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« Reply #240 on: March 15, 2011, 03:35:21 PM » |
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Great Bay is great, nothing bad about it
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« Reply #241 on: March 15, 2011, 04:22:42 PM » |
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The stage is awesome, thank. ^_^
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« Reply #242 on: March 15, 2011, 04:32:02 PM » |
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I may port it over temple properly later.
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FC: 2191-7379-6272
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« Reply #243 on: March 15, 2011, 05:40:28 PM » |
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I love your 3D great Bay But don't u have a rel because i really want it over a different stage
Or can it go over any stages without a rel
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« Reply #244 on: March 15, 2011, 05:41:53 PM » |
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FC: 2191-7379-6272
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« Reply #245 on: March 15, 2011, 06:44:13 PM » |
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I think Mewtwo2000 makes stages work on lots of .rel files by putting all his models in MiscData[100] alongside the StgPosition (which defines death zones, spawn points, etc.) and adding a bunch of empty ModelDatas and other files. I've never done it myself.
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« Reply #246 on: March 15, 2011, 07:06:20 PM » |
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Actually, It's modeldata[101], where the poketrainer model is.
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FC: 2191-7379-6272
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« Reply #247 on: March 15, 2011, 07:52:04 PM » |
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Actually, It's modeldata[101], where the poketrainer model is.
This. ModelData100 is for Camera, Death Boundaries, Pokemon Trainer position, etc.
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« Reply #248 on: March 18, 2011, 06:20:08 PM » |
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Update: The Gravity ChamberA gameplay-based, gimmicky, fun stage. The gimmick is that you can stand literally anywhere. Jump to ascend, crouch to descend. And, just for kicks, the floors are slippery!
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FC: 2191-7379-6272
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« Reply #249 on: March 19, 2011, 04:24:45 AM » |
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interesting gameplay ^^
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« Reply #250 on: March 19, 2011, 05:38:45 AM » |
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Anti-gravity chamber is very fun to play, I love it ! Great job !
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« Reply #251 on: March 19, 2011, 07:41:17 PM » |
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interesting gameplay ^^
Anti-gravity chamber is very fun to play, I love it ! Great job !
Thanks. That's what I was going for. Should I make some more of these gimmicky stages?
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FC: 2191-7379-6272
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« Reply #252 on: March 19, 2011, 08:14:41 PM » |
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Yes, please! A missing thing in stage hacking for now is the fact that we can not add hitboxes, it would allow many new things :/
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« Reply #253 on: March 19, 2011, 09:46:18 PM » |
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Hmm... Is is possible to use animations to move the camera? because I have a stage idea (again, using gravity, but not zero-grav this time) that would need it (and no, moving the models in a certain way isn't going to work, as I'll have the models moving already, and they must appear still to the camera.....) Oh, I have an SSE stage editing collab going on. I really need help finding info for it. It's at this link: http://forums.kc-mm.com/index.php?topic=21841.0If you wanna help out, please do.... EDIT: Oh, new stage preview soon. It's not the gimmick stage mentioned above.
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« Last Edit: March 19, 2011, 09:47:10 PM by ForOhFor Error »
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FC: 2191-7379-6272
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« Reply #254 on: March 20, 2011, 06:10:13 AM » |
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is it posible to make low-gravity stages like on the boat after the tornado? and for gameplay stuff, u could make plattforms move across the stage, no single static plattform, so players NEED to be survivng and fighting at the same time ^^ now imagine that+sudden death bob-ombs...
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