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« Reply #7230 on: December 08, 2011, 06:00:23 PM » |
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textures arnt imported into 3ds max
Uhh... yeah they are?
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« Reply #7231 on: December 08, 2011, 06:03:08 PM » |
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I showed it where the textures are, and when i rendered it, there were hole TTnTT and it crashed brawlbox again
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« Reply #7232 on: December 08, 2011, 06:05:31 PM » |
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Uhh... yeah they are?
... by wat i meant BJ, i meant they arnt imported automatically.. i have to drag and drop them into 3ds max lolz
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« Reply #7233 on: December 08, 2011, 06:07:40 PM » |
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... by wat i meant BJ, i meant they arnt imported automatically.. i have to drag and drop them into 3ds max lolz
I've opened a model without needing to apply anything... Anyway, I'm working on some kewl new model previewer stuffz right now.
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« Reply #7234 on: December 08, 2011, 06:11:49 PM » |
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I jsut tried that, and it worked inside 3DS Max, but when i brought it into brawl it was still white
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« Reply #7235 on: December 08, 2011, 06:14:28 PM » |
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I've opened a model without needing to apply anything...
Anyway, I'm working on some kewl new model previewer stuffz right now.
but was it a DAE import tho? xD and awesome... wat kind of stuff? o.o
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« Reply #7236 on: December 08, 2011, 06:16:52 PM » |
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but was it a DAE import tho? xD
and awesome... wat kind of stuff? o.o
Yes. So far I've made the same lighting affect all models and not reset the model and animation. Right now I'm working on rendering fog and shadows for SCN0 nodes and hit/hurtboxes.
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« Reply #7237 on: December 08, 2011, 06:19:16 PM » |
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Yes. So far I've made the same lighting affect all models and not reset the model and animation. Right now I'm working on rendering fog and shadows for SCN0 nodes and hit/hurtboxes. really? my dae imports doesnt import the textures at all for some reason.. o well, i can deal with it tho and nice additions to the previewer
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« Reply #7238 on: December 08, 2011, 06:19:53 PM » |
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« Reply #7239 on: December 08, 2011, 06:20:36 PM » |
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send me the model and ill look at it for ya
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« Reply #7240 on: December 08, 2011, 06:22:12 PM » |
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what format?
EDIT: dude i cant even do it with a CLEAN SZEROSUIT TTnTT
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« Last Edit: December 08, 2011, 06:23:49 PM by Ms Spinda »
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« Reply #7241 on: December 08, 2011, 06:24:01 PM » |
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any format thats usable for 3ds max lol
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« Reply #7242 on: December 08, 2011, 06:26:13 PM » |
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if you see my edit, i im trying with a clean zerosuit model TTnTT if i try to edit anything, brawlbox just crashes
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« Reply #7243 on: December 08, 2011, 06:29:11 PM » |
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if you see my edit, i im trying with a clean zerosuit model TTnTT if i try to edit anything, brawlbox just crashes
is it brawls ZSS mode ur tyying to import into 3ds max?
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« Reply #7244 on: December 08, 2011, 06:30:46 PM » |
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Yes. i can get it IN but i cant get it OUT of 3dsmax without it crashing brawlbox
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