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« Reply #4320 on: March 20, 2014, 06:32:38 AM » |
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I can't seem to make the CSPs, CSS icons, etc to work for Brawlex...I tried to do what the tutorial said in the OP but still no changes at all. (trying to have tabuu CSPs CSS icons to work over ganondorf) Here's the link to my files if anyone wants to help me it would be awesome: https://www.mediafire.com/?knxnh3ifanz0wo5
I also changed something inthe cosmetic file in hexedit like in the tutorial but I don't know if that's for dolphin only or something...
Do you have the Rel file? If no, go into your Brawl Clone engine tool folder from PhantomWings and into ExModules. Everything else seems okay. Though, you do need a CSSslotconfig file, a Slotconfig file, and a fighterconfig file. Unless you do, but it's not in your zip lol
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« Reply #4321 on: March 20, 2014, 10:44:41 AM » |
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I apologize if this is the wrong place to be asking so many unrelated questions, is CSS Organizer 2.0 still the way to go about creating custom character select screens, or have there been any new methods since then that I've missed?
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« Reply #4322 on: March 20, 2014, 11:03:14 AM » |
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I apologize if this is the wrong place to be asking so many unrelated questions, is CSS Organizer 2.0 still the way to go about creating custom character select screens, or have there been any new methods since then that I've missed?
There are better ways, I think. Like editing the CSS from its natural files, as well as with the Brawlex Clone engine, you can ADD slots, and in a more easier manner.
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« Reply #4323 on: March 20, 2014, 11:05:14 AM » |
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There are better ways, I think. Like editing the CSS from its natural files, as well as with the Brawlex Clone engine, you can ADD slots, and in a more easier manner.
I understand adding slots and what not, but as far as placement and rotations and translations and stuff goes, am I better off just doing it withing the CSS files or using CSS Organizer?
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« Reply #4324 on: March 20, 2014, 01:53:09 PM » |
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So can this work on Riivolution?
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« Reply #4325 on: March 20, 2014, 02:00:44 PM » |
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So can this work on Riivolution?
The general answer to that is: It has the capacity to, however it has not been developed. S there's no reason it can't be made to, but it has yet to be made.
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« Reply #4326 on: March 20, 2014, 03:08:01 PM » |
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There are better ways, I think. Like editing the CSS from its natural files, as well as with the Brawlex Clone engine, you can ADD slots, and in a more easier manner.
Yeah I have those 3 files and the Rel. The reason I added the cosmetic file is because I edited it in Hexedit to change 2 numbers.
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« Reply #4327 on: March 20, 2014, 03:50:31 PM » |
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The general answer to that is:
It has the capacity to, however it has not been developed. S there's no reason it can't be made to, but it has yet to be made.
Speaking of riivolution, has anybody managed to get passed the loading screen? At first it was just crashing as soon as the game loaded, now it gets to the first loading screen and crashes shortly after. I mean theoretically you just gotta patch the right files right?
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« Reply #4328 on: March 20, 2014, 04:39:04 PM » |
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I understand adding slots and what not, but as far as placement and rotations and translations and stuff goes, am I better off just doing it withing the CSS files or using CSS Organizer?
Lol, I'm figuring out some stuff in the SC_Selchar.pac file, which controls the CSS itself, but I'm still not sure how everything works as of yet. The CSS dat file just reorders the icons. The CSS organizer, as I remember, does more. So if you want more, I'd stick with the CSS Organizer.
Yeah I have those 3 files and the Rel. The reason I added the cosmetic file is because I edited it in Hexedit to change 2 numbers.
Hmm... Are you using Gecko, by chance? If so, have you set the hook type to AXNextframe, or something like that? If you are using a SDHC Card, does Brawl recognize it (Do you have photos, stages, replays on it?)
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« Reply #4329 on: March 20, 2014, 04:51:22 PM » |
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Lol, I'm figuring out some stuff in the SC_Selchar.pac file, which controls the CSS itself, but I'm still not sure how everything works as of yet. The CSS dat file just reorders the icons. The CSS organizer, as I remember, does more. So if you want more, I'd stick with the CSS Organizer.
I think CSS Organizer doesn't work with CSS Expansion, though, because CSS Expansion increases the number of icons to 100 but CSS Organizer goes up only to 50, though I'm not sure.
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« Reply #4330 on: March 20, 2014, 04:58:52 PM » |
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hey sammi, your clone engine tool crashes whenever you change the compression of the Sc_selcharacter.pac to extended LZ77(I was following your custom cosmetic tutorial if you were wondering why I changed that)
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« Reply #4331 on: March 20, 2014, 05:01:32 PM » |
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hey sammi, your clone engine tool crashes whenever you change the compression of the Sc_selcharacter.pac to extended LZ77(I was following your custom cosmetic tutorial if you were wondering why I changed that) Edit it in BB v0.71.
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« Reply #4332 on: March 20, 2014, 05:08:44 PM » |
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thats what I was using to change it and the clone engine tool still crashes after using extendedLz77 on a Sc_selcharacter.pac. it happned with my own brawlex setup and when I was trying to edit Nebulon's brawlex setup.
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« Reply #4333 on: March 20, 2014, 09:54:13 PM » |
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Speaking of riivolution, has anybody managed to get passed the loading screen? At first it was just crashing as soon as the game loaded, now it gets to the first loading screen and crashes shortly after. I mean theoretically you just gotta patch the right files right?
I got all the way to the CSS with a BrawlEx XML i made, but sadly there was nothing there, not even vBrawl chars. The whole screen was... blank, but it wasn't froze either.
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« Reply #4334 on: March 21, 2014, 06:06:33 AM » |
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I think CSS Organizer doesn't work with CSS Expansion, though, because CSS Expansion increases the number of icons to 100 but CSS Organizer goes up only to 50, though I'm not sure.
Really? That might be true. I was assuming that he was just using the CSS Organizer without using the CSS Expansion part of the Clone Engine, since he asked which one was a better fit for him to use.
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