Okay, I copied my files from my card and put them in a older.
So I formatted it and I put the files back in. I double checked the codes I'm using with other people's and made a GCT in one go.
Since people have sent me their Stage codes ranging from V1.1 to Classic Expansion 6.0, I think it's safe to say that the one that came with the tutorial should be fine. But to be sage I'm using Classic Expansion Code 6.0
Let's see what happens...
First round was a success. It was on Halberd with the same four people that froze the game last time:
Viewtiful Joe, Knuckle Joe, Vegita, and Sonic...
Let's do a Round 2...
With just computers... all level 9...
The next map is a custom stage, with custom music, all clones:
Shadow, Ryu, Dark Link, Raptor...
Success
Okay, Round 3...
Goku Versus Buu (I'm Goku)
Success....
I'm gonna set a 4 com fight again and walk away. 5 lives, custom stage, custom music.
Came back and it's fine. Victory Screen.
I'm going to do a few more tests, but the thing that baffles me is that all of the codes currently in there are codes I had in there. I don't use many at all, and the people who shared their codes used plenty, along with all of mine. I noticed there's two no tripping codes for some reason. I switched that code (Though it didn't help last time).
Could it be because I didn't have two Code managers open when making the GCT? Could it be because Turbo was put right after the patch code? Could it be because I formatted the SD card? I mean, even my custom music works too...
Round 5, here we go...
For this match I applied Heavy Gravity and High speed (Might as well have been Dragon Ball Z)
Success...
Round 6
Success
Round 7
Success
Round 8
Success
Okay, well... thank you everyone for sharing your codes. I guess we can conclude that the custom music loader, as well as the individual custom stage loader codes work with Turbo mode...
This makes me a pretty happy guy
Thank again everyone!