Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 8 9 10 [11] 12 13 14 ... 20
Author Topic: Paladin Mario V.3: taking a break from "mario"  (Read 105634 times)
0 Members and 1 Guest are viewing this topic.
TheShyGuy
Holy Kitten
*
Offline Offline

Posts: 1003


  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #150 on: June 07, 2010, 01:45:12 PM »


    not hard buddy, just messed a few things up.  -simple-
    Logged

    Darkmega
    Advanced Kitten
    ***
    Offline Offline

    Posts: 20


    View Profile Awards
    « Reply #151 on: June 08, 2010, 01:49:24 AM »


    Wow, nice moveset. you just gotta do something about down B and down taunt to stop em from freezing, cause it gets me everytime. and I love using this guy.

    can I suggest that down B be changed into a crowd control move where the weapon of choice spins around mario hitting enemies around him? like the sword deals 2 damage a hit and flinches people for sword damage, the last of the hits (spins around him 3 times quickly) deals 5 and launches them away weakly, while the hammer spins twice but both hits deal 6 damage and launch weakly. if you can do that that should hopefully stop you from making the hammer expand and hence the game to freeze when he uses it again (like the computers do to me). (sorry if that's an impossible one for you. I kinda spew out ideas without thinking. -.-)

    as for DT, what happens with that? is it just the original taunt which causes a fail for some unknown reason or did you did something to it to make that accidentally happen?

    btw, you might need to make it remove the opposite article to the article he's holding also. cause when I take out the hammer I end up with it on top of the sword also for some reason. it doesn't cause a glitch, it just looks strange. lol
    « Last Edit: June 08, 2010, 01:53:19 AM by Darkmega » Logged


    Maikito
    DEITY OF AWESOMENESS!
    Mega Kitten
    *****
    Offline Offline

    Posts: 129


    Have you found what you seek?

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #152 on: June 12, 2010, 10:11:57 AM »


    For Down B I suggest something Similar to the above post. For the sword a possible spinning attack like Link's Hurricane Slash. Or just have mario do his normal tornado spin with a little twist and make it chargable(if that's even possible). For the hammer, I say just make it a downward hitting attack that has the possibility of jamming them into the ground if they are close enough. For the sword spinning technique I'd say it should do about 2-15% Damage depending on whether the enemy gets caught in it or not. For the Hammer Technique I say it should do about 5-10% Damage also of course depending on whether it's a direct hit or not.

    For the Taunt, I think you should have Mario stab his current weapon into the ground and cross his arms(Much like the FS)

    I don't know much about PSA-ing So I can't really put too much logic behind the suggestions I have made. But I have played Brawl quite a bit so, I think I can at least give a general balanced idea.

    Also if you ever get the chance, make the Hammer a cool color like, a Blue or black or BOTH =D
    Logged


    TheShyGuy
    Holy Kitten
    *
    Offline Offline

    Posts: 1003


  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #153 on: June 12, 2010, 12:23:35 PM »


    I am going to fix the glitches when my bro gets off - already fixed the taunt low, and made it so if you taunt with any button, it will switch between the sword or hammer so its more convienient.  Instead of having to press up taunt and side taunt alot...

    - i am going to look at down B later and the triple A and forward smash.
    Logged

    Roo
    Lol Kitten
    *********
    Offline Offline

    Posts: 785


    Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « Reply #154 on: June 12, 2010, 12:49:17 PM »


    Quick couple of questions. While testing out Paladin mario V.3, Mario's down taunt freezes the game, he can't put his sword away, and if you take out his hammer, it will appear over the sword. Are you going to fix these things, or is it meant to be that way for a reason?
    Logged

    Maikito
    DEITY OF AWESOMENESS!
    Mega Kitten
    *****
    Offline Offline

    Posts: 129


    Have you found what you seek?

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #155 on: June 12, 2010, 01:10:10 PM »


    He's fixing it, if you don't mind me answering for him.
    I am going to fix the glitches when my bro gets off - already fixed the taunt low, and made it so if you taunt with any button, it will switch between the sword or hammer so its more convienient.  Instead of having to press up taunt and side taunt alot...

    - i am going to look at down B later and the triple A and forward smash.

    ^Says it all^
    Logged


    TheShyGuy
    Holy Kitten
    *
    Offline Offline

    Posts: 1003


  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #156 on: June 12, 2010, 01:30:30 PM »


    just gotta fix side smash and down B- going to look at it now


    -also before i fix all the glitches and reupload, does anyone want me to change anything extra?  Like making smash hi (S4HI) with the hammer faster a bit or something.
    « Last Edit: June 12, 2010, 01:33:13 PM by theshyguy » Logged

    Maikito
    DEITY OF AWESOMENESS!
    Mega Kitten
    *****
    Offline Offline

    Posts: 129


    Have you found what you seek?

  • Awards Fiery Topic

  • View Profile Awards
    « Reply #157 on: June 12, 2010, 01:33:57 PM »


    Awesome, I love the PSA so far! =D
    Logged


    Roo
    Lol Kitten
    *********
    Offline Offline

    Posts: 785


    Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « Reply #158 on: June 12, 2010, 01:39:20 PM »


    just gotta fix side smash and down B- going to look at it now


    -also before i fix all the glitches and reupload, does anyone want me to change anything extra?  Like making smash hi (S4HI) with the hammer faster a bit or something.

    Nah, Kinda fine with the speed of the hammer, as long as it does good damage.
    Logged

    TheShyGuy
    Holy Kitten
    *
    Offline Offline

    Posts: 1003


  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #159 on: June 12, 2010, 02:10:14 PM »


    just gotta do the link up B for mario's down B and test.  All glitches (A combo, s4s, taunts, and down B) should be fixed when test.


    edit: this is for special lw on ground

    i haven't finished, but how do you guys feel about...

    charge one ( actually when you press B twice without waiting)

    weak damage - looped hit
    opponent can easily just walk out
    no power no bring enemies in closer(sucking them closer)
    cannot move during

    charge 2

    moderate damage - looped hit
    opponent can easily walk out
    (weak) brings enemies closer, small range
    cannot move during

    charge 3

    stronger damage - looped hit
    opponent cannot easily get out
    brings enemies closer, medium range
    cannot move during

    charge 4

    strongest damage - looped hit
    opponent cannot get out
    bring enemies closer, best range
    can move during the move.

    « Last Edit: June 12, 2010, 03:44:24 PM by theshyguy » Logged

    Roo
    Lol Kitten
    *********
    Offline Offline

    Posts: 785


    Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « Reply #160 on: June 12, 2010, 03:33:48 PM »


    Sounds like a really awesome move! I'm fine with it. Cheesy
    Logged

    TheShyGuy
    Holy Kitten
    *
    Offline Offline

    Posts: 1003


  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #161 on: June 12, 2010, 03:45:43 PM »


    you got any ideas for down B in the air.  How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.

    - i gtg do some stuff... ill do this when im done.
    « Last Edit: June 12, 2010, 03:51:47 PM by theshyguy » Logged

    songeflemy
    Master Puppeteer
    Holy Kitten
    *
    Offline Offline

    Posts: 1031

  • Awards Good Citizen KCMM Veteran Heart Container Shadow the Pinhog

  • View Profile Awards
    « Reply #162 on: June 12, 2010, 03:54:12 PM »


    Seems interesting.
    Logged

    TurboAceK
    Hyper Kitten
    ******
    Offline Offline

    Posts: 255



    View Profile WWW Awards
    « Reply #163 on: June 12, 2010, 06:06:55 PM »


    you got any ideas for down B in the air.  How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.

    - i gtg do some stuff... ill do this when im done.

    interesting a down move is a recovery
    Logged

    brawl:2622-2144-7561

    i know you can do it keep on trying and you well get Wink

    Darkmega
    Advanced Kitten
    ***
    Offline Offline

    Posts: 20


    View Profile Awards
    « Reply #164 on: June 12, 2010, 07:39:17 PM »


    just gotta do the link up B for mario's down B and test.  All glitches (A combo, s4s, taunts, and down B) should be fixed when test.


    edit: this is for special lw on ground

    i haven't finished, but how do you guys feel about...

    charge one ( actually when you press B twice without waiting)

    weak damage - looped hit
    opponent can easily just walk out
    no power no bring enemies in closer(sucking them closer)
    cannot move during

    charge 2

    moderate damage - looped hit
    opponent can easily walk out
    (weak) brings enemies closer, small range
    cannot move during

    charge 3

    stronger damage - looped hit
    opponent cannot easily get out
    brings enemies closer, medium range
    cannot move during

    charge 4

    strongest damage - looped hit
    opponent cannot get out
    bring enemies closer, best range
    can move during the move.



    excellence. XD so it depends on how long of the fludd charge was used? like say instant use, quarter use, half use, 3/4 use then when it hits full max use? sounds good. is it different attack damage for sword and hammer?

    meh, I'll find out when I test. XD

    you got any ideas for down B in the air.  How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.


    sounds spiffy! kinda like luigi's down B with the ability to actually float yourself up with the right momentum and button mash.
    Logged


    Pages:  1 ... 8 9 10 [11] 12 13 14 ... 20
    Print
    Jump to: