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Author Topic: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)  (Read 57617 times)
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    « Reply #90 on: August 29, 2010, 09:43:56 AM »


    So a charge where you can hold it forever and you can't retain charge?
    Yup, like the original Cloud charge.
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    « Reply #91 on: August 29, 2010, 09:45:21 AM »


    OK, got it. Should be easy.
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    « Reply #92 on: August 29, 2010, 09:52:10 AM »


    OK, got it. Should be easy.
    Thank you for helping.
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    Ӄit ßallarɖ
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    « Reply #93 on: August 29, 2010, 01:55:15 PM »


    Alright, I think I can do the whole teleporty thing...

    But it might not work if you pop them up but they hit a ceiling instead...

    So Rydia'll animate it and I'll PSA it?


    I'm not totally sure how it'll look. I'm thinking about 300 frames worth of work... about 50 of them just the first hit -> Semi-air... Also I'm not sure "what's" used to define where a player is being "locked in place" since I'll need a reference point to do so.
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    « Reply #94 on: August 29, 2010, 01:58:24 PM »


    Um... I was going to choose my point based on your animation... so you can choose wherever you want.

    My fake way is just a hitbox that keeps you in the same place and you can't move, so it's just like a trap... and I can put that anywhere I want...
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    « Reply #95 on: August 29, 2010, 02:14:58 PM »


    Um... I was going to choose my point based on your animation... so you can choose wherever you want.

    My fake way is just a hitbox that keeps you in the same place and you can't move, so it's just like a trap... and I can put that anywhere I want...


    *chin scratch* can you build a test psa for me then? I'll need about a 25d angle of fling if I make the 50-ish frames?
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    « Reply #96 on: August 29, 2010, 05:54:17 PM »


    *chin scratch* can you build a test psa for me then? I'll need about a 25d angle of fling if I make the 50-ish frames?

    Um... I'm not sure what you mean...
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    « Reply #97 on: August 29, 2010, 05:57:19 PM »


    don't worry about it...
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    « Reply #98 on: August 29, 2010, 07:13:08 PM »


    @Sumire Omelette
    How is the Neutral-B fix coming along?
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    « Reply #99 on: August 29, 2010, 07:24:34 PM »


    @Sumire Omelette
    How is the Neutral-B fix coming along?

    I finished it pretty quickly, but I haven't had a chance to test.

    Can I upload it for you to test?

    Sorry, my Wii access is very limited.
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    « Reply #100 on: August 29, 2010, 07:27:01 PM »


    @Sumire Omelette
    How is the Neutral-B fix coming along?

    I finished it pretty quickly, but I haven't had a chance to test.

    Can I upload it for you to test?

    Sorry, my Wii access is very limited.

    You can PM it to me, but I also can't test it out right now (also out of Wii access).
    « Last Edit: August 29, 2010, 07:31:55 PM by ds22 » Logged

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    « Reply #101 on: August 29, 2010, 07:31:40 PM »


    Alright, here for anyone with Wii access.

    It might not work, I tried a pretty fast fix. If it doesn't work, please describe what happens and I'll try to fix it.

    http://www.mediafire.com/?yb73vglohmgz613
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    « Reply #102 on: August 30, 2010, 02:06:35 AM »


    It now goes to the strongest form, no matter if you hold B or just simply tap it.
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    « Reply #103 on: August 30, 2010, 11:59:51 AM »


    You mean his normal B move, the Firaga spell, right?
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    « Reply #104 on: August 30, 2010, 12:11:49 PM »


    You mean his normal B move, the Firaga spell, right?
    That is correct.
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