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« Reply #9540 on: April 03, 2013, 04:48:03 PM » |
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hmm, I think the waist is way too "downside" and separated from the body, so I have to move it, the hard thing is making the skirt not looking weird at the animations, even though I tried to rig it over lucas pants bones, it somehow helped, but I think Ill have to use another option
I haven't messed with Lucas, but if his bones are anything like Ness's, the pants bones are nothing but trouble. The shorts and the legs are completely separate from each other just like the arm sleeves and the arms, and the shorts are a separate mesh from the body as well. The rig and animations are designed to specifically cater to these separate meshes (as well as a portly body), so I can see why Marisa would be difficult to rig over that bone set. I don't think rigging to the pants bones would help at all unless you were doing something similar, such as having the bloomers rigged to the pants bones and being large enough to overlap the legs at all animations. The skirt would still be troublesome, though, without adding bones and making extensive edits to the MotionEct pac.
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« Reply #9541 on: April 03, 2013, 04:59:47 PM » |
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hmm, I think the waist is way too "downside" and separated from the body, so I have to move it, the hard thing is making the skirt not looking weird at the animations, even though I tried to rig it over lucas pants bones, it somehow helped, but I think Ill have to use another option
Considering she's over Lucas, I think the rig looks really good. Though I agree her spine seems somewhat detached, like it's a third too long.
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« Reply #9542 on: April 03, 2013, 05:44:59 PM » |
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i want dat leo to go with my shredder
also kyo: se ve bien esa falda, ya eres un experto en las faldas<.<
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« Reply #9543 on: April 03, 2013, 05:47:37 PM » |
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I haven't messed with Lucas, but if his bones are anything like Ness's, the pants bones are nothing but trouble. The shorts and the legs are completely separate from each other just like the arm sleeves and the arms, and the shorts are a separate mesh from the body as well. The rig and animations are designed to specifically cater to these separate meshes (as well as a portly body), so I can see why Marisa would be difficult to rig over that bone set. I don't think rigging to the pants bones would help at all unless you were doing something similar, such as having the bloomers rigged to the pants bones and being large enough to overlap the legs at all animations. The skirt would still be troublesome, though, without adding bones and making extensive edits to the MotionEct pac.
Yes, I noticed that, so thats why it hasnt been released, but I think I found how to solve it.. Ill try just rigging the skirt over the legs bones Considering she's over Lucas, I think the rig looks really good. Though I agree her spine seems somewhat detached, like it's a third too long.
thats what I mean; but I found a way to solve it; I moved all the polygons over marisa's bust and re-rigged them
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« Reply #9544 on: April 03, 2013, 05:52:44 PM » |
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Keep goin' for it, Kyou. I'm totally willing to do more Hisoutensoku recolors for this Marisa.
...I actually started on that other Marisa over Peach a long while back, then discovered how much I didn't like the model and that the shield was at her feet and lost all inspiration and stopped altogether.
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« Reply #9545 on: April 03, 2013, 05:57:18 PM » |
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Keep goin' for it, Kyou. I'm totally willing to do more Hisoutensoku recolors for this Marisa.
...I actually started on that other Marisa over Peach a long while back, then discovered how much I didn't like the model and that the shield was at her feet and lost all inspiration and stopped altogether.
also that marisa is gone since DAO decided to quit from brawl hacking days ago and he deleted all the submisions he made...
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« Reply #9546 on: April 03, 2013, 06:26:59 PM » |
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Wasn't planning on it. Don't even know what would fit over WarioMan.
^^And his mouth is rigged to open. Just need to texture the inside of his mouth and barring any unexpected errors he'll be ready for release.
Maybe just giving him a cape would be nice for the 'super' effect. Or even the wario-man costume itself LOL Would that be feasible even?
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« Reply #9547 on: April 03, 2013, 08:02:04 PM » |
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Two new imports planning on releasing soon
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #9548 on: April 03, 2013, 11:37:57 PM » |
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Long time i haven't show some previews.
Over Link. Perfect rig, i've give it my best on this one. He going to have 4 version (yes, 4). His brother comming too : Raphael : Wolf, Donatello : Ike, Michelangelo : Falco. And if someone can help me about this... http://forums.kc-mm.com/index.php?topic=58353.new#new How....where....where'd you get that model from? Surely, you didn't get it from Models Resource, right?
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« Reply #9549 on: April 03, 2013, 11:40:35 PM » |
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I think it's the TMNT: Smash Up model.
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« Reply #9550 on: April 03, 2013, 11:51:32 PM » |
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I think it's the TMNT: Smash Up model.
I wonder where he got it, I assume he posed it himself seeing as the Models Resource would never have models this good.
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« Reply #9551 on: April 04, 2013, 03:10:47 AM » |
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all the models of TMNT: smash up are semi-easilly ripable, i have all the character models of the game as well, they are even mdl0s, and they com wit chr0 animations...
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« Reply #9552 on: April 05, 2013, 12:48:56 AM » |
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He spawns Master Balls.
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« Reply #9553 on: April 05, 2013, 03:17:47 AM » |
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Is it the final character or still a secret? Can't decide if all these blocks are keeping a secret or not. Could it be Mewtwo's new form?
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« Reply #9554 on: April 05, 2013, 03:57:23 AM » |
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mewtwo new form isnt confirmed yet it has a high chance of being fake.
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