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Author Topic: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)  (Read 57547 times)
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Ӄit ßallarɖ
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    « Reply #75 on: August 29, 2010, 12:58:57 AM »


    She.

    Like, Lock the person in place but move em up into the air a little, since I do have an idea.
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    « Reply #76 on: August 29, 2010, 01:17:37 AM »


    Oh sorry. Tongue

    So pretty much like Link's FS only edited a little?
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    « Reply #77 on: August 29, 2010, 01:20:30 AM »


    I was thinking of When Cloud dashes forward, he'll hit them at an angle like marth, but they only fly alittle ways away then do Omni Slash, and after the last blow, "teleport" ontop, slice through the foe and do the "epic" landing. then deal the proper fling damage.
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    « Reply #78 on: August 29, 2010, 01:26:01 AM »


    So it's pretty much like a quick beating. Hit them in one area and then quickly move to intercept and deal another blow. Am I correct?

    I'm not very familiar with Final Fantasy stuff so its hard for me to tell. The "Omni Slash" has me a little lost as well.
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    « Reply #79 on: August 29, 2010, 01:32:41 AM »


    So it's pretty much like a quick beating. Hit them in one area and then quickly move to intercept and deal another blow. Am I correct?

    I'm not very familiar with Final Fantasy stuff so its hard for me to tell. The "Omni Slash" has me a little lost as well.

    The general Idea. After the first hit (the fling), Cloud'll dash to the foe and right when he hits them, there's where I need the lock frame.
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    « Reply #80 on: August 29, 2010, 01:36:14 AM »


    I see.
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    « Reply #81 on: August 29, 2010, 04:30:20 AM »


    And the Final Smash has this issue:
    Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
    Therefor it won't work like Ike's when put on Cloud Kong.

    Erk... That won't do for my idea then.

    I think I can fake a trap FS. I did it with Neku and I can do it again easily.

    It won't send you into the sky like Ike's though, you'll stay there like Link.

    If you can do that for me.

    @RydiaFromFF2
    Can you do the animation then?
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    « Reply #82 on: August 29, 2010, 08:14:48 AM »


    So you just need to do a new final smash and then it's perfect?  AWESOME!!  This'll be the one port that I definately use ^^
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    « Reply #83 on: August 29, 2010, 08:28:33 AM »


    Hm... Cloud's a whiny emo b... Ahem, but this seems to be shaping up, I'll be looking forward to the final version. Smiley

    (And I didn't say I hated Cloud, he's just a little emo, he's still cool in my book.)
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    « Reply #84 on: August 29, 2010, 08:34:28 AM »


    So you just need to do a new final smash and then it's perfect?  AWESOME!!  This'll be the one port that I definately use ^^
    That, and maybe having this done as well:
    The Side-B on the ground slides after it's finished, but only if you don't hit someone.

    The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
    It now works like this:
    If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
    If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
    If you hold it even longer, it will release the strongest form after 70 frames.
    (I need help with it)
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    « Reply #85 on: August 29, 2010, 08:40:52 AM »


    Alright, I think I can do the whole teleporty thing...

    But it might not work if you pop them up but they hit a ceiling instead...

    So Rydia'll animate it and I'll PSA it?
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    « Reply #86 on: August 29, 2010, 09:23:08 AM »


    I think so yes.
    But I also need help with the ground Neutral-B charge.
    Could you help help me with that as well?
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    « Reply #87 on: August 29, 2010, 09:24:41 AM »


    What kind of charge do you mean?
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    « Reply #88 on: August 29, 2010, 09:39:49 AM »


    What kind of charge do you mean?
    The original Cloud can charge his ground Neutral-B as long as you don't release the B button (something with Case Switch and 3 Cases).
    Cloud Kong has a frame bound pseudo charge which works like this:
    The Neutral-B on the ground is different from the original in the way that, when you perform it with Cloud Kong, it can't loop forever.
    It now works like this:
    If you tab the B button and release/don't press it in 10 frames, it will perform the weakest form.
    If you hold B for more than 10 frames but release it after it until the 40th frame, it will perform the middle strength form.
    If you hold it even longer, it will release the strongest form after 70 frames.
    I want it to be more like the original Cloud one.
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    « Reply #89 on: August 29, 2010, 09:42:57 AM »


    So a charge where you can hold it forever and you can't retain charge?
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