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Author Topic: WIP PSA Workshop  (Read 470580 times)
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ABloodyCanadian
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    « Reply #1935 on: April 09, 2015, 04:54:46 PM »


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    I don't like the silhouette on the start and end frames... I think angling it would do you better.

    Amazing otherwise.
    « Last Edit: April 09, 2015, 04:56:26 PM by A Bloody Canadian » Logged


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    « Reply #1936 on: April 09, 2015, 05:34:39 PM »


    I think he spends too little time on the actual charging pose... Just compare to the in-game animation:

    Keep Master Sword using Din's Fire


    But since it's a WIP, it's OK
    And also the coreography is really smoothly animated. Good work!
    « Last Edit: April 09, 2015, 06:00:34 PM by Anarchy Panty (Br3) » Logged

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    « Reply #1937 on: April 09, 2015, 07:33:13 PM »


    Oh, thanks for the clear reference, Br3! Dins Fire is so much different than what I remember (I haven't looked at a ref since about a year ago and went off what I started =/ ) I might make an alternate animation afterwards since it's different enough.

    Thanks for the crits, I'll take it all into account went I make more progress.

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    How do you always get the arm swaying to look so nice?

    By making sure that they follow a smooth motion without noticeable jittering - attention arcs.

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    It's a shame you're not making psas,
    I don't mind doing requests for PSA-ers, but that'll have to wait until the summer.  Though, I failed to complete requests the last time. It was so frustrating because I couldn't get the quality animation I was happy with.
    « Last Edit: April 10, 2015, 12:49:27 PM by TheShyGuy » Logged

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    « Reply #1938 on: April 10, 2015, 02:27:49 PM »


    Copy + Paste OP. Better nerf Greninja.
    I come bearing previews of Deoxys. A huge thanks to Theytah for doing the shader, material, texture, and model work for me.

    Normal Form (Take note that both the arms and tentacles are visible in this preview, as shaders were the top priority at the moment)

    Attack Form

    Defense Form

    Speed Form
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    « Reply #1939 on: April 10, 2015, 03:47:57 PM »


    Would it be safe to assume that it's his X/Y boneset? If so, I applaud you for having the patience to do a whole character with all animations and such.
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    « Reply #1940 on: April 10, 2015, 03:53:39 PM »


    Yes, it's the X/Y skeleton. But I haven't done any animating yet. Only a simple pose for testing purposes. I still have model work to do.

    Due to Brawl's limitations, I cannot have true transformation between four characters in one, so I have to put all four forms onto the same skeleton and use model changers.
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    « Reply #1941 on: April 10, 2015, 07:01:41 PM »


    Model changers?... How would that work? Would that just be like having the 4 directions of his taunts turn him into different forms, or what? I'm trying to figure out some PSA stuff, but that seems like quite a feat and amazing if you can pull it off. Wink
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    « Reply #1942 on: April 10, 2015, 07:15:39 PM »


    I'll know what to do, as I've used the exact same method for Solo Charizard.
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    « Reply #1943 on: April 10, 2015, 07:18:15 PM »


    Model changers?... How would that work? Would that just be like having the 4 directions of his taunts turn him into different forms, or what? I'm trying to figure out some PSA stuff, but that seems like quite a feat and amazing if you can pull it off. Wink

    Model changers is essentially setting a switch to turn the visibility of a bone on or off.

    Do you know how Link "puts away" his sword and shield when he fires his bow?
    They actually just get turned invisible and then the sword and shield on his back become visible.

    Then after he's shot the arrow, the reverse happens: sword and shield on back become invisible and the sword and shield in his hands become visible.
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    « Reply #1944 on: April 11, 2015, 01:17:31 AM »


    Does he have extra bones in his arms?
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    « Reply #1945 on: April 11, 2015, 01:18:51 AM »


    Who? Link?

    Yeah, he has bones for his Shield and Sword.
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    « Reply #1946 on: April 11, 2015, 01:23:51 AM »


    No, I meant Deoxys, because the arms look smoothly bent.
    « Last Edit: April 11, 2015, 01:32:52 AM by Malfioz » Logged

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    « Reply #1947 on: April 11, 2015, 01:44:31 AM »


    No, I meant Deoxys, because the arms look smoothly bent.

    O

    I c
    How rude. Jk, but I think he's using the rig from x/Y. Although I could be wrong.
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    « Reply #1948 on: April 11, 2015, 08:29:08 AM »


    Yes, they're using the X/Y rig. But that is unfortunately going to change, as I'm going to have to put all four forms onto one skeleton, due to Brawl's limitations (I can't have a transforming character with 4 characters in one, so I gonna have to do what I did for Solo Charizard), which is going to require re-rigging.
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    « Reply #1949 on: June 25, 2015, 02:43:28 PM »


    Is "Necro Posting" a thing here in the workshop?

    Anyway,
    I've been working on this and it still needs some fluid looping...
    I don't know if I can do these animations alone.


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