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18 December 7th, 2019

MK Adventure Revamp (+ Symmetrical & Omega alts) by MarioDox with credit to HeartlessSeph, Mewtwo2000
[Stage - Vertex - Mushroomy Kingdom]



ADVENTURE MODE!

This is a nice stage originally, but it had a few issues here and there. There were ton of stuff blocking characters, too small boundaries and collisions were so off. I also added shadows, a symmetrical alt (cause the platforms aren't alligned with each-other) and a PM FD sized Omega.

They all use a FD module.

Enjoy.

13 December 1st, 2019

[PM 3.6] Boxing Destination v2 by MarioDox with credit to BraveDragonWolf, DSX8, CaliburZx, PMDT
[Stage - Vertex - Pokemon Stadium 2]



Knock out!
Finish off your opponents on Boxing Ring's Final Destination variation, now updated! The original version was feeling a bit rusty, the new one has a better shape (no longer stretched main platform lol), with also all the changes from the omega.

Uses a PS2 module, but it's still legal nonetheless.

Enjoy.

37 November 30th, 2019

Boxing Ring Revamp by MarioDox with credit to BraveDragonWolf, DSX8, CaliburZx
[Stage - Vertex - Pokemon Stadium 2]



EDIT: Fixed lighting on Omega versions.

T.K.O.!

Beat foes in better quality now with Boxing Ring getting a revamp! It features SHADOWS! along with better lighting, effects, fixes some bugs and a never-off screen in the background!
It comes with both Punch-Out!! and Smash Bros. versions, including the omegas, resized to PM 3.6 FD size.

All use the PS2 module.

Enjoy.

14 November 28th, 2019

[PM 3.6] Suzaku Battlefield v2 by MarioDox with credit to DSX8, jaystring, RTB, PMDT
[Stage - Texture, Vertex, Import - Skyworld]



\"Talk is cheap.\"

Like the competitive alt, the Battlefield reskin of Suzaku Castle got updated too! It has the lag fixes (hopefully) and a better main platform. It features also the night version of the stage. Collisions and everything else are kept intact.

Uses a BF module, though TE's edited module allows for non-moving shadows.

Enjoy.

21 November 26th, 2019

Suzaku Castle Competitive v2 by MarioDox with credit to DSX8, jaystring, RTB
[Stage - Vertex, Import - Skyworld]



Suzaku Castle is a nice stage, though it's lagging issues forced users to use 2d backgrounds or lower resolution models, ruining the beautiful scenery.
The lagging issues have been reduced (maybe resolved, i dunno) and it also came with extra changes.
All platforms now have the same bottom wood piece at the same length, also they share the same look as the main platform, like Smash Ultimate's battlefield variant. The Castle on the background now is a simple sprite with high resolution so even on dolphin the differences are unnoticeable.

It also comes with a night variant. Battlefield 1:1s coming soon.

Enjoy.

41 November 24th, 2019

Mario Paint REDUX by MarioDox with credit to Nezha the Scout, AlGeorgeRomo
[Stage - Texture, Vertex - PictoChat]



Mario Paint is coloring the battle!
Originated from Smash 2, Mario Paint gets a new fresh updated version with fixed camera and the entire palette, like Flat Zone. This version features all the Pictochat hazards with colors like the original Mario Paint, some got a new coat of paint, while others just work differently!

Goes over Pictochat, using the vPM module reduces the damage amount of some hazards.

Enjoy.

14 November 16th, 2019

[PM 3.6] Summitfield by MarioDox with credit to PMDT
[Stage - Vertex - Summit]



This battlefield reskin is cold as ice...

Cool off with Summit's battlefield variant, with animated background and non-icey platforms. Echo is really hearable here!

Uses a Battlefield module, use the one in TE for correct shadows.

Enjoy.

12 November 15th, 2019

[PM 3.6] Distant Planet Zone by MarioDox with credit to davidvkimball, WorseDoughnut, PMDT
[Stage - Vertex - Distant Planet]



The vine swings around...

A simple GHZ variant of Distant Planet, with a tree holding the platform through a vine. The bulborb watches and rain falls overtime.

Uses a Distant Planet module.

Enjoy.

11 November 14th, 2019

[PM 3.6] Rainbow Cruiseware by MarioDox with credit to GBC, DSX8, Nezha the Scout, PMDT
[Stage - Vertex - Rainbow Cruise]



*Slide theme starts playing*

Rainbow Cruise got a Warioware alt, using the Block from the platforming section, with some platforms. A carpet is added for decoration, the ship passes after a bit.

Uses a FD module.

Enjoy.

10 November 12th, 2019

[PM 3.6] Infinite Glacier of Dreams by MarioDox with credit to soopercool101, PMDT
[Stage - Vertex - Summit]



Infinite Glacier comes up!

This originally was the first version of Glacier FoD in TE, but cause the model sucked, it was re-done with the cooler models. It features the same platforms and main road path, animated background and of course, balloon fighter swooping here and there sometimes during the match.

Uses a FD module like FoD in PM.

Enjoy.

21 November 12th, 2019

[PM 3.6] Peach's Stadium Melee by MarioDox with credit to WorseDoughnut, davidvkimball, soopercool101, Mewtwo2000, Oshtoby, PMDT
[Stage - Vertex, Import - Rainbow Cruise]



The power of the stars flash through the castle...

Princess Peach's Castle from Melee gets a PS2 reskin, based on the LXP's custom omega model. It features all the identical objects from the omega and is still a correct 1:1.

Uses a FD module.

Enjoy.

12 November 10th, 2019

[PM 3.6] Distant PlanetWare by MarioDox with credit to davidvkimball, WorseDoughnut, PMDT
[Stage - Vertex - Distant Planet]



Stop plucking around!

Warioware reskinned as a Distant Planet alt, using the coolest tree bark from Stage Builder as a main platform, but also 2 variations using leaves as platforms or rock platforms from the Legacy TE Start Alt. It sometimes rain, but the bulborb always watches.

Uses a Distant Planet rel.

Enjoy.

31 November 9th, 2019

[PM 3.6] Thronefield by MarioDox with credit to PMDT
[Stage - Vertex - Castle Siege]



Black Knight needs entertainment! Quick, to the battlefield!

Using only SSE assets, I was able to create a simple platform for a Castle Siege battlefield alt, though I felt that it would work better in the second transformation, the Throne Room.

Uses a BF module, but using the TE ones (Battlefield_Z/X) allows for correct shadows.

Enjoy.

18 November 8th, 2019

[PM 3.6] Undergroundfield by MarioDox with credit to davidvkimball, Dranakar, DukeItOut, Layell, PMDT
[Stage - Texture, Import - Castle Siege]



Inferno time! (It looks like it though.)

A simple edit of TE's Castlefield, by replacing background and textures, some vertex edit to look better and here it is, Castle Siege Underground's Battlefield variation. Lava is falling from the lava rocks, which don't hurt you at all, what magic!

Uses a battlefield module (not sure if it will work using Castle Siege's limited filesize). Use the bf module in TE (Battle_Z/X) to have correct shadows.

Enjoy.

20 November 10th, 2019

[PM 3.6] Smashvillefield by MarioDox with credit to PMDT
[Stage - Vertex - Smashville]



EDIT: Fixed STPM, with correct echo, wind and shadow values!
(BF 1:1 but intended to work on the Smashville slot, placing it in other slots could cause issues.)

I'm going to play Animal Crossing in Brawl by kicking Mario in the subspace.

A Smashville version of Battlefield, with all the day/night time versions, including K.K.'s concert. Balloon doesn't appear, that's incredibly illegal. Though all villagers still enjoy seeing you getting smacked by Fox's AI.

Uses a village module.

Enjoy.

17 November 10th, 2019

[PM 3.6] Rumble Ware by MarioDox with credit to mnnaz05, Dranakar, Nezha the Scout, Ryztiq, davidvkimball, Puzzled, PMDT
[Stage - Vertex, Import - Rumble Falls]



EDIT: Fixed STPM, with correct echo, wind and shadow values!
*Silouhette appears*
*Extreme bongo noises*

This is Rumble Ware, a reskin of Warioware/Warioland using the Rumble Falls aesthethic. Uses parts of Kongo Ware from Legacy TE for the main platform. The bridge is not afraid of gravity.

Uses a FD module like Warioland does.

Enjoy.

16 November 10th, 2019

[PM 3.6] Port Town Stadium (Correct platform) by MarioDox with credit to davidvkimball, Xerom, Mewtwo2000, Yohan1044, PMDT
[Stage - Vertex - Port Town Aero Dive]



EDIT: Fixed STPM, with correct echo, wind and shadow values!
It's all about speed.

And another PS2 reskin for Port Town (dude it's like the third arleady), but this time, it actually uses the Port Town Aero Dive platform instead of Midair Stadium's or an edited PS2 one.

Uses a FD module.

Enjoy.

24 November 1st, 2019

[PM 3.6] Corneria of Dreams by MarioDox with credit to davidvkimball, Edwguard Flows, PMDT
[Stage - Texture, Vertex, Import - Corneria]



Do a Barrel Roll!

Winner of the twitter poll, is FoD but reskinned to look like Corneria, all legal of course. Originally, I saw the TE Start Alt (which I worked on) but thought of making it more Corneria than another location in Star Fox. So here we are. The background is really good.

Uses a FD module like FoD does.

Enjoy.

17 October 31st, 2019

[PM 3.6] Gamer of Dreams by MarioDox with credit to CaliburZx, PMDT
[Stage - Vertex, Import - WarioWare, Inc.]



Watch for mom!

FoD sure is an interesting stage, it has a rounded platform, so it doesn't get many reskins. So, this is Gamer's omega from Smash Ultimate, adjusted to match FoD, the platforms are not books cause the books don't fly in the actual stage so i didn't want to have discrapencies between the base stage and the reskin.

Uses a FD module, like FoD in PM.

Enjoy.

32 October 30th, 2019

SSBUltimate Gamer Omega by MarioDox with credit to CaliburZx, PMDT
[Stage - Import - WarioWare, Inc.]



Omega Gamer!

NOTE: This isn't a 1:1 with Smash Ultimate's, the model and textures got ported, but it was resized to PM's FD size and collisions were hand made.

I ported the omega from Smash Ultimate, using my arleady Gamer Revamp.

Uses a FD module as always.

Enjoy.

19 October 29th, 2019

Kongo Japes by MarioDox with credit to Dr., Elliot
[Stage - Vertex, Import - Jungle Japes]



Looks like Cranky chose a weird spot for the hut...

A simple stage meant for simple gameplay, no hazards, no jank at all, just a simple small stage with a platform.

Uses a FD module.

Enjoy.

35 October 20th, 2019

[PM 3.6] Dream Land GB by MarioDox with credit to PMDT
[Stage - Texture, Import - Green Greens]



Whispy is feeling a bit green today...

Enjoy the classic look of gameboy when smashing through Dream Land, coming in both Green and White. It uses parts from the Ultimate Omega and also has versions with and without apples!

Use the PM module for correct gameplay.

Enjoy.

13 October 13th, 2019

[MODULE ONLY] Hazardless Brinstar Module pack by MarioDox
[Stage - Vertex - Brinstar]



Have you ever thought that Brinstar was too hazardry?

Well, now you can remove the hazards that you hate the most, from the pillars, the cells and even the acid. Removal of cells and pillars only affect the hurtboxes (the models will still be there).
When removing acid, use the included pac file (vPM 3.6) that fixes the scn0 using the \"flooded by acid\" counter part.

Select the module you prefer and throw it in your build.

Enjoy.

37 September 10th, 2019

[PM 3.6] Great Bay Secret by MarioDox with credit to Ryan, Mewtwo2000, DSX8, PMDT, Hallow
[Stage - Vertex, Import - Pirate Ship]



*drinks milk*

Great Bay, is different, with a new touch of legal play, is now a Delfino Secret (PM 3.6) reskin, Tingle makes an appearance too! The floor has a darker line to show landing position.

Uses a FD module (like DS).

Enjoy.

61 September 9th, 2019

PED Suit Recolors by MarioDox with credit to EggTimer, Shranux, Layell, Allbait, Nanobuds, CSPBR
[Character - Texture - Samus]



Edit: Updated to CSProject 2.5 stock system.

Charge yourself with Phazon!

This one was a really tricky one, I had to use blender to recolor this time, lol, textures are a big mess inside.

Recolors are based on (in order):
-Plasma Trooper (since PED is from pirate technology)
-Federation Marine Concept Art (the suit samus uses is an edited one from the Fed)
-PED Marine (... same suit type)
-Demolition Marine (it's part of FED)

Comes with CSProject cosmetics.

Enjoy.

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