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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1797070 times)
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SiLeNtDo0m
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WHAT IN TARNATION?!

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    « Reply #1125 on: February 12, 2011, 06:30:41 PM »


    You're absolutely right SilentDoom. To be honest I'm not so interested by Cloud, even if I don't doubt it is a good Psa, and I prefer Deadpool. But you are the one who make Psa, so it is only up to you to decide what psa you want to work on among your projects and at what speed you want to work on it, if someone have any complaint, especially on the speed, maybe instead of complaining he sould try to help you, and it would be really good because he will probably see what is truly behind making a very good psa. And besides, it is not because I prefer Deadpool that other people doesn't prefer Cloud, it is something that have to be accepted, in order to not appear as a very selfish person. I really hope there won't be other people who try to make a pressure on you SilentDoom, because it is truly annoying... But I'm realist, I really doubt that nobody will make other remarks of the type you hate...

    Thank you for understanding Smiley
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    fighter20brawler10
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    « Reply #1126 on: February 12, 2011, 06:38:59 PM »


    It's not like if you stop making PSA's you'll get banned or anything. Its not a job
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    KingJigglypuff
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    « Reply #1127 on: February 12, 2011, 06:40:20 PM »


    It's not like if you stop making PSA's you'll get banned or anything. Its not a job
    Exactly. Us PSA makers do this for fun and to give people unique character movesets. But let's drop the topic.
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    « Reply #1128 on: February 12, 2011, 06:42:25 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.
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    KingJigglypuff
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    « Reply #1129 on: February 12, 2011, 06:49:05 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
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    SmashClash
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    « Reply #1130 on: February 12, 2011, 06:51:28 PM »


    >.>
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    ^.^
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    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    YESZ!!!!!!!!!!!
    GIMME GIMME GIMME
    Can't wait til it's released. Smiley
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    « Reply #1131 on: February 12, 2011, 06:52:22 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    yes, but they can't be used together as you fall once you stop holding forward.

    Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
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    KingJigglypuff
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    « Reply #1132 on: February 12, 2011, 06:54:44 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    yes, but they can't be used together as you fall once you stop holding forward.

    Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
    Oh, so you can't have a character wall jump and wall run?
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    fighter20brawler10
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    « Reply #1133 on: February 12, 2011, 06:56:20 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    yes, but they can't be used together as you fall once you stop holding forward.

    Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.

    yay for the running of walls!
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    SmashClash
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    « Reply #1134 on: February 12, 2011, 06:58:32 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    yes, but they can't be used together as you fall once you stop holding forward.

    Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
    Wait, you don't have a stop animation? You'll just fall? Oh shi~
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    « Reply #1135 on: February 12, 2011, 07:01:27 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    yes, but they can't be used together as you fall once you stop holding forward.

    Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
    Oh, so you can't have a character wall jump and wall run?
    Yes, but you can't wallrun, then wallstick, then walljump.
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    KingJigglypuff
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    « Reply #1136 on: February 12, 2011, 07:03:40 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    yes, but they can't be used together as you fall once you stop holding forward.

    Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
    Oh, so you can't have a character wall jump and wall run?
    Yes, but you can't wallrun, then wallstick, then walljump.
    Oh so you can have both work, but when you are at a wall, you either have the option to wall jump or to wall run?
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    « Reply #1137 on: February 12, 2011, 07:06:53 PM »


    >.>
    <.<
    ^.^
    V.V
    >.<
    <.>

    The wallrun works.

    Happy Face It does!? Can the wall jump code be used with it?
    yes, but they can't be used together as you fall once you stop holding forward.

    Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
    Oh, so you can't have a character wall jump and wall run?
    Yes, but you can't wallrun, then wallstick, then walljump.
    Oh so you can have both work, but when you are at a wall, you either have the option to wall jump or to wall run?
    Hmm...can you attack while in wall jump?
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    Cataly5t
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    « Reply #1138 on: February 12, 2011, 07:22:47 PM »


    This is kind of annoying :3
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    « Reply #1139 on: February 12, 2011, 07:26:23 PM »


    Okay, here's the gist.

    To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

    To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

    You can't wallstick while wallrunning.

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