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Author Topic: Vertex Hacking: Advanced Techniques  (Read 165970 times)
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DrPanda
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    « Reply #285 on: August 03, 2010, 09:01:25 AM »


    I cant believe I am about to ask this...

    How do I get Collada to work? I mean where do I install it to and have it work with 3dsmax?
    <_<

    When you run the installer, it should automatically detect if 3DS Max is installed and install the plugin where it needs to be.
    It detects it but then it asks me where to put it... By default it puts it into program files as a new program but there are no noticable changes there after  Undecided
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    libertyernie
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    Go for the gold

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    « Reply #286 on: August 03, 2010, 03:46:38 PM »


    If you go in 3ds Max after installing it, can you import COLLADA files?
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    standardtoaster
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    « Reply #287 on: August 03, 2010, 03:50:43 PM »


    I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
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    Yoshiboshi3
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    Hey guys im yoshiboshi3 i maik vertex hacks

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    « Reply #288 on: August 03, 2010, 04:15:46 PM »


    If you go in 3ds Max after installing it, can you import COLLADA files?

    No. You need the plugin.

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    STILL BETTER AT VEXING THAN TEXING

    DrPanda
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    « Reply #289 on: August 03, 2010, 04:18:33 PM »


    If you go in 3ds Max after installing it, can you import COLLADA files?
    Yes and no.
    I can if I go to file>Import but I can't when I use Mariokart's Script
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    Beyond
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    ...but nothing happened...

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    « Reply #290 on: August 03, 2010, 04:30:17 PM »


    If you go in 3ds Max after installing it, can you import COLLADA files?
    Yes and no.
    I can if I go to file>Import but I can't when I use Mariokart's Script


    <_<

    You can't import .daes with MKs script. Only vertex sets.
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    standardtoaster
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    « Reply #291 on: August 03, 2010, 04:34:31 PM »


    I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
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    DrPanda
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    « Reply #292 on: August 03, 2010, 04:40:15 PM »


    If you go in 3ds Max after installing it, can you import COLLADA files?
    Yes and no.
    I can if I go to file>Import but I can't when I use Mariokart's Script


    <_<

    You can't import .daes with MKs script. Only vertex sets.

    Ahhhh, that explains everything!
    Well then, problem solved, thanks Beyond  Grin
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    Velen
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    « Reply #293 on: August 04, 2010, 11:34:18 AM »


    For some reason, when I ran AiS, it came back with the report. "AiS has stopped working." Why is this?
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    Sajiao Omelette
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    « Reply #294 on: August 04, 2010, 02:32:56 PM »


    Don't run AiS, drag the BRRES onto it.
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    standardtoaster
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    « Reply #295 on: August 04, 2010, 03:26:20 PM »


    I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
    I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
    I really need to know what I have to do in this situation. I'm currently stuck just waiting for an answer as to what I am supposed to do. I really don't want to redo what I vertexed.
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    DrPanda
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    « Reply #296 on: August 04, 2010, 04:14:08 PM »


    I'm following the written guide. When I get to the point where I collapse the list and then Press H to select the vertex group, the vertex group name isn't showing up, only the polygon name is. Could somebody please help?
    I was able to export the vertices on to the mdl0 properly yesterday, but I don't remember what I had done. I'm afraid that if I choose the polygon instead of the vertex group that it'll get an error and then it'll rotate the model and unable to undo it.
    I really need to know what I have to do in this situation. I'm currently stuck just waiting for an answer as to what I am supposed to do. I really don't want to redo what I vertexed.
    When you get to that stage, make sure you all polygons are visible (unhide all or something like that) then you can select the vertex group.
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    standardtoaster
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    « Reply #297 on: August 04, 2010, 04:59:47 PM »


    Thank you so much! It worked! Cheesy
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    Protoman.EXE
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    « Reply #298 on: August 05, 2010, 11:07:34 AM »


    I have a problem, when i run ColladaMax it does'nt detect 3DS max for some unknown reason so it wont install the plugin. Can someone upload the literal plugin's?
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    « Reply #299 on: August 05, 2010, 12:27:44 PM »


    Whenever I use AiS, it only works with unedited models, so I can't get it to double patch anything, because it's been edited. What do I do to get AiS to work?
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