The Super Armor command was already defined for quite a while now. But there's no need to delete.
First Parameter (Value): 0 (None), 1 (True Super Armor), 2 (Knockback-Based Armor), 3 (Damage-Based Armor)
Second Parameter (Scalar): Minimum damage or knocback that will cause the character to flinch when using Knockback/Damage-Based Armor. Set to 0 is using True Super Armor.
For future Reference, post your A/A Help topics
here.
It wasn't a question. The user was showing how to use the Super Armor command, but didn't know what the parameters really did. So I moved the thread to tutorials.