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Author Topic: ForOhFor's Stages [Club Titiboo]  (Read 123350 times)
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    « Reply #240 on: March 15, 2011, 03:35:21 PM »


    Great Bay is great, nothing bad about it
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    « Reply #241 on: March 15, 2011, 04:22:42 PM »


    The stage is awesome, thank.  ^_^
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    « Reply #242 on: March 15, 2011, 04:32:02 PM »


    I may port it over temple properly later.
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    « Reply #243 on: March 15, 2011, 05:40:28 PM »


    I love your 3D great Bay But don't u have a rel because i really want it over a different stage

    Or can it go over any stages without a rel
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    « Reply #244 on: March 15, 2011, 05:41:53 PM »


    REL making is easy:
    <a href="http://www.youtube.com/watch?v=wq0rGN7m_Ms" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=wq0rGN7m_Ms</a>
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    « Reply #245 on: March 15, 2011, 06:44:13 PM »


    I think Mewtwo2000 makes stages work on lots of .rel files by putting all his models in MiscData[100] alongside the StgPosition (which defines death zones, spawn points, etc.) and adding a bunch of empty ModelDatas and other files. I've never done it myself.
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    « Reply #246 on: March 15, 2011, 07:06:20 PM »


    Actually, It's modeldata[101], where the poketrainer model is.
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    « Reply #247 on: March 15, 2011, 07:52:04 PM »


    Actually, It's modeldata[101], where the poketrainer model is.

    This.

    ModelData100 is for Camera, Death Boundaries, Pokemon Trainer position, etc.
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    « Reply #248 on: March 18, 2011, 06:20:08 PM »


    Update:

    The Gravity Chamber
    A gameplay-based, gimmicky, fun stage.
    The gimmick is that you can stand literally anywhere.
    Jump to ascend, crouch to descend.
    And, just for kicks, the floors are slippery!

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    BlueBrain
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    « Reply #249 on: March 19, 2011, 04:24:45 AM »


    interesting gameplay ^^
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    « Reply #250 on: March 19, 2011, 05:38:45 AM »


    Anti-gravity chamber is very fun to play, I love it ! Great job !
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    « Reply #251 on: March 19, 2011, 07:41:17 PM »


    interesting gameplay ^^
    Anti-gravity chamber is very fun to play, I love it ! Great job !
    Thanks. That's what I was going for.
    Should I make some more of these gimmicky stages?
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    « Reply #252 on: March 19, 2011, 08:14:41 PM »


    Yes, please! Happy Face

    A missing thing in stage hacking for now is the fact that we can not add hitboxes, it would allow many new things :/
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    « Reply #253 on: March 19, 2011, 09:46:18 PM »


    Hmm...
    Is is possible to use animations to move the camera? because I have a stage idea (again, using gravity, but not zero-grav this time) that would need it (and no, moving the models in a certain way isn't going to work, as I'll have the models moving already, and they must appear still to the camera.....)

    Oh, I have an SSE stage editing collab going on. I really need help finding info for it. It's at this link:
    http://forums.kc-mm.com/index.php?topic=21841.0
    If you wanna help out, please do....

    EDIT:
    Oh, new stage preview soon.
    It's not the gimmick stage mentioned above.
    « Last Edit: March 19, 2011, 09:47:10 PM by ForOhFor Error » Logged


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    « Reply #254 on: March 20, 2011, 06:10:13 AM »


    is it posible to make low-gravity stages like on the boat after the tornado?

    and for gameplay stuff, u could make plattforms move across the stage, no single static plattform, so players NEED to be survivng and fighting at the same time ^^
    now imagine that+sudden death bob-ombs... Happy Face
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