Another reason why I'm so excited for this model import, and the Lord Ike one... I've got a "true" Ike PSA hack in the works, and I'm VERY excited to see how it looks in conjunction with these models.
By "true" I mean to say I'm trying to make a version of Ike with the most faithful representation of his moveset possible; i.e., all of his moves represent what he ACTUALLY does in his ACTUAL games. I absolutely hated how Sakurai gave Ike a stance that wasn't true to either his Lord or Ranger classes... so I took matters into my own hands.
To give you a feel of what I'm going for, here's a pic of what his new Idle stance is based off of...
It's just Marth's stance, but the sword angle is different and his hands are on his hips. Things are going REAL smooth so far, and the hack is a BLAST to play.
Here's the run down (% = WIP Status):
99% - Idle Stance - FE:PoR Lord Stance
(The cape doesn't align itself properly but the problem is barely, BARELY visible)
10% - Jab - FE:RD Critical Hit (The one where he strikes three times)
(Major bug fixing left to do on this one, but I think I can figure it out)
100% - Forward Tilt - FE:PoR Ranger First Attack (Vertical Downward Strike)
100% - Down Tilt - SSBB first half of Down Smash (changed only because I'm giving him a new D Smash and his DTilt is just pain boring)
0% - Down Smash - FE:PoR Lord Second Attack (Horizontal Spin Attack)
(Haven't even started, haha)
100% - Up Tilt - FE:PoR Ranger Second Attack (Vertical Upward Strike)
0% - Up Smash - "Map Only" Critical animation (High Jumping Uppercut; Similar to Marth's Up-B but slower)
(Again, haven't touched this move yet)
90% - Neutral Aerial - FE:PoR/RD Critical Hit (The Vertical Spin Slash, similar to Aether)
(Mostly done. This move is absolutely BEAUTIFUL)
0% - Neutral Special - FE:PoR/RD Ranged Ragnel Sword Wave
(Haven't touched this, and don't expect it anytime soon, I have yet to even learn how to edit Articles [jargon for character-projectiles] and I'm NOT EVEN SURE if I can apply Articles to Ike since he has no projectiles... HOWEVER it seems that the developers gave Ike 3 articles for some reason that do nothing, so I'm REALLY hoping I can do this! Eruption is a STUPID move in my opinion and this would have rocked SO much more)
0% - Forward Special - Same thing with some attribute changes
(Haven't touched this. I basically want to make it function how it does in the games... no charge or nothin', the move just pops out. Kind of like Fox's Forward Special. Since this should really be a kill move, I'm gonna give it significant start up lag)
0% - Up Special - Same thing with some attribute changes
(Haven't touched this. All I want to do is change the startup animation so he does that thing in PoR where he points his sword at the opponent, and I also want to give the move healing properties like it has in game. To avoid making the move unforgivably cheap the healing properties will be MAJORLY subdued. Even 5% health would be fairly broken... maybe)
What do you cats think? Cool idea or what?