Mario's Pad

Started by mariokart64n, May 29, 2010, 10:44:39 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

You're probably right about there already being enough Pokemon (though I'm still hoping that someone tries a Gengar). That Lighting is looking great so far! The only thing I'm a little concerned about is that if she's over Ike, wouldn't she still sound like a guy?

With Psa null out her his voice XD
Sorry but you are not allowed to view spoiler contents.

I've got 2 ideas: Animal Crosser over Ness and Zero over Link.

lol my sisters always play animal crossing and wanted that and i was like there is no good one

Quote from: mariokart64n on July 19, 2010, 10:34:08 PM
I'm old, I dont like any of these new pokemon, they look demented.. mewtwo was the last pokemon in my opinion.. theres nothing past 151

Actually, Mew is Pokemon 151.

Anyway, I can understand why you resent going beyond the 1st generation.  Me, the 4th generation is sort of my limit, considering that the final Pokemon of the 4th generation (Arceus) is the creator of the Pokemon World.  Anything beyond that has pretty much gone downhill.

For me, anything after Celebi is going downhill, aka 251 is my limit.

Anyway, if you make a successful rip with PCSX2, may you please post the settings/plugins you used??

How about a Tales of Symphonia character over Marth or Ike, come on you all know having Zealos going with his pimp plan would be epic.

Why don't you do stages, since you're able to rip models from pretty much anywhere?
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]




Tetra over ToonLink.

MK, About the Crash. Does your first month rule apply to that? If it does I can work on the textures during that time...maybe a CSP and what not.

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:

Quote from: fireking220 on July 19, 2010, 11:36:01 PM
Cecil on marth would be amazing

I second this opinon since hes my favorite final fantasy character :D
keep up the good work.


Quote from: mariokart64n on July 16, 2010, 11:18:26 PM
it refers to how each vertex is moved during animation. depending on which bone a vertex is assigned or attached to, will effect the model during animation.

an example is, rename the bones in a PAC file/MDL0 like rename Neck to Head and head to neck

try that ingame, and you'll see the head is know pulled down completely

that is what we consider a weight influence.. the bones are attached(or)weighted that that particular bone. once we rename that bone, that influence follows, thus the whole head moves to another spot.

the principle is the same, and can be used to out advantage.

trust me, this will make vertex hacks flawless.

Oh yea, I noticed that with some of my vertex hacks I've been working on, you pull something out and it still follows the same motion it would if it was still in the right place, doing good ones from a base model takes a long time, even longer with school and work