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38 May 8th, 2020

[MODULE ONLY] FD Ambience SFX Module by MarioDox
[Stage - Import - Final Destination]

Sometimes stages feel too... empty?
How about you change some stuff up and add some ambience noises? Here's a custom module for Final Destination based stages (a few examples: PM Norfair, Warioland, Delfino Secret, some PS2 reskins...) with an ambience noise.

Normally, it uses a common earthquake sfx, but you can change the sfx it creates by editing the module (don't worry, it's just replacing 0x00DB with another value found when using Super Sawnds or going into the Brsar), at the address 0x7CA in Section [1] using BrawlCrate. You would need to swap soundbanks to give stages another stage's ambience.

This though, comes with a cost, removing the glowing crystal gfx from FD, which sometimes I used.


48 May 6th, 2020

[PM 3.6] Floats Stadium by MarioDox with credit to BullockDS, coolguy, AlGeorgeRomo, soopercool101, LTE Dev Team, PMDT
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]

EDIT: 05/06/2020 - Added the correct item gen archive and changed containers to presents.

Legal Poké Floats!

Well, not really. It's a PS2 reskin on the new Poké Floats import from Smash 2's new 2.0 Beta!
It comes with moving bg PKMN and two versions: a green version and a purple version.

Uses a FD module, one ported over PS2's slot is included.


48 April 12th, 2020

[PM 3.6/P+ 2.0] Sirena Beach Secret by MarioDox with credit to davidvkimball, Toti, Edisonic, Hakirya @ DeviantArt, LTE Dev Team, P+DT, PMDT
[Stage - Vertex, Import - Delfino Plaza]

(NOTE: This version was made before Edisonic published his)
Sirena Beach!

Enjoy the satisfaction of the sunset on a legal reskin of PM's Delfino Secret, coming also with a P+ variant.

Uses ghost platforms and a big pool as the main ground.


48 April 10th, 2020

[PM 3.6] Midair Stadium by MarioDox with credit to LTE Dev Team, PMDT
[Stage - Vertex, Import - Pokemon Stadium 2]

Free for all!

Midair Stadium joins as a reskin! Comes with two platforms based on the SSE version (instead of recolored PS2 ones), nothing in the middle and CONFETTI on the background!

Uses FD as a base, modules included to load correct GFX. Instructions inside the download.


52 March 28th, 2020

Yoshi's Cookie/Cookie Land by MarioDox with credit to Wildgoosespeeder @ MarioWiki (Yoshi no Cookie: Kuruppon Oven de Cookie music rips), Tails777 @ MarioWiki (MKDD music rips)
[Stage - Vertex, Import - Yoshi's Island (Melee)]

Baking cookies!

Yoshi's Cookie (Or Cookie Land) is a stage set on... cookies! It features a normal layout with two platforms on the sides and it features new food items, the cookies from Yoshi's Cookie (SNES)! The most common cookies are the rectangular ones, while the rest are a bit too rare, but it's nothing I can do.
Also, if food is the only enabled item, the checkerboard cookies will spawn in a bunch, with a maximum of 5!

Uses a Summit rel, with \"edits\" to make the special cookies spawn more often (not sure if it actually changed anything), though a version for Yoshi Brawl and Yoshi Melee are included.

There's also 3 music tracks:
-Let's Bake from Yoshi no Cookie: Kuruppon Oven de Cookie
-World Map from Yoshi no Cookie: Kuruppon Oven de Cookie
-Cookie Land from Mario Kart: Double Dash!!


27 March 15th, 2020

Light Speed Shoes Sonic by MarioDox, ɴɪᴄᴋ with credit to Sonic Konga @ The Models Resource, CSPBR
[Character - Texture, Import - Sonic]


Sonic dashes through!

Sonic wearing the Light Shoes powerup, only available in non-worn form.

Gloves are shiny too. Comes with slot specific gfx.


26 March 14th, 2020

[PM 3.6] Throneville by MarioDox with credit to canasniimehugh, PMDT
[Stage - Vertex - Castle Siege]

A smashville reskin based on Castle Siege's second transformation.
A dragon replaces the balloon, coming with cool sfx.

Uses a smashville module like actual SV.


15 March 13th, 2020

[PM 3.6] Saffron City Zone HD by MarioDox with credit to mawwwk, Nezha the Scout, PMDT
[Stage - Vertex - Pokemon Stadium 2]

Catch 'em all!

Saffron City HD from PM gets a makeover into Green Hill Zone.
The platform is swung by a floating block.
Is a legal 1:1 reskin.


50 March 10th, 2020

Mushroomy Trip by MarioDox, DukeItOut with credit to jlclpepe, PMDT
[Stage - Vertex - Mushroomy Kingdom]

Happy #MAR10 day!

Mushroomy Kingdom normally has walkoffs, so I decided to do something different.
This stage features a static platform, but the bricks and blocks still move through normally. The original level is in the background, having a different shade to separate it from the actual platform.

Use the module included to make it work, 2 more are included for who wants only one version of the stage over specific alts or whatever. Instructions in the download.


38 March 14th, 2020

Yoshi's New Island Inc. Retweak by Nezha the Scout, Dranakar, MarioDox with credit to davidvkimball, Llama Juice, Wingedkoopa67, ALM5252, TheUltimateKoopa
[Stage - Texture, Import - Yoshi's Island (Melee)]

UPDATED 3/2/20: Fixed overlapping shadows, incorect shadow angles, and BG brightness.

Edit: reuploaded due to rule breaking deletion

Originally goes over FD. The name is for its slot in the TE build, start alt Yoshi Story Melee.

Credit for the original version:
Legacy TE team
Llama Juice

By: TheUltimateKoopa

EGG Icon used in preview card:

33 March 1st, 2020

Stomping Shoes Sonic by MarioDox, ɴɪᴄᴋ with credit to Sonic Konga (The Models Resource), CSPBR
[Character - Texture, Import - Sonic]


Sonic stomps in!

Sonic uses the cool spiky Stomping Shoes from Sonic Unleashed, tho, this time, instead of getting just the powerup, he actually wears them!

Comes in 4 total colors:
Black - Based on Werehog
Red - Based on Egg Launcher enemy
Green - Based on Aero-Chaser enemy
Blue - Based on Egg Fighter: Knight enemy

Thanks for Sonic Konga for the model rip on The Models Resource (https://www.models-resource.com/xbox_360/sonicunleashed/model/10455/).

Comes with cosmetics and costume slot specific trails.


110 February 22nd, 2020

Updated Sunshine Mario by Shy, DrDean, MarioDox
[Character - Texture, Import - Mario]

what it says, a better looking version of it (mostly thanks to MarioDox)
comes with:
-11 recolors
-CSproject Blender setup

138 March 10th, 2020

Piranha Plant Heights (Piranha Plant Hazard!) by MarioDox with credit to Hallow, Peardian, PMDT
[Stage - Vertex, Import - Mushroomy Kingdom]

Piranha Plant Pipes Up!

A new hazard comes in, it's the Piranha Plant! This little buddy sleeps at first glance, but when hurt, will wake up and start biting the nearest player to it! Bites you a bunch, throws you off, and then starts coming after you, like an Assist Trophy. But that's not all! Players can keep the Plant safe in their hands by holding it like an item, then unleash it's potential by throwing the pot!

The stage itself is based on the Sky levels of NSMB, but mostly inspired on the NSLU level, Piranha Plant Heights.
The mushroom platform can be jumped from the bottom, but you can't drop from it.

Use the module included, to make the stage work, otherwise, crashes or simply the plant won't work!


45 January 22nd, 2020

Mario Circuit Light by Cahalan, CaliburZx, MarioDox
[Stage - Texture, Vertex, Import - Mario Circuit]

A new layout for Mario Circuit inspired by it's vBrawl counter part. A speedier camera straight from 3.6 is included.

This stage has blastzones that favor killing off the sides, however you can still K.O. off the top at around 100%.

K.O.'s off the bottom of the stage are just as potent as off the sides.

Unlike it's vBrawl counterpart, this stage does not have shy guys racing around the track causing a camera change periodically.

This is thanks to an edit to Mario Circuit's trap table, making it working as intended over the base stage with no further porting needed.

Any GFX bugs relating to a certain Blue Hedgehog or other characters are not caused by the stage and should be reported to whoever made the moveset or knows how to fix said bugs.

78 January 15th, 2020

Construction Site by MarioDox with credit to DSX8, davidvkimball
[Stage - Texture, Vertex - 75m]

Video: https://www.youtube.com/watch?v=gEb_UxGajno
How high can you get?

This is a custom recreation of the Donkey Kong Arcade with a custom platform layout and using Smash 4 Assets.

It features a special hazard, the Oil Drum, attacking it, forces it to explode and deal damage! Use it to combo your opponents.

Use the module included to make it work correctly. (Contains for Distant Planet and 75m)


96 January 6th, 2020

Planet Zebes: Landing Site by MarioDox with credit to PMDT
[Stage - Vertex - Brinstar]

Landing on Planet Zebes...

Crateria gets a nice, calm stage, using a platform layout similiar to Brinstar in Melee. The main platform is similiar to the flying platforms in Crateria, containing nice touches like the lava present in some areas of the area and also it holds the resting ship. The background is separated by some nice looking rain, angled like the one present in Super Metroid. The rest of the backdrop is decorated by a grassy piece of land with a nice view of the Maridia Sea and some Chozo Structures in the background.

This isn't supposed to be a identical recreation or copy to the present in the Metroid series, but it's mostly based on stuff present in the same area.

Uses a Final Destination module.


103 December 29th, 2019

Palutena's Temple X by MarioDox with credit to DSX8, Edwguard Flows
[Stage - Vertex, Import - Skyworld]

Palutena re-orders the temple!

Always thought the little section on the top left could become it's own stage, so here it is. It has remade collisions and it has the platform still at the bottom. There's another version, the competitive alt (named \"Larger version\"), which has a bigger base vertically and no platform below, more like, it merged with the main platform.

Uses a FD rel.


30 December 24th, 2019

[PM 3.6] Infinite Glacierware by MarioDox with credit to PMDT
[Stage - Vertex - Summit]

You know what time it is.

Enjoy your holidays with this new ice themed reskin of Warioware, coming with animated background, ice path for your character landing position and of course, solid ice platforms! These will never change huh?

Uses a FD module like Warioland does in PM.


33 December 19th, 2019

Compact Green Greens by MarioDox
[Stage - Vertex - Green Greens]

Too big? How's it now?

A smaller green greens with connected platform, happened randomly, wasn't even trying. Comes with sloped and walled versions and a ton of Hazard options. Blocks fall in the background.

Uses a green greens rel (note, PM's Dream Land uses a edited module so it may not work correctly)


18 December 17th, 2019

[PM 3.6] Distant Planet of Dreams by MarioDox with credit to davidvkimball, WorseDoughnut, PMDT
[Stage - Vertex, Import - Distant Planet]

EDIT: Fixed item spawn rates.

Day 381:
I've found a dreaming place.

Finding treasure here must be a big dream, so let's get smashing! Using Ultimate and Brawl Assets, i was able to combine Distant Planet into a FoD alt, including working rain, rock platforms and a nice log pillar.

Uses a Distant Planet module.


53 December 15th, 2019

Distant Planet Ultimate Omega + BF form (Brawl) by MarioDox with credit to PMDT
[Stage - Import - Distant Planet]

Distant Planet's Omega and Battlefield from, straight from Ultimate.
It's brawlified though, so the HD ultimate appeal isn't here. Also the Omega is PM FD Sized and the BF variation platforms are based on PM BF's platform positions.

Rains as usual and it has a similiar background to Ultimate's.

Uses a Distant Planet rel.


66 December 7th, 2019

MK Adventure Revamp (+ Symmetrical & Omega alts) by MarioDox with credit to HeartlessSeph, Mewtwo2000
[Stage - Vertex - Mushroomy Kingdom]


This is a nice stage originally, but it had a few issues here and there. There were ton of stuff blocking characters, too small boundaries and collisions were so off. I also added shadows, a symmetrical alt (cause the platforms aren't alligned with each-other) and a PM FD sized Omega.

They all use a FD module.


36 December 1st, 2019

[PM 3.6] Boxing Destination v2 by MarioDox with credit to BraveDragonWolf, DSX8, CaliburZx, PMDT
[Stage - Vertex - Pokemon Stadium 2]

Knock out!
Finish off your opponents on Boxing Ring's Final Destination variation, now updated! The original version was feeling a bit rusty, the new one has a better shape (no longer stretched main platform lol), with also all the changes from the omega.

Uses a PS2 module, but it's still legal nonetheless.


96 November 30th, 2019

Boxing Ring Revamp by MarioDox with credit to BraveDragonWolf, DSX8, CaliburZx
[Stage - Vertex - Pokemon Stadium 2]

EDIT: Fixed lighting on Omega versions.


Beat foes in better quality now with Boxing Ring getting a revamp! It features SHADOWS! along with better lighting, effects, fixes some bugs and a never-off screen in the background!
It comes with both Punch-Out!! and Smash Bros. versions, including the omegas, resized to PM 3.6 FD size.

All use the PS2 module.


36 November 28th, 2019

[PM 3.6] Suzaku Battlefield v2 by MarioDox with credit to DSX8, jaystring, RTB, PMDT
[Stage - Texture, Vertex, Import - Skyworld]

\"Talk is cheap.\"

Like the competitive alt, the Battlefield reskin of Suzaku Castle got updated too! It has the lag fixes (hopefully) and a better main platform. It features also the night version of the stage. Collisions and everything else are kept intact.

Uses a BF module, though TE's edited module allows for non-moving shadows.


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