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« Reply #345 on: August 24, 2010, 10:55:35 PM » |
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Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything.  I was experimenting with it, it did absolutely nothing. Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now... But, do you really want a screenshot? I could give you one. EDIT: HOLY CRAP YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking.  I AM on the verge on the revolution. It's now proven possible to move his axis, waist and bones to create custom moves by meh. Now we need a team. >.> EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright? <.< >.> i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible. And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD *NOW HIRING!*
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« Reply #346 on: August 24, 2010, 11:04:27 PM » |
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Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything.  I was experimenting with it, it did absolutely nothing. Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now... But, do you really want a screenshot? I could give you one. EDIT: HOLY CRAP YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking.  I AM on the verge on the revolution. It's now proven possible to move his axis, waist and bones to create custom moves by meh. Now we need a team. >.> EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright? <.< >.> i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible. And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD *NOW HIRING!* I'M TOTALLY IN! (Of course  ) We have proven it's possible to make custom animations for this Zero Import. Looks like it's gonna be a Sexy project. xD
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« Reply #347 on: August 24, 2010, 11:12:24 PM » |
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Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything.  I was experimenting with it, it did absolutely nothing. Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now... But, do you really want a screenshot? I could give you one. EDIT: HOLY CRAP YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking.  I AM on the verge on the revolution. It's now proven possible to move his axis, waist and bones to create custom moves by meh. Now we need a team. >.> EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright? <.< >.> i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible. And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD *NOW HIRING!* I'M TOTALLY IN! (Of course  ) We have proven it's possible to make custom animations for this Zero Import. Looks like it's gonna be a Sexy project. xD ya just gotta keep jacking w/ bones and one day it'll go one slot.  i'll create the team part to this thread tomorrow, imma tired gnight.
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« Reply #348 on: August 24, 2010, 11:13:00 PM » |
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Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything.  I was experimenting with it, it did absolutely nothing. Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now... But, do you really want a screenshot? I could give you one. EDIT: HOLY CRAP YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking.  I AM on the verge on the revolution. It's now proven possible to move his axis, waist and bones to create custom moves by meh. Now we need a team. >.> EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright? <.< >.> i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible. And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD *NOW HIRING!* I'M TOTALLY IN! (Of course  ) We have proven it's possible to make custom animations for this Zero Import. Looks like it's gonna be a Sexy project. xD ya just gotta keep jacking w/ bones and one day it'll go one slot.  i'll create the team part to this thread tomorrow, imma tired gnight. Alright g' night! see ya tomorrow.
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« Reply #349 on: August 24, 2010, 11:17:45 PM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
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« Reply #350 on: August 25, 2010, 07:28:53 AM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him. TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release. I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga. @ Velen Oh yeah, the textures will have to be lightened up a bit. X-P Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations.  SCREENSHOT OF PROOF 
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« Last Edit: August 25, 2010, 08:15:32 AM by wafflehack »
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« Reply #351 on: August 25, 2010, 09:28:06 AM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him. TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release. I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga. @ Velen Oh yeah, the textures will have to be lightened up a bit. X-P Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations.  SCREENSHOT OF PROOF  Two questions. 1. Should I sharpen the textures in Photoshop, or no? 2. What is up with Zero's right arm there? Okay, three questions. 3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber?
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« Reply #352 on: August 25, 2010, 09:30:36 AM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him. TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release. I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga. @ Velen Oh yeah, the textures will have to be lightened up a bit. X-P Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations.  SCREENSHOT OF PROOF  Two questions. 1. Should I sharpen the textures in Photoshop, or no? 2. What is up with Zero's right arm there? Okay, three questions. 3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber? The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure. The Model has not been resized yet. So I'm guessing we can't start the animations. Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video. Please, yes sharpen the textures. Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online. This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.> EDIT: I think the FitLink.pac fixes the model size. I have to go check. EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber. EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.> Can somebody resize the model? For some reason in my, game the textures are messed up and the model is so freaking small. D:
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« Last Edit: August 25, 2010, 10:07:29 AM by wafflehack »
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« Reply #353 on: August 25, 2010, 10:23:05 AM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him. TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release. I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga. @ Velen Oh yeah, the textures will have to be lightened up a bit. X-P Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations.  SCREENSHOT OF PROOF  Two questions. 1. Should I sharpen the textures in Photoshop, or no? 2. What is up with Zero's right arm there? Okay, three questions. 3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber? The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure. The Model has not been resized yet. So I'm guessing we can't start the animations. Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video. Please, yes sharpen the textures. Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online. This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.> EDIT: I think the FitLink.pac fixes the model size. I have to go check. EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber. EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.> Can somebody resize the model? For some reason in my, game the textures are messed up and the model is so freaking small. D: I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber. ... Waffle, I am going to ask Miacis ("Mom") for help.
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« Last Edit: August 25, 2010, 10:24:11 AM by Velen Zaiga »
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« Reply #354 on: August 25, 2010, 10:43:08 AM » |
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these last three pages have been god-like You guys brainstormed the [censored] out of this one. So Uncle0wnage can edit the link into Zero and port it to Captain Falcon? or is he gonna edit Captain Falcon into Zero and pot over link.
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« Reply #355 on: August 25, 2010, 10:45:08 AM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him. TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release. I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga. @ Velen Oh yeah, the textures will have to be lightened up a bit. X-P Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations.  SCREENSHOT OF PROOF  Two questions. 1. Should I sharpen the textures in Photoshop, or no? 2. What is up with Zero's right arm there? Okay, three questions. 3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber? The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure. The Model has not been resized yet. So I'm guessing we can't start the animations. Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video. Please, yes sharpen the textures. Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online. This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.> EDIT: I think the FitLink.pac fixes the model size. I have to go check. EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber. EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.> Can somebody resize the model? For some reason in my, game the textures are messed up and the model is so freaking small. D: I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber. ... Waffle, I am going to ask Miacis ("Mom") for help. Okay. She can resize models too, right? ^^
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« Reply #356 on: August 25, 2010, 10:54:02 AM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him. TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release. I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga. @ Velen Oh yeah, the textures will have to be lightened up a bit. X-P Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations.  SCREENSHOT OF PROOF  Two questions. 1. Should I sharpen the textures in Photoshop, or no? 2. What is up with Zero's right arm there? Okay, three questions. 3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber? The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure. The Model has not been resized yet. So I'm guessing we can't start the animations. Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video. Please, yes sharpen the textures. Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online. This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.> EDIT: I think the FitLink.pac fixes the model size. I have to go check. EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber. EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.> Can somebody resize the model? For some reason in my, game the textures are messed up and the model is so freaking small. D: I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber. ... Waffle, I am going to ask Miacis ("Mom") for help. Okay. She can resize models too, right? ^^ Isnt BSZ Zero resize to fit Brawl? You could use that one.
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« Reply #357 on: August 25, 2010, 11:07:14 AM » |
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Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him. TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release. I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga. @ Velen Oh yeah, the textures will have to be lightened up a bit. X-P Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations.  SCREENSHOT OF PROOF  Two questions. 1. Should I sharpen the textures in Photoshop, or no? 2. What is up with Zero's right arm there? Okay, three questions. 3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber? The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure. The Model has not been resized yet. So I'm guessing we can't start the animations. Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video. Please, yes sharpen the textures. Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online. This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.> EDIT: I think the FitLink.pac fixes the model size. I have to go check. EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber. EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.> Can somebody resize the model? For some reason in my, game the textures are messed up and the model is so freaking small. D: I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber. ... Waffle, I am going to ask Miacis ("Mom") for help. Okay. She can resize models too, right? ^^ Isnt BSZ Zero resize to fit Brawl? You could use that one. I downloaded the Community package. >.> Where can I find the resize?
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« Reply #358 on: August 25, 2010, 11:13:35 AM » |
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You should REALLY consider updating the OP.
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« Reply #359 on: August 25, 2010, 11:14:54 AM » |
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You should REALLY consider updating the OP.
He said he will when he gets on today. >_>
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