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Author Topic: Fire Emblem model importing thread - Lucina Released!  (Read 560778 times)
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Albafika
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    « Reply #225 on: July 25, 2012, 09:42:10 AM »


    With the guidance of a modeling god, this was easier than you thought.








    dam.. all the threads i try to keep up with double in size the next time i read them. interesting stuff going on in here. keep the teasing at the down-low though. someone could die next time  <- serious here

    its niice to see Mia released, she looks Ultra Great for a first import. putting her in my que list of new hacks to try when i get a new Wii
    We gotta talk. I see what you did there ...
    « Last Edit: July 25, 2012, 09:48:14 AM by Albafika » Logged


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    « Reply #226 on: July 25, 2012, 10:10:53 AM »


    Happy Face
    Awesome! Are you rigging all of those by yourself or are you sharing them with others?
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    Vert092
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    « Reply #227 on: July 25, 2012, 10:15:18 AM »


    I already have all those except Haar, you could have just asked and I would have sent them to you XD
    Did you get double sided faces on Volke? I got a lot in my own rip, and I still can't delete them...
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    Albafika
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    « Reply #228 on: July 25, 2012, 10:33:32 AM »


    I already have all those except Haar, you could have just asked and I would have sent them to you XD
    Did you get double sided faces on Volke? I got a lot in my own rip, and I still can't delete them...
    No, just triple meshes. Everything else is in perfect conditions without double faces.

    I can fix your Volke if you want, send it over.
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    Vert092
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    « Reply #229 on: July 25, 2012, 10:47:58 AM »


    No, just triple meshes. Everything else is in perfect conditions without double faces. I can fix your Volke if you want, send it over.
    Why? It would be pontless to spend time fixing it when you have the very same model already fixed.
    However I have some rips I couldn't fix before that I really want, like Oliver and specially Boyd.
    If you could fix them I would gladly upload the models ^^
    Also I have archsage soren, you might want him as well.
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    « Reply #230 on: July 25, 2012, 11:44:17 AM »


    Mia is epic as [censored]. I love her too much.

    Who is next from the Fire Emblem family?
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    Raikrom
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    « Reply #231 on: July 25, 2012, 01:19:59 PM »


    Who is next from the Fire Emblem family?
    I'm guessing either Roy or Lucina.

    Both of which are going to be amazing.

    Amazing beyond words.
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    Vert092
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    « Reply #232 on: July 26, 2012, 12:50:52 PM »


    Joining the arms is a pain, but I want to finish Lucina even if I have to sacrifice some details of the textures and UV mapping. I tried this, but I'm not sure if it's good enough:




    Al least the polygon count is pretty decent
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    Ninka_kiwi
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    « Reply #233 on: July 26, 2012, 01:38:22 PM »


    Looks okay to me xD

    Your not going to notice if there is a little drop in verts on the arms ingame if they are rigged well so I wouldn't worry about it that much.

    Gotta say though the model is coming out really well, I applaud you vert.
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    Raikrom
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    « Reply #234 on: July 26, 2012, 03:25:52 PM »


    Looks good to me, and I'd go with what Ninka's saying, if the rig is good then the model should look great in-game.
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    Albafika
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    « Reply #235 on: July 26, 2012, 03:27:11 PM »


    ^You both are wrong. The rig CAN'T be as you want it when the boneset it's going over isn't made to fit the model. Roll Eyes
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    Raikrom
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    « Reply #236 on: July 26, 2012, 03:44:47 PM »


    Well, I figured rigging wouldn't be so much of a complication considering Lucina's model is heavily based off of Marth's, so I assumed it'd fit over Marth's bones relatively well.

    ... Then again, there's a reason I stick with making textures and BRSTMs, and I don't bother with models/imports...
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    « Reply #237 on: July 26, 2012, 09:53:13 PM »


    ...So, about Roy...

    Click this spoiler for good news


    Metal Texture doesn't freeze the game anymore.



    Also, his shoulder pads don't vanish when he goes metal, unlike in Melee(Spycloak, too)


    Click this spoiler for some semi-bad news that might have a simpler solution than I can grasp at the moment.


    Those aren't shades. It's his FS eyes. I've exported a copy of him with them pulled out reallly far, because for some stupid reason his Yellow Iris textures won't show up in-game anymore. They're in BrawlBox, but not in-game.



    Here's a view from the other side to show that they aren't simply backwards. Roy's head also looks funny because I didn't go through the entire hour of work to change all of his settings in BBox to make him look normal when I was testing to see if his FS eyes would work.(As everything resets when importing a new .dae into the costume.pac...Ugh...)

    Although Albafika might have a solution to this.

    I was going to get ready to release him, but the shenanigans in the second spoiler bracket had to ruin my entire day. Im srs here
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    « Reply #238 on: July 26, 2012, 09:58:29 PM »


    So Roy....those some kind of weird shades you found? I couldn't resist. =p
    « Last Edit: July 26, 2012, 09:59:40 PM by chaos_knight9000 » Logged

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    Vert092
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    « Reply #239 on: July 27, 2012, 05:30:23 AM »


    Nice progress on Roy! Good luck finding a solution.

    Also, his shoulder pads don't vanish when he goes metal, unlike in Melee(Spycloak, too)

    I never undertood why this happens in melee.
    ___________

    Inspired by Mia's talk face, I tried another expression for Lucina, with Marth's neutral b attack in mind:




    "F*ck you"

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