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Author Topic: Vaanrose Custom Imports: Mewthree out in the Wild  (Read 69169 times)
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    « Reply #120 on: April 12, 2013, 02:03:19 PM »


    Just include a FitLucarioMotionEtc.pac with the edited animations imo for those using the Mewtwo PSA.   Probably would be the easiest thing to do as long as you give proper credit to AGFan.
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    « Reply #121 on: April 12, 2013, 05:03:34 PM »


    Just include a FitLucarioMotionEtc.pac with the edited animations imo for those using the Mewtwo PSA.   Probably would be the easiest thing to do as long as you give proper credit to AGFan.
    Yeah, that would work.

    Also, I should note that the Mewtwo PSA has renamed bone for the tail.


    TailbaseN to Tailbase.

    Tailja to tailjd.

    Tailjb to tailje.

    Tailjc to tailjf.


    Did you rename them? In game, this stops wind from effecting the tail. So that some moves look better.

    Still, if you include some edited animations. It should work fine.
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    « Reply #122 on: April 12, 2013, 05:11:58 PM »


    Yeah, that would work.

    Also, I should note that the Mewtwo PSA has renamed bone for the tail.


    TailbaseN to Tailbase.

    Tailja to tailjd.

    Tailjb to tailje.

    Tailjc to tailjf.


    Did you rename them? In game, this stops wind from effecting the tail. So that some moves look better.

    Still, if you include some edited animations. It should work fine.


    Didn't realize that, no. Still, the reason some of the animations look off is because the tail has been attached to his head. So when he leans his head back, the tail goes right through his body. I think I've figured out a way around that without changing any of the other slot's animations, though.

    I've got the Lucario version pretty much done.
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    « Reply #123 on: April 12, 2013, 05:30:19 PM »


    I'd release the Lucario version now, and an edited one for the Mewtwo PSA at a later date.
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    « Reply #124 on: April 12, 2013, 05:32:08 PM »


    Didn't realize that, no. Still, the reason some of the animations look off is because the tail has been attached to his head. So when he leans his head back, the tail goes right through his body. I think I've figured out a way around that without changing any of the other slot's animations, though.

    I've got the Lucario version pretty much done.

    Ah, very nice. I look forward to see what this solution is.

    I'd release the Lucario version now, and an edited one for the Mewtwo PSA at a later date.
    Yeah, if the Lucario one is almost done. You should release it sooner.

    ...

    Unless you want to do a duel release. It's your choice.
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    « Reply #125 on: April 12, 2013, 07:21:17 PM »


    No need to release the Lucario version on it's own when the Mewtwo one is basically finished.



    The new head animations work on Newtwo only, all other Mewtwo characters use the default ones. It's pretty cool. I had hoped one-slot animations would work, and there you go. They do.

    There will be three versions: wi-fi safe Lucario, animated tail Lucario, and Mewtwo PSA version. I've modeled him blinking and hurt expressions, just have to set them up. Plus a spec map. And recolors.
    « Last Edit: April 12, 2013, 07:22:08 PM by Vaanrose » Logged



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    « Reply #126 on: April 12, 2013, 07:22:44 PM »


    God has blessed the Vault.
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    « Reply #127 on: April 12, 2013, 07:23:19 PM »


    No need to release the Lucario version on it's own when the Mewtwo one is basically finished.



    The new head animations work on Newtwo only, all other Mewtwo characters use the default ones. It's pretty cool. I had hoped one-slot animations would work, and there you go. They do.

    There will be three versions: wi-fi safe Lucario, animated tail Lucario, and Mewtwo PSA version. I've modeled him blinking and hurt expressions, just have to set them up. Plus a spec map. And recolors.



    Looking at this, his textures a tad too bright IMO.

    He looks awesome all the same. I wish I had your patience and skill, man. : C
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    « Reply #128 on: April 12, 2013, 07:27:55 PM »


    Looking at this, his textures a tad too bright IMO.

    He looks awesome all the same. I wish I had your patience and skill, man. : C

    Yep. Haven't even touched the shaders. Whenever I import straight from Maya the shaders are aways too bright. I wanted to make sure the rig worked before I changed touched the materials.
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    « Reply #129 on: April 12, 2013, 08:25:19 PM »


    You should releasse this one.  As an alt. texture like how the brightened ones look.
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    « Reply #130 on: April 12, 2013, 09:42:57 PM »


    No need to release the Lucario version on it's own when the Mewtwo one is basically finished.


    The new head animations work on Newtwo only, all other Mewtwo characters use the default ones. It's pretty cool. I had hoped one-slot animations would work, and there you go. They do.

    There will be three versions: wi-fi safe Lucario, animated tail Lucario, and Mewtwo PSA version. I've modeled him blinking and hurt expressions, just have to set them up. Plus a spec map. And recolors.


    Wow... That looks really good, even with the shader issues at the moment.

    From what I can tell too. The rig looks good. I see no shoulder deformities. Or anything of the sort.


    I'm really looking forward to this.
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    « Reply #131 on: April 13, 2013, 03:12:21 AM »












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    « Reply #132 on: April 13, 2013, 03:13:18 AM »


    one of the few mods ive downloaded right at release.
    i am impressed.

    edit: first download also! O_O
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    « Reply #133 on: April 13, 2013, 03:35:57 AM »


    My only disappointment is that you did not name the download file "Moetwo[Vaanrose].zip."

    I was totally expecting that.
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    « Reply #134 on: April 13, 2013, 05:31:48 AM »


    Everything looks great except for the face IMO =/ His face looks flat and you can really notice on the second screenshot. Well, I can change that myself so.. awesome mewthree-thing-ma-jig-saw-puzzle-jong. ^^
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