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Author Topic: Vertex Hacking: Advanced Techniques  (Read 125787 times)
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dingo
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    « Reply #135 on: June 16, 2010, 06:45:06 PM »


    Reinstall, redownload or get something else. Pretty obvious what to do since there's nothing else to do...
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    Oizen
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    « Reply #136 on: June 16, 2010, 08:25:56 PM »


    Has anyone ever told you that your accent is sexy?
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    mariokart64n
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    « Reply #137 on: June 16, 2010, 11:00:35 PM »


    yeah oddly enough O_o I think I sound stupid which amuses me, when people comment on my voice
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    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

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    « Reply #138 on: June 17, 2010, 07:49:55 AM »


    I have a problem, when I patch the model it adds 1 extra vertex no matter how many time I start the process over. Do you have any idea what wrong?
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    mariokart64n
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    « Reply #139 on: June 17, 2010, 01:50:36 PM »


    thats why i made all those videos.. its covered like at t the end. just face morph instead of morph

    EDIT

    updated the script, with the UV injection feature. it doesn't work that great though. seems the UV set is alot smaller then it should be. so export from the AIS model doesn't work, as the AIS mesh has more UV coordinates?

    I'm thinking that the UVsets in the MDL0 have some flag that indicate when a corrdinate is duplicated.. or something.. but I haven't found any evidence of that theory being true.

    however I made the vert import button also support the UV set. so you can import a vert cloud of the UVs, edit that and export back into the MDL, no problem.
    « Last Edit: June 17, 2010, 08:57:33 PM by mariokart64n » Logged

    Luka Megurine by mariokart64n
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #140 on: June 19, 2010, 01:22:05 PM »


    .....My god.

    Every single time I try this facemorpher thing I get the following:

    ---------------------------
    MAXScript Rollout Handler Exception
    ---------------------------
    -- Runtime error: Mesh operation on non-mesh:
    ---------------------------
    OK   
    ---------------------------


    Screenie time:


    That captures everything. The patched model, and the vertex cloud. faceMorpher is on the right. I also included the window that comes up when I get the error.

    I watched your videos, I dont recall you getting this error. Can you help?

    EDIT: Just to see what would happen, I converted the patched polygon to a mesh and it gave me a diffrent error, something about incorrect verticies and telling me to delete them, and then nothing happened to the vertex cloud.
    « Last Edit: June 19, 2010, 01:30:24 PM by Yoshiboshi3 » Logged

    STILL BETTER AT VEXING THAN TEXING

    mariokart64n
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    « Reply #141 on: June 19, 2010, 05:01:40 PM »


    means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

    also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

    here's a sneak peak at the UV editing, though there are many problem.

    <a href="http://www.youtube.com/watch?v=J2n6uFhd5b0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=J2n6uFhd5b0</a>
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    Luka Megurine by mariokart64n
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #142 on: June 19, 2010, 06:06:31 PM »


    means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

    also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

    here's a sneak peak at the UV editing, though there are many problem.

    http://www.youtube.com/watch?v=J2n6uFhd5b0


    I know how to do both those things......I will try them.
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    KAZECoyote
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    « Reply #143 on: June 19, 2010, 09:20:18 PM »


    means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

    also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

    here's a sneak peak at the UV editing, though there are many problem.

    http://www.youtube.com/watch?v=J2n6uFhd5b0


    I know how to do both those things......I will try them.



    Face morpher only works when you dont have any modifiers applied(just in case you didnt know). copy and collapse all, then try again.
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #144 on: June 19, 2010, 09:54:00 PM »


    means your model was not collapsed, not in mesh edit, and not the proper vcount or the 3ds was invalid for DDV to even work properly. all small oversights, so I suggest rewatching each video to every detail.

    also a update to the script should be coming soon, which will allow direct injection to the mdl0. in a nutshell, theres no need for using DDV at all now.

    here's a sneak peak at the UV editing, though there are many problem.

    http://www.youtube.com/watch?v=J2n6uFhd5b0


    I know how to do both those things......I will try them.



    Face morpher only works when you dont have any modifiers applied(just in case you didnt know). copy and collapse all, then try again.


    Ok, it gave me....

    ---------------------------
    UV Mesher
    ---------------------------
    I have found 1151 incorrect vertices. Go to Editable Mesh->Sub-Object Vertex to delete the selection.
    ---------------------------
    OK   
    ---------------------------


    And nothing changed in the vertex set.
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    mariokart64n
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    « Reply #145 on: June 19, 2010, 09:59:44 PM »


    I'm sure when people get a good grasp of the technique, more guides will surely emerge. until then, it looks like you may need to wait until everything is smoothed out.

    though I'm not withholding any information, everything is plainly laid out in the videos.
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    Luka Megurine by mariokart64n
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    Yoshiboshi3
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    « Reply #146 on: June 19, 2010, 10:07:36 PM »


    I'm sure when people get a good grasp of the technique, more guides will surely emerge. until then, it looks like you may need to wait until everything is smoothed out.

    though I'm not withholding any information, everything is plainly laid out in the videos.

    Looks like I must study them more. (Runs back to youtube)
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    JapaneseDevil
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    « Reply #147 on: June 19, 2010, 10:19:35 PM »


    Đây là mát mẻ

    This is cool
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    owned645
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    « Reply #148 on: June 20, 2010, 04:01:08 PM »


    I can convert other dae files but the ones made with ais make my 3dsmax 2010 crash


    I extract ais
    then i extract the brres from falcos pac
    I then drag it on to the application
    It creats the dae
    I import it
    Then it crashes.
    And yes, I do have callada for 2010.

    Could someone explain why this happens?
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    mariokart64n
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    « Reply #149 on: June 20, 2010, 06:50:50 PM »


    I'LL DO THIS IN BOLD SO IT GETS THROUGH

    THIS METHOD ONLY TESTED ON MAX8 NOT PROVEN OR KNOWN TO WORK ON MAX2010!!
    I WILL NOT PROVIDE ANY SUPPORT FOR ANY VERSION OF MAX PAST MAX8


    and to clear up any false information, I can import falco just fine. I've attached the max file with falco, feel free to use it.

    http://rapidshare.com/files/401163437/ssbb_falco_max.zip.html
    « Last Edit: June 20, 2010, 06:54:43 PM by mariokart64n » Logged

    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

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