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« Reply #18810 on: May 08, 2015, 04:47:53 AM » |
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Captain Falcon isn't the only MAN in Smash
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« Reply #18811 on: May 08, 2015, 05:10:10 AM » |
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oooh ok is it like a full character model, or does it load pit's model with the armor on top? if the latter, wouldn't it be possible and quite easy to put that armor on brawl pit?
its a full character model with recolors, but no, cant add the armor over regular pit due to his torso being remodeled for the armor and straps.
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« Reply #18812 on: May 08, 2015, 07:28:54 AM » |
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Captain Falcon isn't the only MAN in Smash
manLink. over ike? or Link? or Ganon?
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« Reply #18813 on: May 08, 2015, 07:35:08 AM » |
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Captain Falcon isn't the only MAN in Smash
loiks like something from jojo's bizarre adventure
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Switch FC: SW-4190-2933-4524
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« Reply #18814 on: May 08, 2015, 08:51:30 AM » |
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manLink. over ike? or Link? or Ganon?
Over Ganon. I have a similar project over Link. However, this one will be a surprised when the textures are done
loiks like something from jojo's bizarre adventure
XD it kind of does.
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« Reply #18815 on: May 08, 2015, 09:35:33 AM » |
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loiks like something from jojo's bizarre adventure
Nah, not really. I'm struggling to see how.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #18816 on: May 08, 2015, 02:57:26 PM » |
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He needs a Joseph Joestar recolor.
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« Reply #18817 on: May 08, 2015, 03:21:52 PM » |
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Captain Falcon isn't the only MAN in Smash
I seriously envy your creativity when it comes to making Brawl Hacks.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #18818 on: May 08, 2015, 03:55:25 PM » |
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Captain Falcon isn't the only MAN in Smash
LINK CONFIRMED STAND USER
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« Reply #18819 on: May 08, 2015, 08:26:11 PM » |
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I AM BACK XD And I will get this finally done after 1 year...because I should end this thing Does anyone know how to decrease the poly count more? I already used vertex weld, normals modifier, and optimize
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« Reply #18820 on: May 08, 2015, 08:44:13 PM » |
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I AM BACK XD And I will get this finally done after 1 year...because I should end this thing Does anyone know how to decrease the poly count more? I already used vertex weld, normals modifier, and optimizeI was wondering where the hell you went. XP That looks great! And ProOptimizer is pretty much the only way.
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« Reply #18821 on: May 09, 2015, 12:47:32 AM » |
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ProOptimizer is pretty much the only way Incorrect. If anything, that's one of the worse ways to lower polycount when your model is already lower then 50k polys. I recommend box modelling a lower poly model on top of the existing model. It'll take a little longer but it'll come out much cleaner. Plus, making edits to accommodate bone structure/UVs will be much easier as opposed to a messed up ProOptimized model. There are methods to bake the texture from the high poly onto the low poly as well, you'd just need to do a little digging on Google to find the appropriate tutorial. PM me with questions. I'll do my best to answer em.
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« Last Edit: May 09, 2015, 12:02:33 PM by Moblin »
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« Reply #18822 on: May 09, 2015, 03:17:06 PM » |
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^This, ProOptimizer should be your last resort.
You can also do it manually by adding an edit poly modifier, turning the triangles into quads and then selecting unneccesary loops and rings and removing them. It's not that hard even if it's your first time doing it.
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« Reply #18823 on: May 11, 2015, 12:07:08 AM » |
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« Reply #18824 on: May 11, 2015, 12:57:29 AM » |
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well... who wants some Wonder Red? O.o
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« Last Edit: May 11, 2015, 12:59:20 AM by PervyDSX8 »
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