
It works! Gameplay is somewhat slow but we're getting close. I'm using a Samsung Galaxy Note8 but keep in mind that a lot of older phones can't even run Dolphin Emulator. My setup is loaded through
Minima Launcher and combined with a virtual SDHC card. Other launchers can also be used. I average ~37 FPS with Minima Launcher and Gecko OS.
If you get stuck on setup issues or driver bugs,
https://forums.dolphin-emu.org/ is the best place to ask Dolphin-related questions. Setting up a Dolphin environment for Android is similar to PC. Here is some non-intuitive information if you do decide to go for this. This project is under active development so these things may change:
1. Android can't emulate the Wii Memory Management Unit (MMU) yet.
2. This isn't an issue unique to Android but it's worth mentioning:
SDHC read times are very slow3. This isn't an issue unique to Android but it's worth mentioning:
Gecko OS DSI exception occurs when Emulated or Real Wii Remote is connected.
4. This isn't an issue unique to Android but it's worth mentioning:
Project M Launcher is the only launcher that can load masterpiece demo games but it suffers from
Project M Launcher can't use DSP HLE Emulation (average FPS ~30 with DSP LLE workaround)
Helpful information from JosJuice regarding applying a launcher workaround without changing global settings:
The file 00000000.ini should get applied to all DOLs and ELFs and also the GameCube IPL (if you're choosing to boot into the IPL itself rather than booting to a game when the Skip IPL setting is disabled). It isn't possible to be more specific than that.