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16398 March 11th, 2017

BrawlBox v0.78 by libertyernie, BlackJax96, Sammi Husky, Mawootad with credit to PeterHatch
[Misc - Other (stuff we forgot)]



Changelog: https://github.com/libertyernie/brawltools/blob/e1e969cadf7e2031fe8a85dcfb4c01c2db19a6a4/BrawlBox/Changelog.txt

12131 June 10th, 2016

BrawlBox v0.77 by BlackJax96, libertyernie, Sammi Husky, Mawootad with credit to PeterHatch
[Misc - Other (stuff we forgot)]



Huge thanks to mawootad for a portion of the code that allows RSAR sound archives to be rebuilt from scratch.

Changelog:
http://github.com/libertyernie/brawltools/blob/e0fdd5c83cfa151657f9f3ddc905b1fc5a4eba1c/BrawlBox/Changelog.txt

8828 August 29th, 2015

BrawlBox v0.76b by BlackJax96, libertyernie, Sammi Husky
[Misc - Other (stuff we forgot)]



http://github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0
There's the preview image at least one person always needs

4369 March 8th, 2014

Classic Expansion Pack 5.1 by libertyernie with credit to Phantom Wings, Dantarion, Oshtoby, Mewtwo2000, EternalYoshi, hotdogturtle, GameWatching, ForOhFor Error, Canon98, KTH, DemonBoy, FroznHobo
[Pack - Stage]



This is a pack that adds 36 stages to Brawl, made up mostly of Melee and N64 stages, but with some SSE stages as well. It uses PW's Stage Roster Expansion. See the thread for more information.
NOTE: The game will freeze if you select one of the expansion stages on My Music.

2941 July 14th, 2013

Melee/64 Expansion V2! by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool
[Misc - Texture - Menu]



Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.

This doesn't work with Dolphin, because this uses the Stage Expansion code, which doesn't work on the emulator. Also, this is incompatible with the Character Roster Expansion, so no Giga-Bowser, Warioman, or Alloys, etc.
DO NOT ADD CODES TO THE GCT IN THE "codes" FOLDER!
That gct is to allow the gct in the "pf" folder to have over 8000 lines of code. I used the double GCT method when I uploaded this, which was before I found out about the gameconfig.txt method. If you use that, then be sure to move the GCT in the "pf" folder over to the "codes" folder.


This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. To my knowledge, the hacks included are up to date.

Here is what has changed:
-Melee's and Brawl's Battlefields are switched, so STGBATTLEFIELD=STGCUSTOM0B, and vice versa.
-Multi-Man Brawl is now Multi-Man Melee, and the Alloys have been replaced with Wireframes.
-Certain Music code edits to accomodate Multi-Man Melee.
-Battlefield (Brawl) only plays Brawl Battlefield music.
-Pack includes original Melee Battlefield brstm, but Brawl's will still play sometimes. It is listed as "Battlefield (Brawl)"
-Added secret in another Stadium Mode, but music doesn't fit as well...

If you have any stage hacks for Battlefield, they go over STGCUSTOM0B. You'll also have to replace the rel. Other than that, only STGCUSTOM slots and Battlefield have been replaced. For other stages, you can just place them over an existing stage. Most of the music that plays in Brawl stages is still unchanged, so you can replace it as you please, but don't try to mess with My Music, unless you want your Wii to freeze. You can use any character hacks you may have already with this, but adding CSP's to the common5.pac may result in a WiiFreeze.
The codes DO work! I test the stuff I release before I release it, without using any other hacks, so stop telling me it doesn't work when it does! If it isn't working for you on Gecko, then download the older version. All V2 does is add Multi-Man Melee, and unless you really need it, then get V1. But I know this thing works, because My Wii is turned on right now with the hacks turned on and it works perfectly, Multi-Man Melee and all.


btw, that secret I mentioned earlier, try going to Boss Battles and fight Master Hand.

2047 June 2nd, 2014

cBliss: 10 Character Slots + Melee/64 Expansion Pack by MrUnusual, ASF1nk, FroznHobo, Mewtwo2000, libertyernie, MonkUnit, GameWatching, tigertenaka, Oshtoby, Allav866 with credit to Allav866, choronzon, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby and ASF1nk
[Pack - Misc]



A lot of people were having trouble gettin cBliss working and had even more trouble getting it to work with the Melee/64 Expansion pack, so I did the honors of making it easier on everyone by doing all the work on combining them together :P lol it's fairly easy to setup, if anyone needs help hit me up, note: This is for DOLPHIN only and I am not sure if this works for Project M nor Riivolution. Icicle Mountain and Mute City do not work, please don't report, the fact that they don't work is an issue to be resolved by the makers of the Melee/64 Expansion pack. I have also added Mario & Sonic outfits, so enjoy! :D

1912 January 7th, 2015

BrawlBox v0.74b by BlackJax96, libertyernie, Sammi Husky
[Misc - Other (stuff we forgot)]



Instead of a ZIP file, we're going to use a self-extracting archive in the form of an exe hosted on our github repository under releases. It's the same exe that BrawlBox's updater uses.

http://www.github.com/libertyernie/brawltools
http://forums.kc-mm.com/index.php?topic=67847.0

1848 August 23rd, 2011

Brawl Starter Pack by Jugy3, Mewtwo2000, libertyernie, Beyond, Maxi, SiLeNtDo0m, DoctorFlux(Mariodk), Soul Nami, OmegaMalkior
[Misc - Other (stuff we forgot)]



VERY EASY TO SET UP FOR FIRST TIME USERS.
Just unzip and drop the files onto the root of your usb or sd card.

If you don't have riivolution, just go to your homebrew channel and click the riivolution logo (it's included in this hack pack)

Note: When on the riivolution screen make sure you select classic expansion pack with regular brawl

Includes:
Riivolution set up and mod
Shadow over Dk
Zero over Link
Smbz Mario
Full throttle sonic
Cloud over Olimar
FighterKirby
Textures
Classic Expansion Pack 3.2 (I modified alot of the stages into some that i enjoy)
Custom Music
And much more

Also in the apps folder i accidentally included some of my personal apps. You can delete all of them except for Riivolution.

Note2: There are so many hacks that its hard to credit everyone so if i did not mention you feel free to pm me and tell me.

Credits:
Sd00m
libertyernie
MarioDk
2DaMax92
wafflehack
BeyondYou
Mewtwo2000
ItalianStallion
Waveshocker Sigma
Omega-Zack Fair

1807 May 27th, 2010

2D Saffron City by libertyernie with credit to spiderjjr45 (and Mewtwo2000 for porting)
[Stage - 2D - 75m]



The .zip file contains two versions. Both have nicer-looking backgrounds, because the floating platforms no longer have a "shadow." (The images are outdated.)
One puts the platforms on their own plane so they are directly under the characters, and the other gets rid of them entirely.
The platforms DO NOT move and there are no Pokemon coming from the wall. It's a completely static stage.
No .rels needed if you're OK with puttng it over 75m.

1622 August 20th, 2015

cBliss & ASL for Project M 3.6 Kit by RAWRzilla, ASF1nk, libertyernie with credit to The PMDT, Libertyernie, Ondo & ASF1nk
[Misc - Menu]



Many thanks go out to libertyernie for providing the template I built this off of.

SOMEONE FINALLY DID IT! It took me quite a bit of time and effort but in the process of my own build, I threw together a kit that adds both cBliss and the Alternate Stage Loader to Project M 3.6

Simply follow the instructions in the zip (if you disregard the instructions you will absolutely screw up your custom build).

Any questions, comments or bugs, please report here: http://smashboards.com/threads/cbliss-asl-for-project-m-3-6-kit.414933/

1354 July 6th, 2013

Melee/64 Expansion by Allav866, FroznHobo, Mewtwo2000, libertyernie, KTH, MonkUnit, GameWatching, tigertenaka, Oshtoby with credit to all users whose hacks went into this, and Special Thanks to Mewtwo2000 for his Stage Roster Expansion Tool
[Misc - Texture - Menu]



New Version is up!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747

Allav866 Edit: With DSX8 and Mewtwo2000 working on Icicle Mountain, Mute City, Brinstar Depths, and PokéFloats, I want to let people know where they should put them.
Icicle Mountain=STGCUSTOM06.pac
Mute City=STGCUSTOM09.pac
Brinstar Depths=STGCUSTOM0C.pac
PokéFloats=STGCUSTOM0E.pac
Make sure to add .rel files, too.

Mewtwo2000 edit: Added a code.gct file to be used with GCT Fusionizer so you can add the codes related to the expanded roster, and not to be obligated to replace your RSBE01.gct file with the included one. Also included both RSBE01.gct and code.gct files without the currenty empty slots. Also changed some of the icons to fit the real stages in them (my N64 ones only).

This is an expansion pack for the Melee page so that all Melee stages can have a slot AS THEY ARE UPLOADED, so until then Icicle Mountain, Brinstar Depths, PokéFloats and Mute City will not work. All the stages (even those not on there) have their music set up, so once a stage is uploaded, you need only to place them into the right STGCUSTOM slot. Fortunately, I've included a guide for placing new stages, as well as updating old ones. To my knowledge, the hacks included are up to date.
This doesn't work with Riivolution.

1333 May 15th, 2016

BrawlBox 0.73b by libertyernie, Sammi Husky, uyjulian
[Misc - Other (stuff we forgot)]



Changes in v0.73b (from the Changelog.txt):
. Model previewer now has the abiility to render the stage boundries as well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom the camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered purple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file) and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version

Known bugs:
. On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.

1097 May 8th, 2016

Venom (w/ adjustments) by libertyernie, Mewtwo2000
[Stage - Vertex - Corneria]



Stage has not been updated since 2012-08-03, but I mirrored it on Dropbox: https://www.dropbox.com/s/2nwllecuyctlfhr/Venom%20w%20adjustments.7z?dl=0
---
An edit of Mewtwo2000's Venom stage from over two years ago. There are two versions included, one at 2/3 size and one at Mewtwo2000's original size. Both of them change the camera angle to 22.5 degrees (from 30) to avoid the front of the ship blocking the camera.
I hope someday Venom is imported from Melee and this stage becomes obsolete!

880 November 14th, 2016

BasketBrawl by Ricky, libertyernie, SmashClash with credit to Standardtoaster, Quanno
[Stage - Texture, Vertex, Import - Wi-fi Room]



Nov. 5, 2016 (libertyernie): Updated camera (now from overhead, see video) and item spawning. Old version is here: http://www.mediafire.com/?m8n2v9izuan85bc

READ FULL DESCRIPTION OR YOU WON'T BE ABLE TO FULLY ENJOY THIS AWESOME STAGE!

Welcome to the world of Basketball!

What I bring today is an epic revamp of Libertyernie's Basketball court.

So what's new?

In this version (besides texture edits by me and a complete collision revamp), a Basketball (that's put over the SmokeBall item) will spawn in the middle of the stage right in the beggining of the match. And with the given codes, they won't stick to the characters, won't produce smoke, and won't disappear as time passes. It will work just like an usual Basketball!

You'll be able to play with your friends on 1-on-1 or 2-on-2 competition!

And you can always brawl on it lol

Codes needed:

SmokeBall doesn't stick [Standardtoaster]
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000

No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000

There are two ways to replace the sandbag with the basketball, choose your favourite.

OPTION 1: You can use the included REL file. The REL file included is NEEDED to replace the Sandbag with a basketball if you don't want to use the option 2! The REL's set to port the stage over the stages from PW's SSS Expansion. You can put it over other stages by following the instructions at http://opensa.dantarion.com/wiki/Stage_Module_Files.

OPTION 2: If you don't want to use the REL file, you can use this code instead:

Sandbag is Smokeball
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000

The included files are the HD basketball BRRES by SmashClash (to use if you have a common3.pac already), a common3.pac (to use if you don't have one), the Stage PAC and a module REL to port it over the stages from PW's Expansion. The REL replaces the Sandbag with a basketball. (Sandbags will still appear if they are turned on in the item select.)

How to apply the HD basketball BRRES to a common3.pac of your own:

- Open BrawlBox, open common3.pac, go to ItmCommonBress, and replace ItmSmokeScreenBress for the one included in the download.

Enjoy!!!

If I forgot anything or it didn't work for you, PM me.

734 December 25th, 2014

BrawlBox v0.74 by BlackJax96, libertyernie, Sammi Husky with credit to uyjulian
[Misc - Other (stuff we forgot)]



Merry Christmas!
Changelog: https://github.com/libertyernie/brawltools/blob/4206ea0177f53d81fd3bfa33f6e4c6a81bdc324d/BrawlBox/Changelog.txt

View the source code here:
https://github.com/libertyernie/brawltools (You can compile the master branch at any time for an UNSTABLE build - DO NOT report issues if you do this, because there WILL be issues)

You can report issues or request features/changes here:
https://github.com/libertyernie/brawltools/issues (you will need an account)

734 June 17th, 2013

Brawl Minus Classic Exp + Pillar CSS for Riivo for Gecko Users by Linketsu, libertyernie, slayermarth101, Infernape with credit to Brawl Minus Team, original creators of the first smaller Common5, and Pillar Tile CSS
[Misc - Texture - Other (stuff we forgot)]



Don't report this if it doesn't work with Gecko. It clearly says Riivo for Gecko users. As in... use Riivo or It won't work.

3/8/13 description updated for clarity

The Riivolution in this pack is Riivo for Gecko user, sorry for the confusion. This should mean it will work for Gecko as well however.

This contains...

The Classic Expansion 5.2
The Pillar Tile CSS with Extras

and it was made possible thanks to a smaller Common5.

It's all in there and ready to play.

Note- if you don't have Brawl Minus stages already then the default Brawl stages won't be what your images are. However, if you have them they should be right. Rest of the info is in the readme.

647 June 16th, 2014

Super Smash Land - Dreamland by libertyernie with credit to Dan Fornance, Inverse Phase
[Stage - Import, 2D - Green Greens]



From the game Super Smash Land made by Dan Fornance (supersmashland.com). Music included by Inverse Phase (http://inversephase.bandcamp.com/album/super-smash-land-ost).
Updated in June 2014 - added a new version with no black border.

583 December 13th, 2013

Eight SSE Stage Pack by libertyernie, Mewtwo2000 with credit to Eternal Yoshi, Amazing Ampharos, hotdogturtle, Phantom Wings
[Stage - Import - Final Destination]



These are the eight SSE stages I've included in the Classic Expansion Pack for a while. All are over Final Destination. You can import each stage with Brawl Stage Manager (drag-and-drop its folder.)
* Research Facility
* Smash Skiff (Mewtwo2000 ver.)
* The Lake Shore
* The Forest
* The Jungle (Project M Demo 2.6 ver.)
* The Glacial Peak
* The Canyon (Mewtwo200 ver., with camera edit)
* Midair Stadium

Glacial Peak has been edited to fix the Pokemon Trainer spawn points.

477 January 30th, 2013

Wii U Stage (for Flat Zone 2) by libertyernie
[Stage - Texture, 2D - Flat Zone 2]



The size of the stage hasn't been changed, just the surrounding 3D model. Now it's a picture of the Wii U controller.
Use st_gw.rel for this stage.

452 August 15th, 2012

Yoshi's Island 64 by libertyernie, GameWatching with credit to KTH, Mewtwo2000
[Stage - Texture, Vertex - Final Destination]



8/15/12: This seems to work for me. If the download still doesn't work, report it again and I'll upload it somewhere else.

I did some fixes on the N64 Yoshi's Island stage:

* Resized everything to 80% of what it was before (not exactly Melee size, but closer)
* Fixed the textures on the 2D plants/hooks and changed their scaling a bit to match
* Made the top platform drop-through
* Changed the death boundaries, spawn points, etc. to match the 80% resize
* Further edited the death boundaries (farther on the left & right, closer on the top)

KTH and Mewtwo2000 helped on the original stage, so thanks to them too!

400 February 17th, 2011

Fourside (Melee) by libertyernie
[Audio - Stage/Menu]



Ripped from the HPS file on the Melee disc; amplified 2x so it's loud enough. (Video is not mine.)
(Source: Super Smash Bros. Melee)
370 June 25th, 2013

Stop that train! by libertyernie
[Stage - 2D - Final Destination]



v4 - removes camera tilt and provides a better fixed-camera-mode view
This is from the train stage from Wario Land II for the Game Boy Color. The cloud background on the stage now scrolls from right to left like in the game.
Four BRSTMs are available, including both of the train themes from Wario Land II.
This stage is really based on FD, but it can go over WarioWare with the included st_madein.rel.

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Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

Past Reports:





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