing her again. I just updated the file I sent you. Hopefully this will be the last thing in our way.
    « Last Edit: April 18, 2014, 02:54:20 AM by Naoto-san » Logged

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