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« Reply #135 on: June 20, 2010, 04:01:08 PM » |
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I can convert other dae files but the ones made with ais make my 3dsmax 2010 crash  I extract ais then i extract the brres from falcos pac I then drag it on to the application It creats the dae I import it Then it crashes. And yes, I do have callada for 2010. Could someone explain why this happens?
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« Reply #136 on: June 20, 2010, 06:50:50 PM » |
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I'LL DO THIS IN BOLD SO IT GETS THROUGH
THIS METHOD ONLY TESTED ON MAX8 NOT PROVEN OR KNOWN TO WORK ON MAX2010!! I WILL NOT PROVIDE ANY SUPPORT FOR ANY VERSION OF MAX PAST MAX8and to clear up any false information, I can import falco just fine. I've attached the max file with falco, feel free to use it. http://rapidshare.com/files/401163437/ssbb_falco_max.zip.html
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« Last Edit: June 20, 2010, 06:54:43 PM by mariokart64n »
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« Reply #137 on: June 20, 2010, 07:06:03 PM » |
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I'LL DO THIS IN BOLD SO IT GETS THROUGH
THIS METHOD ONLY TESTED ON MAX8 NOT PROVEN OR KNOWN TO WORK ON MAX2010!! I WILL NOT PROVIDE ANY SUPPORT FOR ANY VERSION OF MAX PAST MAX8and to clear up any false information, I can import falco just fine. I've attached the max file with falco, feel free to use it. http://rapidshare.com/files/401163437/ssbb_falco_max.zip.html You said max 9 didnt work, but I'm using it and have finally fixed all my problems, and I can tell everyone that it works fine on 9.
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« Reply #138 on: June 20, 2010, 08:03:24 PM » |
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lol, so you've had full success now?
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« Reply #139 on: June 20, 2010, 08:04:37 PM » |
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lol, so you've had full success now?
Yeah, there wont be any more of that one guy who keeps asking over and over how do I do this how do I use it. 
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« Reply #140 on: June 20, 2010, 08:48:18 PM » |
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Hmmm. Alright. I might be pming yoshiboshi if i run into any problem at my friends house. Also, do you think you could do that for every character? That might help allot of people.
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« Reply #141 on: June 20, 2010, 09:08:10 PM » |
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Hmmm. Alright. I might be pming yoshiboshi if i run into any problem at my friends house. Also, do you think you could do that for every character? That might help allot of people.
Yeah, that would help alot considering that many people have problems with AiS. It would be hard to double patch, though...
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« Reply #142 on: June 20, 2010, 10:05:23 PM » |
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Well. If I was to make the model. Then somebody could do the rest for me. Would that work?
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« Reply #143 on: June 20, 2010, 10:26:58 PM » |
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Err, I'm having some sort of issue. I'm not having problems with anything BUT this. Well, it seems that when I decide to import the 'dae' models into 3ds Max, the models always come out looking like rubbish. Here's a pic:  Is it supposed to come out like that? 'Cause it's not like that in your videos, D: Running on 3ds Max 2011, just as a heads-up. (Although you can probably tell by the way it looks, lol.)
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« Reply #144 on: June 20, 2010, 10:27:07 PM » |
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@owned645 I was going to create a DAE import function to my script, which would bypass all max version compatibility issues. the DAE format, is actually plain text simular to a form of XML. but I know virtually nothing about the format. so it might be a awhile for me to gather everything together.
this pre-import then upload the models in MAX is a good idea, although I haven't got the time for it
also he's right, if your doing a full body edit the ability to export import is vital. so again I believe the best course of action is to write my own importer... but I'm still on the fence about it. so until then, if you unable, then you ARE NOT ABLE. so don't bother wasting your time, or anyone else's time to baby you.
@Zihark lol I'm going to have to reemphasize this in the opening post. this doesn't work with the latest max. sorry your out of luck
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« Last Edit: June 20, 2010, 10:29:20 PM by mariokart64n »
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« Reply #145 on: June 20, 2010, 10:31:01 PM » |
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RAWR, I DO NOT SECOND THAT. D: I'll just use the version you have. D:< (Has second chance @___@)
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« Reply #146 on: June 20, 2010, 10:44:06 PM » |
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well I'll look into the prospects of writing my own DAE importer, but I'm no pro at it. so I cant promise anything, but if all goes well. no need for a specific version of max, and no need for das donkey vertex box altogether. just one single tool, 3dsmax. and your creative mind of course. 
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« Reply #147 on: June 20, 2010, 11:16:32 PM » |
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Err, I'm having some sort of issue. I'm not having problems with anything BUT this. Well, it seems that when I decide to import the 'dae' models into 3ds Max, the models always come out looking like rubbish. Here's a pic:  Is it supposed to come out like that? 'Cause it's not like that in your videos, D: Running on 3ds Max 2011, just as a heads-up. (Although you can probably tell by the way it looks, lol.) When you import the DAE, are you importing as Collida DAE or Autodesk DAE? Thats what happens when you import autodesk. I dunno if theres a collida plugin for max 11.... Get max 08 or 9. Those are the confirmed working versions.
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« Reply #148 on: June 20, 2010, 11:34:32 PM » |
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When you import the DAE, are you importing as Collida DAE or Autodesk DAE? Thats what happens when you import autodesk. I dunno if theres a collida plugin for max 11.... Get max 08 or 9. Those are the confirmed working versions.
Lol, problem already solved, I'm installing Max 8 as I type this. Thanks anyways, lol. XD
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« Reply #149 on: June 21, 2010, 01:16:28 AM » |
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Ok thanks. I'll just have to wait then I guess. But wait. This is a part of the help thread. So can someone do the rest of this for me? http://www.mediafire.com/?yykzyyziwjjPlease and thank you :] I'll be sure to give credit.
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